X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_1.c;h=7852eb74a0b3224e5f20303475e0f5ea1067ba89;hp=695d52f378875387336beb665f990a8df5fb4836;hb=520916c89d7d96944bf3d66e3caa5afd840df74c;hpb=c5321d9d36d0a74062651d0352fbbaccbe125eca diff --git a/src/game_em/synchro_1.c b/src/game_em/synchro_1.c index 695d52f3..7852eb74 100644 --- a/src/game_em/synchro_1.c +++ b/src/game_em/synchro_1.c @@ -5,86 +5,81 @@ * large switch statement for tiles the player interacts with. */ -#include "tile.h" -#include "level.h" -#include "sample.h" +#include "main_em.h" -static void player(struct PLAYER *); -static int test(struct PLAYER *); -static void die(struct PLAYER *); +#define USE_CHANGED_ACID_STUFF 1 -void synchro_1(void) -{ - /* must test for death and actually kill separately */ - char ply1_kill = test(&ply1); - char ply2_kill = test(&ply2); +extern boolean checkIfAllPlayersFitToScreen(); - if (ply1.alive && ply1_kill) - die(&ply1); - if (ply2.alive && ply2_kill) - die(&ply2); +static void check_player(struct PLAYER *); +static void kill_player(struct PLAYER *); +static boolean player_digfield(struct PLAYER *, int, int); +static boolean player_killed(struct PLAYER *); -#if 0 - ply1.alive = 1; /* debugging */ -#endif +void synchro_1(void) +{ + int start_check_nr; + int i; - ply1.oldx = ply1.x; - ply1.oldy = ply1.y; - ply1.anim = SPR_still; - ply2.oldx = ply2.x; - ply2.oldy = ply2.y; - ply2.anim = SPR_still; + game_em.any_player_moving = FALSE; + game_em.any_player_snapping = FALSE; - if (Random & 256) + /* must test for death and actually kill separately */ + for (i = 0; i < MAX_PLAYERS; i++) { - if (ply1.alive) player(&ply1); - if (ply2.alive) player(&ply2); + boolean ply_kill = player_killed(&ply[i]); + + if (ply[i].alive && ply_kill) + kill_player(&ply[i]); } - else + + for (i = 0; i < MAX_PLAYERS; i++) { - if (ply2.alive) player(&ply2); - if (ply1.alive) player(&ply1); + ply[i].oldx = ply[i].x; + ply[i].oldy = ply[i].y; + ply[i].anim = SPR_still; } - if (ply1.alive) + start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1); + + for (i = 0; i < MAX_PLAYERS; i++) { - if (Cave[ply1.oldy][ply1.oldx] == Zplayer) - { - Cave[ply1.oldy][ply1.oldx] = Xblank; - Next[ply1.oldy][ply1.oldx] = Xblank; - } + int check_nr = (start_check_nr + i) % MAX_PLAYERS; - if (Cave[ply1.y][ply1.x] == Xblank) - { - Cave[ply1.y][ply1.x] = Zplayer; - Next[ply1.y][ply1.x] = Zplayer; - } + if (ply[check_nr].alive) + check_player(&ply[check_nr]); } - if (ply2.alive) + for (i = 0; i < MAX_PLAYERS; i++) { - if (Cave[ply2.oldy][ply2.oldx] == Zplayer) + if (!ply[i].alive) + continue; + + if (Cave[ply[i].oldy][ply[i].oldx] == Zplayer) { - Cave[ply2.oldy][ply2.oldx] = Xblank; - Next[ply2.oldy][ply2.oldx] = Xblank; + Cave[ply[i].oldy][ply[i].oldx] = Xblank; + Next[ply[i].oldy][ply[i].oldx] = Xblank; } - if (Cave[ply2.y][ply2.x] == Xblank) + if (Cave[ply[i].y][ply[i].x] == Xblank) { - Cave[ply2.y][ply2.x] = Zplayer; - Next[ply2.y][ply2.x] = Zplayer; + Cave[ply[i].y][ply[i].x] = Zplayer; + Next[ply[i].y][ply[i].x] = Zplayer; } } } -static int test(struct PLAYER *ply) +static boolean player_killed(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; + + if (!ply->alive) + return FALSE; - if (lev.time == 0) - return(1); + if (lev.killed_out_of_time && setup.time_limit) + return TRUE; switch(Cave[y-1][x]) { @@ -104,7 +99,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return(1); + return TRUE; } switch(Cave[y][x+1]) @@ -125,7 +120,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return(1); + return TRUE; } switch(Cave[y+1][x]) @@ -146,7 +141,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return(1); + return TRUE; } switch(Cave[y][x-1]) @@ -167,7 +162,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return(1); + return TRUE; } switch(Cave[y][x]) @@ -180,16 +175,26 @@ static int test(struct PLAYER *ply) case Xdynamite_2: case Xdynamite_3: case Xdynamite_4: - return(0); +#if 1 + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif + return