X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fsample.h;fp=src%2Fgame_em%2Fsample.h;h=853b27d378ef6887576aa6f0ec2f9c2653cccfe5;hp=90c45a9ba54e5bb95b0d7b858d9b3e12c96c6334;hb=1fcb3ddbb8404effdcfa5ebbd53d3ff5009260f6;hpb=c74a890afba46c41f6ba6ef691bc89da0dd0135c diff --git a/src/game_em/sample.h b/src/game_em/sample.h index 90c45a9b..853b27d3 100644 --- a/src/game_em/sample.h +++ b/src/game_em/sample.h @@ -4,51 +4,6 @@ #include "main_em.h" -#if 0 - -enum -{ - SAMPLE_blank = 0, /* player walks on blank */ - SAMPLE_roll, /* player pushes stone/bomb/nut/spring */ - SAMPLE_stone, /* stone hits ground */ - SAMPLE_nut, /* nut hits ground */ - SAMPLE_crack, /* stone hits nut */ - SAMPLE_bug, /* bug moves */ - SAMPLE_tank, /* tank moves */ - SAMPLE_android_clone, /* android places something */ - SAMPLE_android_move, /* android moves */ - SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */ - SAMPLE_slurp, /* spring kills alien */ - SAMPLE_eater, /* eater sits */ - SAMPLE_eater_eat, /* eater eats diamond */ - SAMPLE_alien, /* alien moves */ - SAMPLE_collect, /* player collects object */ - SAMPLE_diamond, /* diamond/emerald hits ground */ - SAMPLE_squash, /* stone squashes diamond */ - SAMPLE_wonderfall, /* object falls thru wonderwall */ - SAMPLE_drip, /* drip hits ground */ - SAMPLE_push, /* player pushes balloon/android */ - SAMPLE_dirt, /* player walks on dirt */ - SAMPLE_acid, /* acid splashes */ - SAMPLE_ball, /* ball places something */ - SAMPLE_grow, /* growing wall grows */ - SAMPLE_wonder, /* wonderwall moves (is active) */ - SAMPLE_door, /* player goes thru door */ - SAMPLE_exit_open, /* exit opens */ - SAMPLE_exit_leave, /* player goes into exit */ - SAMPLE_dynamite, /* player places dynamite */ - SAMPLE_tick, /* dynamite ticks */ - SAMPLE_press, /* player presses wheel/wind/switch */ - SAMPLE_wheel, /* wheel moves */ - SAMPLE_boom, /* explosion */ - SAMPLE_time, /* time runs out */ - SAMPLE_die, /* player dies */ - - SAMPLE_MAX -}; - -#endif - extern void play_sound(int, int, int); extern void play_element_sound(int, int, int, int);