X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=4028f19a553f692e9dc7a3541358f0ab24d27918;hp=73d1c858362281896c2c42e496e791112f62cc18;hb=567cfcb396e3fc031a25362b747dd0a5a096b4ec;hpb=f6bcc10ce7b517f04eb5cddf01c9ec29ee729b7e diff --git a/src/game_em/input.c b/src/game_em/input.c index 73d1c858..4028f19a 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -63,7 +63,8 @@ void InitGameEngine_EM() prepare_em_level(); game_initscreen(); - game_animscreen(); + + RedrawPlayfield_EM(FALSE); } void UpdateGameDoorValues_EM() @@ -82,7 +83,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) for (i = 0; i < MAX_PLAYERS; i++) readjoy(action[i], &ply[i]); - UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y); if (frame == 7) { @@ -108,9 +109,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) CheckSingleStepMode_EM(action, frame, game_em.any_player_moving, game_em.any_player_snapping, any_player_dropping); - game_animscreen(); - - blitscreen(); + RedrawPlayfield_EM(FALSE); } /* read input device for players */