FALSE; } - return(1); + return TRUE; } -static void die(struct PLAYER *ply) +static void kill_player(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; ply->alive = 0; @@ -298,85 +303,104 @@ static void die(struct PLAYER *ply) case Xexit_1: case Xexit_2: case Xexit_3: - play[SAMPLE_exit] = 1; + lev.exit_x = x; + lev.exit_y = y; + play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1); break; default: - play[SAMPLE_die] = 1; + play_element_sound(x, y, SAMPLE_die, Zplayer); break; } - Cave[y][x] = Xboom_1; - Boom[y][x] = Xblank; + switch(Cave[y][x]) + { +#if USE_CHANGED_ACID_STUFF + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + break; +#endif + + default: + Cave[y][x] = Xboom_1; + Boom[y][x] = Xblank; + break; + } } -static void player(struct PLAYER *ply) +static void check_player(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; - unsigned int anim = 0; /* initialized to make compilers happy */ + int oldx = ply->x; + int oldy = ply->y; + int x = oldx; + int y = oldy; int dx = 0, dy = 0; - if ((ply->joy_spin = !ply->joy_spin)) + game_em.last_player_direction[ply->num] = MV_NONE; + + if (ply->joy_w) /* west */ { - if (ply->joy_n) - { - y--; - dy = -1; - anim = 0; - /* north */ - } - else if (ply->joy_e) - { - x++; - dx = 1; - anim = 1; - /* east */ - } - else if (ply->joy_s) - { - y++; - dy = 1; - anim = 2; - /* south */ - } - else if (ply->joy_w) - { - x--; - dx = -1; - anim = 3; - /* west */ - } + x--; + dx = -1; } - else + else if (ply->joy_e) /* east */ { - if (ply->joy_w) - { - x--; - dx = -1; - anim = 3; - /* west */ - } - else if (ply->joy_s) - { - y++; - dy = 1; - anim = 2; - /* south */ - } - else if (ply->joy_e) - { - x++; - dx = 1; - anim = 1; - /* east */ - } - else if (ply->joy_n) + x++; + dx = 1; + } + + if (ply->joy_n) /* north */ + { + y--; + dy = -1; + } + else if (ply->joy_s) /* south */ + { + y++; + dy = 1; + } + + if (dx || dy) + { + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; + boolean players_visible_before_move; + boolean players_visible_after_move; + boolean can_move; + + players_visible_before_move = checkIfAllPlayersFitToScreen(); + + ply->x = x; + ply->y = y; + + players_visible_after_move = checkIfAllPlayersFitToScreen(); + + /* + player is allowed to move only in the following cases: + - it is not needed to display all players (not focussed to all players) + - all players are (still or again) visible after the move + - some players were already outside visible screen area before the move + */ + can_move = (game.centered_player_nr != -1 || + players_visible_after_move || + !players_visible_before_move); + + ply->x = oldx; + ply->y = oldy; + + if (!can_move) { - y--; - dy = -1; - anim = 0; - /* north */ + ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + + return; } } @@ -384,12 +408,12 @@ static void player(struct PLAYER *ply) { ply->joy_stick = 0; - if (ply->joy_fire) + if (ply->joy_drop) { if (++ply->dynamite_cnt == 5 && ply->dynamite) { Cave[y][x] = Xdynamite_1; - play[SAMPLE_dynamite] = 1; + play_element_sound(x, y, SAMPLE_dynamite, Xdynamite_1); ply->dynamite--; } } @@ -398,17 +422,68 @@ static void player(struct PLAYER *ply) ply->dynamite_cnt = 0; } - Random += 7; /* bit more random if we dont move */ + RandomEM += 7; /* be a bit more random if the player doesn't move */ return; } ply->joy_stick = 1; ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; - ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + ply->joy_spin = !ply->joy_spin; - if (ply->joy_fire == 0) + if (ply->joy_snap == 0) /* player wants to move */ { + boolean moved = FALSE; + + if (ply->last_move_dir & MV_HORIZONTAL) + { + if (!(moved = player_digfield(ply, 0, dy))) + moved = player_digfield(ply, dx, 0); + } + else + { + if (!