X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=b8e2e663b1f5f96df79356adc6dea8b8220ba33e;hp=470975188b35f997624eb5f18519e240a5b45c7a;hb=520916c89d7d96944bf3d66e3caa5afd840df74c;hpb=4178929e6f42902c237141d811dd61e2acb528cc diff --git a/src/game_em/input.c b/src/game_em/input.c index 47097518..b8e2e663 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -83,7 +83,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) for (i = 0; i < MAX_PLAYERS; i++) readjoy(action[i], &ply[i]); - UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y); if (frame == 7) { @@ -110,9 +110,6 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) game_em.any_player_snapping, any_player_dropping); RedrawPlayfield_EM(FALSE); - - BlitScreenToBitmap_EM(backbuffer); - BackToFront_EM(); } /* read input device for players */ @@ -122,6 +119,9 @@ void readjoy(byte action, struct PLAYER *ply) int north = 0, east = 0, south = 0, west = 0; int snap = 0, drop = 0; + if (game_em.use_single_button && action & (JOY_BUTTON_1 | JOY_BUTTON_2)) + action |= JOY_BUTTON_1 | JOY_BUTTON_2; + if (action & JOY_LEFT) west = 1; @@ -140,16 +140,27 @@ void readjoy(byte action, struct PLAYER *ply) if (action & JOY_BUTTON_2) drop = 1; - ply->joy_snap = snap; + /* always update drop action */ ply->joy_drop = drop; - if (ply->joy_stick || (north | east | south | west)) + if (ply->joy_stick || (north | east | south | west)) /* (no "| snap"!) */ { ply->joy_n = north; ply->joy_e = east; ply->joy_s = south; ply->joy_w = west; + + /* when storing last action, only update snap action with direction */ + /* (prevents clearing direction if snapping stopped before frame 7) */ + ply->joy_snap = snap; } + + /* if no direction was stored before, allow setting snap to current state */ + if (!ply->joy_n && + !ply->joy_e && + !ply->joy_s && + !ply->joy_w) + ply->joy_snap = snap; } void SaveEngineSnapshotValues_EM()