X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fsample.h;h=f6b9cb95001c18ed57d6dfe5bdcaef2e66c380b7;hp=680aff05765be16c22a9b34e0617d563b6265d1e;hb=855700d73bbef8bb1248fe0ac735738478d6044b;hpb=2b65ec99f743dde3ee41083cf89623d4d9b8740e diff --git a/src/game_em/sample.h b/src/game_em/sample.h index 680aff05..f6b9cb95 100644 --- a/src/game_em/sample.h +++ b/src/game_em/sample.h @@ -1,48 +1,17 @@ #ifndef SAMPLE_H #define SAMPLE_H -enum { - SAMPLE_blank = 0, /* player walks on blank */ - SAMPLE_roll, /* player pushes stone/bomb/nut */ - SAMPLE_stone, /* stone hits ground */ - SAMPLE_nut, /* nut hits ground */ - SAMPLE_crack, /* stone hits nut */ - SAMPLE_bug, /* bug moves */ - SAMPLE_tank, /* tank moves */ - SAMPLE_android, /* android places something */ - SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */ - SAMPLE_slurp, /* spring kills alien */ - SAMPLE_eater, /* eater sits/eats diamond */ - SAMPLE_alien, /* alien moves */ - SAMPLE_collect, /* player collects diamond/emerald/dynamite/key/lenses/magnify */ - SAMPLE_diamond, /* diamond/emerald hits ground */ - SAMPLE_squash, /* stone squashes diamond, stone/emerald/diamond thru wonderwall */ - SAMPLE_drip, /* drip hits ground */ - SAMPLE_push, /* player pushes spring/balloon/android */ - SAMPLE_dirt, /* player walks on dirt */ - SAMPLE_acid, /* acid splashes */ - SAMPLE_ball, /* ball places something */ - SAMPLE_grow, /* growing wall grows */ - SAMPLE_wonder, /* wonderwall moves */ - SAMPLE_door, /* player goes thru door */ - SAMPLE_exit, /* player goes in exit */ - SAMPLE_dynamite, /* player places dynamite */ - SAMPLE_tick, /* dynamite ticks */ - SAMPLE_press, /* player presses wheel/wind/switch */ - SAMPLE_wheel, /* wheel moves */ - SAMPLE_boom, /* explosion */ - SAMPLE_time, /* time runs out */ - SAMPLE_die, /* player dies */ - SAMPLE_MAX -}; +#include "main_em.h" + + +void play_sound(int, int, int); +void play_element_sound(int, int, int, int); extern char play[SAMPLE_MAX]; extern int sound_pipe[2]; extern short *sound_data[SAMPLE_MAX]; -extern long sound_length[SAMPLE_MAX]; - -#define MIXER_MAX 4 /* maximum number of samples we can play at once */ +extern int sound_length[SAMPLE_MAX]; -enum { AUDIO_ULAW = 0, AUDIO_U8 }; +#define MIXER_MAX 4 /* maximum number of samples we can play at once */ -#endif +#endif /* SAMPLE_H */