X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=4028f19a553f692e9dc7a3541358f0ab24d27918;hp=470975188b35f997624eb5f18519e240a5b45c7a;hb=567cfcb396e3fc031a25362b747dd0a5a096b4ec;hpb=4178929e6f42902c237141d811dd61e2acb528cc;ds=sidebyside diff --git a/src/game_em/input.c b/src/game_em/input.c index 47097518..4028f19a 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -83,7 +83,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) for (i = 0; i < MAX_PLAYERS; i++) readjoy(action[i], &ply[i]); - UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y); if (frame == 7) { @@ -110,9 +110,6 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) game_em.any_player_snapping, any_player_dropping); RedrawPlayfield_EM(FALSE); - - BlitScreenToBitmap_EM(backbuffer); - BackToFront_EM(); } /* read input device for players */