X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=308706437401106672e803f8ad683fae9b7020fa;hp=76932c54d25760d82cca3a4b38f79398d8ad4c2a;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hpb=7bf1759dc1f54495a7e16b32f08697b00661c32e diff --git a/src/game_em/input.c b/src/game_em/input.c index 76932c54..30870643 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -64,11 +64,6 @@ void InitGameEngine_EM() game_initscreen(); game_animscreen(); - -#if 0 - /* blit playfield from scroll buffer to normal back buffer for fading in */ - BlitScreenToBitmap_EM(backbuffer); -#endif } void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) @@ -76,34 +71,6 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) int i; boolean player_is_dropping = FALSE; -#if 0 - static int foo = -1; - - if (action[0] == 0 && foo != 0) - printf("KEY RELEASED @ %05d\n", FrameCounter); - - foo = action[0]; -#endif - -#if 0 -#if 1 - if (FrameCounter % 10 == 0) -#endif - printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame); -#endif - -#if 0 - game_animscreen(); - -#if 1 -#if 0 - SyncDisplay(); -#endif - - blitscreen(); -#endif -#endif - RandomEM = RandomEM * 129 + 1; frame = (frame - 1) & 7; @@ -138,17 +105,9 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) CheckSingleStepMode_EM(action, frame, game_em.any_player_moving, player_is_dropping); -#if 1 game_animscreen(); -#if 1 -#if 0 - SyncDisplay(); -#endif - blitscreen(); -#endif -#endif } /* read input device for players */