(moved = player_digfield(ply, dx, 0))) + moved = player_digfield(ply, 0, dy); + } + + if (moved) + { + if (oldx != ply->x) + ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT); + else if (oldy != ply->y) + ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN); + + game_em.any_player_moving = TRUE; + game_em.last_moving_player = ply->num; + game_em.last_player_direction[ply->num] = ply->last_move_dir; + } + } + else /* player wants to snap */ + { + game_em.any_player_snapping = player_digfield(ply, dx, dy); + } +} + +static boolean player_digfield(struct PLAYER *ply, int dx, int dy) +{ + int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2); + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; + boolean result = TRUE; + + if (!dx && !dy) /* no direction specified */ + return FALSE; + + if (dx && dy && ply->joy_snap) /* more than one direction specified */ + return FALSE; + + if (ply->joy_snap == 0) /* player wants to move */ + { + int element = Cave[y][x]; + switch(Cave[y][x]) { /* fire is released */ @@ -417,12 +492,38 @@ static void player(struct PLAYER *ply) case Yacid_splash_wB: Cave[y][x] = Zplayer; Next[y][x] = Zplayer; - play[SAMPLE_blank] = 1; +#if 1 + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif + play_element_sound(x, y, SAMPLE_blank, Xblank); ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; break; +#if USE_CHANGED_ACID_STUFF + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (Cave[y-1][x+1] == Xblank) + Cave[y-1][x+1] = Yacid_splash_eB; + if (Cave[y-1][x-1] == Xblank) + Cave[y-1][x-1] = Yacid_splash_wB; + play_element_sound(x, y, SAMPLE_acid, Xacid_1); +#endif + case Xboom_android: case Xboom_1: case Xbug_n: @@ -441,6 +542,8 @@ static void player(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: + +#if !USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -449,6 +552,7 @@ static void player(struct PLAYER *ply) case Xacid_6: case Xacid_7: case Xacid_8: +#endif ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; @@ -458,7 +562,7 @@ static void player(struct PLAYER *ply) Cave[y][x] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) : (dx > 0 ? Ygrass_eB : Ygrass_wB)); Next[y][x] = Zplayer; - play[SAMPLE_dirt] = 1; + play_element_sound(x, y, SAMPLE_dirt, Xgrass); ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; @@ -468,7 +572,7 @@ static void player(struct PLAYER *ply) Cave[y][x] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) : (dx > 0 ? Ydirt_eB : Ydirt_wB)); Next[y][x] = Zplayer; - play[SAMPLE_dirt] = 1; + play_element_sound(x, y, SAMPLE_dirt, Xdirt); ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; @@ -478,9 +582,10 @@ static void player(struct PLAYER *ply) case Xdiamond_pause: Cave[y][x] = Ydiamond_eat; Next[y][x] = Zplayer; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.diamond_score; lev.required = lev.required < 3 ? 0 : lev.required - 3; + game.snapshot.collected_item = TRUE; ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; @@ -490,9 +595,10 @@ static void player(struct PLAYER *ply) case Xemerald_pause: Cave[y][x] = Yemerald_eat; Next[y][x] = Zplayer; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.emerald_score; lev.required = lev.required < 1 ? 0 : lev.required - 1; + game.snapshot.collected_item = TRUE; ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; @@ -501,7 +607,7 @@ static void player(struct PLAYER *ply) case Xdynamite: Cave[y][x] = Ydynamite_eat; Next[y][x] = Zplayer; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.dynamite_score; ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1; ply->anim = SPR_walk + anim; @@ -511,41 +617,48 @@ static void player(struct PLAYER *ply) case Xkey_1: ply->keys |= 0x01; + Cave[y][x] = Ykey_1_eat; goto key_walk; case Xkey_2: ply->keys |= 0x02; + Cave[y][x] = Ykey_2_eat; goto key_walk; case Xkey_3: ply->keys |= 0x04; + Cave[y][x] = Ykey_3_eat; goto key_walk; case Xkey_4: ply->keys |= 0x08; + Cave[y][x] = Ykey_4_eat; goto key_walk; case Xkey_5: ply->keys |= 0x10; + Cave[y][x] = Ykey_5_eat; goto key_walk; case Xkey_6: ply->keys |= 0x20; + Cave[y][x] = Ykey_6_eat; goto key_walk; case Xkey_7: ply->keys |= 0x40; + Cave[y][x] = Ykey_7_eat; goto key_walk; case Xkey_8: ply->keys |= 0x80; + Cave[y][x] = Ykey_8_eat; goto key_walk; key_walk: - Cave[y][x] = Yball_eat; Next[y][x] = Zplayer; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.key_score; ply->anim = SPR_walk + anim; ply->x = x; @@ -553,9 +666,9 @@ static void player(struct PLAYER *ply) break; case Xlenses: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ylenses_eat; Next[y][x] = Zplayer; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.lenses_score; lev.lenses_cnt = lev.lenses_time; ply->anim = SPR_walk + anim; @@ -564,9 +677,9 @@ static void player(struct PLAYER *ply) break; case Xmagnify: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ymagnify_eat; Next[y][x] = Zplayer; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.magnify_score; lev.magnify_cnt = lev.magnify_time; ply->anim = SPR_walk + anim; @@ -592,7 +705,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play[SAMPLE_acid] = 1; + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto stone_walk; case Xblank: @@ -605,7 +718,7 @@ static void player(struct PLAYER *ply) Cave[y][x] = dx > 0 ? Ystone_eB : Ystone_wB; Next[y][x] = Zplayer; - play[SAMPLE_roll] = 1; + play_element_sound(x, y, SAMPLE_roll, Xstone); ply->x = x; } @@ -630,7 +743,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play[SAMPLE_acid] = 1; + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto bomb_walk; case Xblank: @@ -643,7 +756,7 @@ static void player(struct PLAYER *ply) Cave[y][x] = dx > 0 ? Ybomb_eB : Ybomb_wB; Next[y][x] = Zplayer; - play[SAMPLE_roll] = 1; + play_element_sound(x, y, SAMPLE_roll, Xbomb); ply->x = x; } @@ -668,7 +781,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play[SAMPLE_acid] = 1; + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto nut_walk; case Xblank: @@ -681,7 +794,7 @@ static void player(struct PLAYER *ply) Cave[y][x] = dx > 0 ? Ynut_eB : Ynut_wB; Next[y][x] = Zplayer; - play[SAMPLE_roll] = 1; + play_element_sound(x, y, SAMPLE_roll, Xnut); ply->x = x; } @@ -700,7 +813,7 @@ static void player(struct PLAYER *ply) Cave[y][x+dx] = dx > 0 ? Yspring_kill_e : Yspring_kill_w; Next[y][x] = Zplayer; Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w; - play[SAMPLE_slurp] = 1; + play_element_sound(x, y, SAMPLE_slurp, Xalien); lev.score += lev.slurp_score; ply->x = x; break; @@ -717,7 +830,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play[SAMPLE_acid] = 1; + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto spring_walk; case Xblank: @@ -729,7 +842,7 @@ static void player(struct PLAYER *ply) spring_walk: Cave[y][x] = dx > 0 ? Yspring_eB : Yspring_wB; Next[y][x] = Zplayer; - play[SAMPLE_roll] = 1; + play_element_sound(x, y, SAMPLE_roll, Xspring); ply->x = x; } @@ -765,7 +878,7 @@ static void player(struct PLAYER *ply) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; if (Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; - play[SAMPLE_acid] = 1; + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto balloon_walk; case Xblank: @@ -779,7 +892,7 @@ static void player(struct PLAYER *ply) Cave[y][x] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) : (dx > 0 ? Yballoon_eB : Yballoon_wB)); Next[y][x] = Zplayer; - play[SAMPLE_push] = 1; + play_element_sound(x, y, SAMPLE_push, Xballoon); ply->x = x; ply->y = y; } @@ -810,7 +923,7 @@ static void player(struct PLAYER *ply) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; if (Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; - play[SAMPLE_acid] = 1; + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto android_walk; case Xblank: @@ -825,7 +938,7 @@ static void player(struct PLAYER *ply) Cave[y][x] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) : (dx > 0 ? Yandroid_eB : Yandroid_wB)); Next[y][x] = Zplayer; - play[SAMPLE_push] = 1; + play_element_sound(x, y, SAMPLE_push, Xandroid); ply->x = x; ply->y = y; } @@ -895,14 +1008,14 @@ static void player(struct PLAYER *ply) Cave[y+dy][x+dx] = Zplayer; Next[y+dy][x+dx] = Zplayer; - play[SAMPLE_door] = 1; + play_element_sound(x, y, SAMPLE_door, element); ply->anim = SPR_walk + anim; ply->x = x + dx; ply->y = y + dy; break; case