X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_3.c;h=307d285ebfa6794efa687a1efe477ddd53ca419a;hp=45022e44284fca403c9b8ee992258ba2dceb3f8f;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hpb=2b65ec99f743dde3ee41083cf89623d4d9b8740e diff --git a/src/game_em/synchro_3.c b/src/game_em/synchro_3.c index 45022e44..307d285e 100644 --- a/src/game_em/synchro_3.c +++ b/src/game_em/synchro_3.c @@ -5,88 +5,108 @@ * this should be spread over the frames for reduced cpu load. */ -#include "tile.h" -#include "level.h" -#include "sample.h" +#include "main_em.h" -#if defined(TARGET_X11) - void synchro_3(void) { - register unsigned int x; - register unsigned int y; - register unsigned int count; - register unsigned long random; - -/* update variables */ - if(lev.score > 9999) lev.score = 9999; - - if(lev.time) lev.time--; - if(lev.android_move_cnt-- == 0) lev.android_move_cnt = lev.android_move_time; - if(lev.android_clone_cnt-- == 0) lev.android_clone_cnt = lev.android_clone_time; - if(lev.ball_state) if(lev.ball_cnt-- == 0) lev.ball_cnt = lev.ball_time; - if(lev.lenses_cnt) lev.lenses_cnt--; - if(lev.magnify_cnt) lev.magnify_cnt--; - if(lev.wheel_cnt) lev.wheel_cnt--; - if(lev.wind_cnt) lev.wind_cnt--; - if(lev.wonderwall_time && lev.wonderwall_state) lev.wonderwall_time--; - - if(lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0) play[SAMPLE_time] = 1; - if(lev.wheel_cnt) play[SAMPLE_wheel] = 1; - -/* grow ameuba */ - random = Random; - for(count = lev.ameuba_time; count--;) { - x = (random >> 10) % (WIDTH - 2); - y = (random >> 20) % (HEIGHT - 2); - switch(Cave[y][x]) { - case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: - case Xgrass: - case Xdirt: - case Xsand: - case Xplant: - case Yplant: - if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) Cave[y][x] = Xdrip_eat; - } - random = random * 129 + 1; - } - Random = random; - -/* handle explosions */ - for(y = 1; y < HEIGHT - 1; y++) for(x = 1; x < WIDTH - 1; x++) { - switch(Cave[y][x]) { - case Znormal: - Cave[y][x] = Xboom_1; - Cave[y-1][x] = tab_explode_normal[Cave[y-1][x]]; - Cave[y][x-1] = tab_explode_normal[Cave[y][x-1]]; - Cave[y][x+1] = tab_explode_normal[Cave[y][x+1]]; - Cave[y+1][x] = tab_explode_normal[Cave[y+1][x]]; - Cave[y-1][x-1] = tab_explode_normal[Cave[y-1][x-1]]; - Cave[y-1][x+1] = tab_explode_normal[Cave[y-1][x+1]]; - Cave[y+1][x-1] = tab_explode_normal[Cave[y+1][x-1]]; - Cave[y+1][x+1] = tab_explode_normal[Cave[y+1][x+1]]; - break; - case Zdynamite: - Cave[y][x] = Xboom_1; - Cave[y-1][x] = tab_explode_dynamite[Cave[y-1][x]]; - Cave[y][x-1] = tab_explode_dynamite[Cave[y][x-1]]; - Cave[y][x+1] = tab_explode_dynamite[Cave[y][x+1]]; - Cave[y+1][x] = tab_explode_dynamite[Cave[y+1][x]]; - Cave[y-1][x-1] = tab_explode_dynamite[Cave[y-1][x-1]]; - Cave[y-1][x+1] = tab_explode_dynamite[Cave[y-1][x+1]]; - Cave[y+1][x-1] = tab_explode_dynamite[Cave[y+1][x-1]]; - Cave[y+1][x+1] = tab_explode_dynamite[Cave[y+1][x+1]]; - break; - } - } - -/* triple buffering */ - for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) { - Next[y][x] = Cave[y][x]; - } -} + int x; + int y; + int count; + unsigned long random; + + /* update variables */ + + if (lev.score > 9999) + lev.score = 9999; + + if (lev.android_move_cnt-- == 0) + lev.android_move_cnt = lev.android_move_time; + if (lev.android_clone_cnt-- == 0) + lev.android_clone_cnt = lev.android_clone_time; + if (lev.ball_state) + if (lev.ball_cnt-- == 0) + lev.ball_cnt = lev.ball_time; + if (lev.lenses_cnt) + lev.lenses_cnt--; + if (lev.magnify_cnt) + lev.magnify_cnt--; + if (lev.wheel_cnt) + lev.wheel_cnt--; + if (lev.wind_cnt) + lev.wind_cnt--; + if (lev.wonderwall_time && lev.wonderwall_state) + lev.wonderwall_time--; + + if (lev.wheel_cnt) + play_element_sound(lev.wheel_x, lev.wheel_y, SAMPLE_wheel, Xwheel); + + /* grow amoeba */ + + random = RandomEM; -#endif + for (count = lev.amoeba_time; count--;) + { + x = (random >> 10) % (WIDTH - 2); + y = (random >> 20) % (HEIGHT - 2); + switch (Cave[y][x]) + { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xgrass: + case Xdirt: + case Xsand: + case Xplant: + case Yplant: + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) + Cave[y][x] = Xdrip_eat; + } + + random = random * 129 + 1; + } + + RandomEM = random; + + /* handle explosions */ + + for (y = 1; y < HEIGHT - 1; y++) + for (x = 1; x < WIDTH - 1; x++) + { + switch (Cave[y][x]) + { + case Znormal: + Cave[y][x] = Xboom_1; + Cave[y-1][x] = tab_explode_normal[Cave[y-1][x]]; + Cave[y][x-1] = tab_explode_normal[Cave[y][x-1]]; + Cave[y][x+1] = tab_explode_normal[Cave[y][x+1]]; + Cave[y+1][x] = tab_explode_normal[Cave[y+1][x]]; + Cave[y-1][x-1] = tab_explode_normal[Cave[y-1][x-1]]; + Cave[y-1][x+1] = tab_explode_normal[Cave[y-1][x+1]]; + Cave[y+1][x-1] = tab_explode_normal[Cave[y+1][x-1]]; + Cave[y+1][x+1] = tab_explode_normal[Cave[y+1][x+1]]; + break; + + case Zdynamite: + Cave[y][x] = Xboom_1; + Cave[y-1][x] = tab_explode_dynamite[Cave[y-1][x]]; + Cave[y][x-1] = tab_explode_dynamite[Cave[y][x-1]]; + Cave[y][x+1] = tab_explode_dynamite[Cave[y][x+1]]; + Cave[y+1][x] = tab_explode_dynamite[Cave[y+1][x]]; + Cave[y-1][x-1] = tab_explode_dynamite[Cave[y-1][x-1]]; + Cave[y-1][x+1] = tab_explode_dynamite[Cave[y-1][x+1]]; + Cave[y+1][x-1] = tab_explode_dynamite[Cave[y+1][x-1]]; + Cave[y+1][x+1] = tab_explode_dynamite[Cave[y+1][x+1]]; + break; + } + } + + /* triple buffering */ + + for (y = 0; y < HEIGHT; y++) + for (x = 0; x < WIDTH; x++) + Next[y][x] = Cave[y][x]; +}