X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fexport.h;h=37c3eec18c06817157ceb181209fb2b9043832c1;hp=f9b401160881f248ba0ba1a4533f225a82975232;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=855700d73bbef8bb1248fe0ac735738478d6044b diff --git a/src/game_mm/export.h b/src/game_mm/export.h index f9b40116..37c3eec1 100644 --- a/src/game_mm/export.h +++ b/src/game_mm/export.h @@ -1,13 +1,13 @@ #ifndef GAME_MM_EXPORT_H #define GAME_MM_EXPORT_H -/* ========================================================================= */ -/* functions and definitions exported from game_mm to main program */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from game_mm to main program +// ============================================================================ -/* ------------------------------------------------------------------------- */ -/* constant definitions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// constant definitions +// ---------------------------------------------------------------------------- #define MM_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH #define MM_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT @@ -46,18 +46,18 @@ #define EL_MM_DUMMY_START_NATIVE 700 #define EL_MM_DUMMY_END_NATIVE 709 -/* elements to be specially mapped */ +// elements to be specially mapped #define EL_MM_EMPTY_NATIVE 0 #define EL_DF_EMPTY_NATIVE 304 -/* sounds */ +// sounds #define SND_MM_GAME_LEVELTIME_CHARGING 0 #define SND_MM_GAME_HEALTH_CHARGING 1 -/* ------------------------------------------------------------------------- */ -/* data structure definitions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// data structure definitions +// ---------------------------------------------------------------------------- struct GlobalInfo_MM { @@ -156,9 +156,9 @@ struct GameInfo_MM struct LevelInfo_MM { - int file_version; /* version of file the level was stored with */ - int game_version; /* version of game engine to play this level */ - boolean encoding_16bit_field; /* level contains 16-bit elements */ + int file_version; // version of file the level was stored with + int game_version; // version of game engine to play this level + boolean encoding_16bit_field; // level contains 16-bit elements int fieldx; int fieldy; @@ -208,9 +208,9 @@ struct EngineSnapshotInfo_MM }; -/* ------------------------------------------------------------------------- */ -/* exported functions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// exported functions +// ---------------------------------------------------------------------------- extern struct GlobalInfo_MM global_mm_info; extern struct GameInfo_MM game_mm; @@ -252,4 +252,4 @@ void SaveEngineSnapshotValues_MM(ListNode **); int getButtonFromTouchPosition(int, int, int, int); -#endif /* GAME_MM_EXPORT_H */ +#endif // GAME_MM_EXPORT_H