X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fexport.h;h=1ea220b43c492cf92d8062f19f4ad301c113edfd;hp=2bbd5dc4f74a3bdb2f7c463f91a03685a3b3629a;hb=457e98ec0803cd9005a522018e7c255454d1e915;hpb=8cef7dc31f5b96c492079d59acab2cb1587b3c8c diff --git a/src/game_mm/export.h b/src/game_mm/export.h index 2bbd5dc4..1ea220b4 100644 --- a/src/game_mm/export.h +++ b/src/game_mm/export.h @@ -18,17 +18,40 @@ #define MM_MAX_PLAYFIELD_SIZE (MM_MAX_PLAYFIELD_WIDTH * \ MM_MAX_PLAYFIELD_HEIGHT) -#define MAX_NUM_AMOEBA 100 -#define MAX_NUM_BEAMERS 8 +#define MAX_NUM_AMOEBA 100 +#define MAX_NUM_BEAMERS 8 -#define MAX_LASER_LEN 256 -#define MAX_LASER_ENERGY 100 -#define MAX_LASER_OVERLOAD 100 +#define MAX_LASER_LEN 256 +#define MAX_LASER_ENERGY 100 +#define MAX_LASER_OVERLOAD 100 -#define MM_LEVEL_SCORE_ELEMENTS 16 +#define MM_LEVEL_SCORE_ELEMENTS 16 -#define MM_MAX_LEVEL_NAME_LEN 32 -#define MM_MAX_LEVEL_AUTHOR_LEN 32 +#define MM_MAX_LEVEL_NAME_LEN 32 +#define MM_MAX_LEVEL_AUTHOR_LEN 32 + + +#define EL_MM_START_1_NATIVE 0 +#define EL_MM_END_1_NATIVE 155 + +#define EL_MM_CHAR_START_NATIVE 160 +#define EL_MM_CHAR_END_NATIVE 239 + +#define EL_MM_START_2_NATIVE 240 +#define EL_MM_END_2_NATIVE 430 + +#define EL_MM_RUNTIME_START_NATIVE 500 +#define EL_MM_RUNTIME_END_NATIVE 504 + +#define EL_MM_DUMMY_START_NATIVE 700 +#define EL_MM_DUMMY_END_NATIVE 709 + +/* elements to be specially mapped */ +#define EL_MM_EMPTY_NATIVE 0 +#define EL_DF_EMPTY_NATIVE 304 + +/* sounds */ +#define SND_MM_GAME_LEVELTIME_CHARGING 0 /* ------------------------------------------------------------------------- */ @@ -125,6 +148,8 @@ struct GameInfo_MM boolean cheat_no_overload; boolean cheat_no_explosion; + + int laser_overload_value; }; struct LevelInfo_MM @@ -154,6 +179,7 @@ struct GraphicInfo_MM struct EngineSnapshotInfo_MM { + struct GameInfo_MM game_mm; }; @@ -166,13 +192,20 @@ extern struct GameInfo_MM game_mm; extern struct LevelInfo_MM native_mm_level; extern struct EngineSnapshotInfo_MM engine_snapshot_mm; +extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT]; + extern void mm_open_all(); extern void mm_close_all(); +void InitElementProperties_MM(); + extern void InitGfxBuffers_MM(); extern void InitGameEngine_MM(); -extern void GameActions_MM(byte *, boolean); +extern void InitGameActions_MM(); +extern void GameActions_MM(struct MouseActionInfo, boolean); + +extern void ClickElement(int, int, int); extern unsigned int InitEngineRandom_MM(int);