Xwheel: - play[SAMPLE_press] = 1; + play_element_sound(x, y, SAMPLE_press, element); lev.wheel_cnt = lev.wheel_time; lev.wheel_x = x; lev.wheel_y = y; @@ -929,17 +1042,17 @@ static void player(struct PLAYER *ply) goto wind_walk; wind_walk: - play[SAMPLE_press] = 1; + play_element_sound(x, y, SAMPLE_press, element); lev.wind_cnt = lev.wind_time; break; case Xwind_stop: - play[SAMPLE_press] = 1; + play_element_sound(x, y, SAMPLE_press, element); lev.wind_cnt = 0; break; case Xswitch: - play[SAMPLE_press] = 1; + play_element_sound(x, y, SAMPLE_press, element); lev.ball_cnt = lev.ball_time; lev.ball_state = !lev.ball_state; break; @@ -947,7 +1060,7 @@ static void player(struct PLAYER *ply) case Xplant: Cave[y][x] = Yplant; Next[y][x] = Xplant; - play[SAMPLE_blank] = 1; + play_element_sound(x, y, SAMPLE_blank, Xplant); ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; @@ -956,26 +1069,37 @@ static void player(struct PLAYER *ply) case Xexit_1: case Xexit_2: case Xexit_3: - play[SAMPLE_exit] = 1; - if (--lev.home == 0) - lev.score += lev.time * lev.exit_score / 100; + lev.home--; + ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; + break; } + + if (ply->x == oldx && ply->y == oldy) /* no movement */ + result = FALSE; } - else + else /* player wants to snap */ { + int element = Cave[y][x]; + switch(Cave[y][x]) { /* fire is pressed */ case Xgrass: + Cave[y][x] = Ygrass_eat; + Next[y][x] = Xblank; + play_element_sound(x, y, SAMPLE_dirt, element); + ply->anim = SPR_spray + anim; + break; + case Xdirt: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ydirt_eat; Next[y][x] = Xblank; - play[SAMPLE_dirt] = 1; + play_element_sound(x, y, SAMPLE_dirt, element); ply->anim = SPR_spray + anim; break; @@ -983,9 +1107,10 @@ static void player(struct PLAYER *ply) case Xdiamond_pause: Cave[y][x] = Ydiamond_eat; Next[y][x] = Xblank; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.diamond_score; lev.required = lev.required < 3 ? 0 : lev.required - 3; + game.snapshot.collected_item = TRUE; ply->anim = SPR_walk + anim; break; @@ -993,16 +1118,17 @@ static void player(struct PLAYER *ply) case Xemerald_pause: Cave[y][x] = Yemerald_eat; Next[y][x] = Xblank; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.emerald_score; lev.required = lev.required < 1 ? 0 : lev.required - 1; + game.snapshot.collected_item = TRUE; ply->anim = SPR_walk + anim; break; case Xdynamite: Cave[y][x] = Ydynamite_eat; Next[y][x] = Xblank; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.dynamite_score; ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1; ply->anim = SPR_walk + anim; @@ -1010,61 +1136,73 @@ static void player(struct PLAYER *ply) case Xkey_1: ply->keys |= 0x01; + Cave[y][x] = Ykey_1_eat; goto key_shoot; case Xkey_2: ply->keys |= 0x02; + Cave[y][x] = Ykey_2_eat; goto key_shoot; case Xkey_3: ply->keys |= 0x04; + Cave[y][x] = Ykey_3_eat; goto key_shoot; case Xkey_4: ply->keys |= 0x08; + Cave[y][x] = Ykey_4_eat; goto key_shoot; case Xkey_5: ply->keys |= 0x10; + Cave[y][x] = Ykey_5_eat; goto key_shoot; case Xkey_6: ply->keys |= 0x20; + Cave[y][x] = Ykey_6_eat; goto key_shoot; case Xkey_7: ply->keys |= 0x40; + Cave[y][x] = Ykey_7_eat; goto key_shoot; case Xkey_8: ply->keys |= 0x80; + Cave[y][x] = Ykey_8_eat; goto key_shoot; key_shoot: - Cave[y][x] = Yball_eat; Next[y][x] = Xblank; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.key_score; ply->anim = SPR_walk + anim; break; case Xlenses: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ylenses_eat; Next[y][x] = Xblank; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.lenses_score; lev.lenses_cnt = lev.lenses_time; ply->anim = SPR_walk + anim; break; case Xmagnify: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ymagnify_eat; Next[y][x] = Xblank; - play[SAMPLE_collect] = 1; + play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.magnify_score; lev.magnify_cnt = lev.magnify_time; ply->anim = SPR_walk + anim; break; + + default: + result = FALSE; } } + + return result; }