X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_1.c;h=f09fc84819a0657ad872adc5bc533bbf926cc3f7;hp=640822f15623794a1eb5d848b2fc26b8d057fbe2;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hpb=2c89261a1186ffc19bd6e5f82e9369bee1545e2f diff --git a/src/game_em/synchro_1.c b/src/game_em/synchro_1.c index 640822f1..f09fc848 100644 --- a/src/game_em/synchro_1.c +++ b/src/game_em/synchro_1.c @@ -5,90 +5,80 @@ * large switch statement for tiles the player interacts with. */ -#include "tile.h" -#include "level.h" -#include "sample.h" -#include "display.h" +#include "main_em.h" -static void player(struct PLAYER *); -static int test(struct PLAYER *); -static void die(struct PLAYER *); +#define USE_CHANGED_ACID_STUFF 1 -void synchro_1(void) -{ - /* must test for death and actually kill separately */ - char ply1_kill = test(&ply1); - char ply2_kill = test(&ply2); +extern boolean checkIfAllPlayersFitToScreen(); - if (ply1.alive && ply1_kill) - die(&ply1); - if (ply2.alive && ply2_kill) - die(&ply2); +static void check_player(struct PLAYER *); +static void kill_player(struct PLAYER *); +static boolean player_digfield(struct PLAYER *, int, int); +static boolean player_killed(struct PLAYER *); -#if 0 - ply1.alive = 1; /* debugging */ -#endif +void synchro_1(void) +{ + int start_check_nr; + int i; - ply1.oldx = ply1.x; - ply1.oldy = ply1.y; - ply1.anim = SPR_still; - ply2.oldx = ply2.x; - ply2.oldy = ply2.y; - ply2.anim = SPR_still; + game_em.any_player_moving = FALSE; - if (Random & 256) + /* must test for death and actually kill separately */ + for (i = 0; i < MAX_PLAYERS; i++) { - if (ply1.alive) player(&ply1); - if (ply2.alive) player(&ply2); + boolean ply_kill = player_killed(&ply[i]); + + if (ply[i].alive && ply_kill) + kill_player(&ply[i]); } - else + + for (i = 0; i < MAX_PLAYERS; i++) { - if (ply2.alive) player(&ply2); - if (ply1.alive) player(&ply1); + ply[i].oldx = ply[i].x; + ply[i].oldy = ply[i].y; + ply[i].anim = SPR_still; } - if (ply1.alive) + start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1); + + for (i = 0; i < MAX_PLAYERS; i++) { - if (Cave[ply1.oldy][ply1.oldx] == Zplayer) - { - Cave[ply1.oldy][ply1.oldx] = Xblank; - Next[ply1.oldy][ply1.oldx] = Xblank; - } + int check_nr = (start_check_nr + i) % MAX_PLAYERS; - if (Cave[ply1.y][ply1.x] == Xblank) - { - Cave[ply1.y][ply1.x] = Zplayer; - Next[ply1.y][ply1.x] = Zplayer; - } + if (ply[check_nr].alive) + check_player(&ply[check_nr]); } - if (ply2.alive) + for (i = 0; i < MAX_PLAYERS; i++) { - if (Cave[ply2.oldy][ply2.oldx] == Zplayer) + if (!ply[i].alive) + continue; + + if (Cave[ply[i].oldy][ply[i].oldx] == Zplayer) { - Cave[ply2.oldy][ply2.oldx] = Xblank; - Next[ply2.oldy][ply2.oldx] = Xblank; + Cave[ply[i].oldy][ply[i].oldx] = Xblank; + Next[ply[i].oldy][ply[i].oldx] = Xblank; } - if (Cave[ply2.y][ply2.x] == Xblank) + if (Cave[ply[i].y][ply[i].x] == Xblank) { - Cave[ply2.y][ply2.x] = Zplayer; - Next[ply2.y][ply2.x] = Zplayer; + Cave[ply[i].y][ply[i].x] = Zplayer; + Next[ply[i].y][ply[i].x] = Zplayer; } } } -static int test(struct PLAYER *ply) +static boolean player_killed(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; if (!ply->alive) - return 0; + return FALSE; - if (lev.time_initial > 0 && lev.time == 0) - return 1; + if (lev.killed_out_of_time && setup.time_limit) + return TRUE; switch(Cave[y-1][x]) { @@ -108,7 +98,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return 1; + return TRUE; } switch(Cave[y][x+1]) @@ -129,7 +119,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return 1; + return TRUE; } switch(Cave[y+1][x]) @@ -150,7 +140,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return 1; + return TRUE; } switch(Cave[y][x-1]) @@ -171,7 +161,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return 1; + return TRUE; } switch(Cave[y][x]) @@ -184,16 +174,26 @@ static int test(struct PLAYER *ply) case Xdynamite_2: case Xdynamite_3: case Xdynamite_4: - return 0; +#if 1 + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif + return FALSE; } - return 1; + return TRUE; } -static void die(struct PLAYER *ply) +static void kill_player(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; ply->alive = 0; @@ -208,9 +208,6 @@ static void die(struct PLAYER *ply) case Xbug_gos: case Xbug_gow: Cave[y-1][x] = Xboom_bug; -#if 0 - play_element_sound(x, y, SAMPLE_boom, Zplayer); -#endif break; case Xtank_n: @@ -222,9 +219,6 @@ static void die(struct PLAYER *ply) case Xtank_gos: case Xtank_gow: Cave[y-1][x] = Xboom_bomb; -#if 0 - play_element_sound(x, y, SAMPLE_boom, Zplayer); -#endif break; } @@ -239,9 +233,6 @@ static void die(struct PLAYER *ply) case Xbug_gos: case Xbug_gow: Cave[y][x+1] = Xboom_bug; -#if 0 - play_element_sound(x, y, SAMPLE_boom, Zplayer); -#endif break; case Xtank_n: @@ -253,9 +244,6 @@ static void die(struct PLAYER *ply) case Xtank_gos: case Xtank_gow: Cave[y][x+1] = Xboom_bomb; -#if 0 - play_element_sound(x, y, SAMPLE_boom, Zplayer); -#endif break; } @@ -270,9 +258,6 @@ static void die(struct PLAYER *ply) case Xbug_gos: case Xbug_gow: Cave[y+1][x] = Xboom_bug; -#if 0 - play_element_sound(x, y, SAMPLE_boom, Zplayer); -#endif break; case Xtank_n: @@ -284,9 +269,6 @@ static void die(struct PLAYER *ply) case Xtank_gos: case Xtank_gow: Cave[y+1][x] = Xboom_bomb; -#if 0 - play_element_sound(x, y, SAMPLE_boom, Zplayer); -#endif break; } @@ -301,9 +283,6 @@ static void die(struct PLAYER *ply) case Xbug_gos: case Xbug_gow: Cave[y][x-1] = Xboom_bug; -#if 0 - play_element_sound(x, y, SAMPLE_boom, Zplayer); -#endif break; case Xtank_n: @@ -315,9 +294,6 @@ static void die(struct PLAYER *ply) case Xtank_gos: case Xtank_gow: Cave[y][x-1] = Xboom_bomb; -#if 0 - play_element_sound(x, y, SAMPLE_boom, Zplayer); -#endif break; } @@ -326,7 +302,9 @@ static void die(struct PLAYER *ply) case Xexit_1: case Xexit_2: case Xexit_3: - play_element_sound(x, y, SAMPLE_exit, Xexit_1); + lev.exit_x = x; + lev.exit_y = y; + play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1); break; default: @@ -334,77 +312,94 @@ static void die(struct PLAYER *ply) break; } - Cave[y][x] = Xboom_1; - Boom[y][x] = Xblank; + switch(Cave[y][x]) + { +#if USE_CHANGED_ACID_STUFF + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + break; +#endif + + default: + Cave[y][x] = Xboom_1; + Boom[y][x] = Xblank; + break; + } } -static void player(struct PLAYER *ply) +static void check_player(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; - unsigned int anim = 0; /* initialized to make compilers happy */ + int oldx = ply->x; + int oldy = ply->y; + int x = oldx; + int y = oldy; int dx = 0, dy = 0; - if ((ply->joy_spin = !ply->joy_spin)) + game_em.last_player_direction[ply->num] = MV_NONE; + + if (ply->joy_w) /* west */ { - if (ply->joy_n) - { - y--; - dy = -1; - anim = 0; - /* north */ - } - else if (ply->joy_e) - { - x++; - dx = 1; - anim = 1; - /* east */ - } - else if (ply->joy_s) - { - y++; - dy = 1; - anim = 2; - /* south */ - } - else if (ply->joy_w) - { - x--; - dx = -1; - anim = 3; - /* west */ - } + x--; + dx = -1; } - else + else if (ply->joy_e) /* east */ { - if (ply->joy_w) - { - x--; - dx = -1; - anim = 3; - /* west */ - } - else if (ply->joy_s) - { - y++; - dy = 1; - anim = 2; - /* south */ - } - else if (ply->joy_e) - { - x++; - dx = 1; - anim = 1; - /* east */ - } - else if (ply->joy_n) + x++; + dx = 1; + } + + if (ply->joy_n) /* north */ + { + y--; + dy = -1; + } + else if (ply->joy_s) /* south */ + { + y++; + dy = 1; + } + + if (dx || dy) + { + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; + boolean players_visible_before_move; + boolean players_visible_after_move; + boolean can_move; + + players_visible_before_move = checkIfAllPlayersFitToScreen(); + + ply->x = x; + ply->y = y; + + players_visible_after_move = checkIfAllPlayersFitToScreen(); + + /* + player is allowed to move only in the following cases: + - it is not needed to display all players (not focussed to all players) + - all players are (still or again) visible after the move + - some players were already outside visible screen area before the move + */ + can_move = (game.centered_player_nr != -1 || + players_visible_after_move || + !players_visible_before_move); + + ply->x = oldx; + ply->y = oldy; + + if (!can_move) { - y--; - dy = -1; - anim = 0; - /* north */ + ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + + return; } } @@ -412,7 +407,7 @@ static void player(struct PLAYER *ply) { ply->joy_stick = 0; - if (ply->joy_fire) + if (ply->joy_drop) { if (++ply->dynamite_cnt == 5 && ply->dynamite) { @@ -426,16 +421,65 @@ static void player(struct PLAYER *ply) ply->dynamite_cnt = 0; } - Random += 7; /* bit more random if we dont move */ + RandomEM += 7; /* be a bit more random if the player doesn't move */ return; } ply->joy_stick = 1; ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; - ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + ply->joy_spin = !ply->joy_spin; + + if (ply->joy_snap == 0) /* player wants to move */ + { + boolean moved = FALSE; + + if (ply->last_move_dir & MV_HORIZONTAL) + { + if (!(moved = player_digfield(ply, 0, dy))) + moved = player_digfield(ply, dx, 0); + } + else + { + if (!(moved = player_digfield(ply, dx, 0))) + moved = player_digfield(ply, 0, dy); + } + + if (moved) + { + if (oldx != ply->x) + ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT); + else if (oldy != ply->y) + ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN); + + game_em.any_player_moving = TRUE; + game_em.last_moving_player = ply->num; + game_em.last_player_direction[ply->num] = ply->last_move_dir; + } + } + else /* player wants to snap */ + { + player_digfield(ply, dx, dy); + } +} + +static boolean player_digfield(struct PLAYER *ply, int dx, int dy) +{ + int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2); + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; + boolean result = TRUE; + + if (!dx && !dy) /* no direction specified */ + return FALSE; - if (ply->joy_fire == 0) + if (dx && dy && ply->joy_snap) /* more than one direction specified */ + return FALSE; + + if (ply->joy_snap == 0) /* player wants to move */ { int element = Cave[y][x]; @@ -447,12 +491,38 @@ static void player(struct PLAYER *ply) case Yacid_splash_wB: Cave[y][x] = Zplayer; Next[y][x] = Zplayer; +#if 1 + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif play_element_sound(x, y, SAMPLE_blank, Xblank); ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; break; +#if USE_CHANGED_ACID_STUFF + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (Cave[y-1][x+1] == Xblank) + Cave[y-1][x+1] = Yacid_splash_eB; + if (Cave[y-1][x-1] == Xblank) + Cave[y-1][x-1] = Yacid_splash_wB; + play_element_sound(x, y, SAMPLE_acid, Xacid_1); +#endif + case Xboom_android: case Xboom_1: case Xbug_n: @@ -471,6 +541,8 @@ static void player(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: + +#if !USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -479,6 +551,7 @@ static void player(struct PLAYER *ply) case Xacid_6: case Xacid_7: case Xacid_8: +#endif ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; @@ -541,39 +614,46 @@ static void player(struct PLAYER *ply) case Xkey_1: ply->keys |= 0x01; + Cave[y][x] = Ykey_1_eat; goto key_walk; case Xkey_2: ply->keys |= 0x02; + Cave[y][x] = Ykey_2_eat; goto key_walk; case Xkey_3: ply->keys |= 0x04; + Cave[y][x] = Ykey_3_eat; goto key_walk; case Xkey_4: ply->keys |= 0x08; + Cave[y][x] = Ykey_4_eat; goto key_walk; case Xkey_5: ply->keys |= 0x10; + Cave[y][x] = Ykey_5_eat; goto