X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fexport.h;h=d92dcdb2f8cf2c5e09aa41fb35512152349023f3;hp=5ca618cdd30a231cd35f544c37da81f14674dfd3;hb=55961e9ba1fe67292a41fdcca0056b43bf960a93;hpb=d9ea00b22977a971eaf8ee580b4f8804dd2f6fc1 diff --git a/src/game_mm/export.h b/src/game_mm/export.h index 5ca618cd..d92dcdb2 100644 --- a/src/game_mm/export.h +++ b/src/game_mm/export.h @@ -31,23 +31,28 @@ #define MM_MAX_LEVEL_AUTHOR_LEN 32 -#define EL_EMPTY_NATIVE_MM 0 -#define EL_DF_EMPTY_NATIVE_MM 304 +#define EL_MM_START_1_NATIVE 0 +#define EL_MM_END_1_NATIVE 155 -#define EL_MM_START_NATIVE_MM 0 -#define EL_MM_END_NATIVE_MM 430 +#define EL_MM_CHAR_START_NATIVE 160 +#define EL_MM_CHAR_END_NATIVE 239 -#define EL_CHAR_START_NATIVE_MM 160 -#define EL_CHAR_END_NATIVE_MM 239 +#define EL_MM_START_2_NATIVE 240 +#define EL_MM_END_2_NATIVE 430 -#define EL_DF_START_NATIVE_MM 240 -#define EL_DF_END_NATIVE_MM 355 +#define EL_MM_RUNTIME_START_NATIVE 500 +#define EL_MM_RUNTIME_END_NATIVE 504 -#define EL_MM_RUNTIME_START_NATIVE_MM 500 -#define EL_MM_RUNTIME_END_NATIVE_MM 504 +#define EL_MM_DUMMY_START_NATIVE 700 +#define EL_MM_DUMMY_END_NATIVE 709 -#define EL_MM_DUMMY_START_NATIVE_MM 700 -#define EL_MM_DUMMY_END_NATIVE_MM 709 +/* elements to be specially mapped */ +#define EL_MM_EMPTY_NATIVE 0 +#define EL_DF_EMPTY_NATIVE 304 + +/* sounds */ +#define SND_MM_GAME_LEVELTIME_CHARGING 0 +#define SND_MM_GAME_HEALTH_CHARGING 1 /* ------------------------------------------------------------------------- */ @@ -144,6 +149,8 @@ struct GameInfo_MM boolean cheat_no_overload; boolean cheat_no_explosion; + + int laser_overload_value; }; struct LevelInfo_MM @@ -186,13 +193,18 @@ extern struct GameInfo_MM game_mm; extern struct LevelInfo_MM native_mm_level; extern struct EngineSnapshotInfo_MM engine_snapshot_mm; +extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT]; + extern void mm_open_all(); extern void mm_close_all(); +void InitElementProperties_MM(); + extern void InitGfxBuffers_MM(); extern void InitGameEngine_MM(); -extern void GameActions_MM(byte *, boolean); +extern void InitGameActions_MM(); +extern void GameActions_MM(struct MouseActionInfo, boolean); extern void ClickElement(int, int, int);