key_walk; case Xkey_6: ply->keys |= 0x20; + Cave[y][x] = Ykey_6_eat; goto key_walk; case Xkey_7: ply->keys |= 0x40; + Cave[y][x] = Ykey_7_eat; goto key_walk; case Xkey_8: ply->keys |= 0x80; + Cave[y][x] = Ykey_8_eat; goto key_walk; key_walk: - Cave[y][x] = Yball_eat; Next[y][x] = Zplayer; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.key_score; @@ -583,7 +663,7 @@ static void player(struct PLAYER *ply) break; case Xlenses: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ylenses_eat; Next[y][x] = Zplayer; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.lenses_score; @@ -594,7 +674,7 @@ static void player(struct PLAYER *ply) break; case Xmagnify: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ymagnify_eat; Next[y][x] = Zplayer; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.magnify_score; @@ -622,7 +702,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto stone_walk; case Xblank: @@ -660,7 +740,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto bomb_walk; case Xblank: @@ -698,7 +778,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto nut_walk; case Xblank: @@ -747,7 +827,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto spring_walk; case Xblank: @@ -795,7 +875,7 @@ static void player(struct PLAYER *ply) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; if (Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto balloon_walk; case Xblank: @@ -840,7 +920,7 @@ static void player(struct PLAYER *ply) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; if (Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto android_walk; case Xblank: @@ -986,16 +1066,19 @@ static void player(struct PLAYER *ply) case Xexit_1: case Xexit_2: case Xexit_3: - play_element_sound(x, y, SAMPLE_exit, Xexit_1); - if (--lev.home == 0 && lev.time_initial > 0) - lev.score += lev.time * lev.exit_score / 100; + lev.home--; + ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; + break; } + + if (ply->x == oldx && ply->y == oldy) /* no movement */ + result = FALSE; } - else + else /* player wants to snap */ { int element = Cave[y][x]; @@ -1004,8 +1087,14 @@ static void player(struct PLAYER *ply) /* fire is pressed */ case Xgrass: + Cave[y][x] = Ygrass_eat; + Next[y][x] = Xblank; + play_element_sound(x, y, SAMPLE_dirt, element); + ply->anim = SPR_spray + anim; + break; + case Xdirt: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ydirt_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_dirt, element); ply->anim = SPR_spray + anim; @@ -1042,38 +1131,45 @@ static void player(struct PLAYER *ply) case Xkey_1: ply->keys |= 0x01; + Cave[y][x] = Ykey_1_eat; goto key_shoot; case Xkey_2: ply->keys |= 0x02; + Cave[y][x] = Ykey_2_eat; goto key_shoot; case Xkey_3: ply->keys |= 0x04; + Cave[y][x] = Ykey_3_eat; goto key_shoot; case Xkey_4: ply->keys |= 0x08; + Cave[y][x] = Ykey_4_eat; goto key_shoot; case Xkey_5: ply->keys |= 0x10; + Cave[y][x] = Ykey_5_eat; goto key_shoot; case Xkey_6: ply->keys |= 0x20; + Cave[y][x] = Ykey_6_eat; goto key_shoot; case Xkey_7: ply->keys |= 0x40; + Cave[y][x] = Ykey_7_eat; goto key_shoot; case Xkey_8: ply->keys |= 0x80; + Cave[y][x] = Ykey_8_eat; goto key_shoot; key_shoot: - Cave[y][x] = Yball_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.key_score; @@ -1081,7 +1177,7 @@ static void player(struct PLAYER *ply) break; case Xlenses: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ylenses_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.lenses_score; @@ -1090,13 +1186,18 @@ static void player(struct PLAYER *ply) break; case Xmagnify: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ymagnify_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.magnify_score; lev.magnify_cnt = lev.magnify_time; ply->anim = SPR_walk + anim; break; + + default: + result = FALSE; } } + + return result; }