X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=2c6c1faacfb498d0ecbebba05a8f95934166f57b;hp=f123b4377a748dcc86bdbfc8166f0f90a37e93c7;hb=c0c5862d9ee59c70412b1c35e558101b109a8ec9;hpb=2d235297197dd0c325184f7fc401d9c5c41c2616 diff --git a/src/game_em/input.c b/src/game_em/input.c index f123b437..2c6c1faa 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -3,33 +3,30 @@ * handle input from x11 and keyboard and joystick */ -#include "global.h" -#include "display.h" -#include "level.h" +#include "main_em.h" -unsigned long Random; +unsigned long RandomEM; -struct PLAYER ply1; -struct PLAYER ply2; struct LEVEL lev; +struct PLAYER ply[MAX_PLAYERS]; -unsigned short **Boom; -unsigned short **Cave; -unsigned short **Next; -unsigned short **Draw; +short **Boom; +short **Cave; +short **Next; +short **Draw; -static unsigned short *Index[4][HEIGHT]; -static unsigned short Array[4][HEIGHT][WIDTH]; +static short *Index[4][HEIGHT]; +static short Array[4][HEIGHT][WIDTH]; -extern unsigned int screen_x; -extern unsigned int screen_y; +extern int screen_x; +extern int screen_y; void game_init_vars(void) { int x, y; - Random = 1684108901; + RandomEM = 1684108901; for (y = 0; y < HEIGHT; y++) for (x = 0; x < WIDTH; x++) @@ -65,31 +62,31 @@ void InitGameEngine_EM() game_initscreen(); game_animscreen(); + + /* blit playfield from scroll buffer to back buffer for fading in */ + BlitScreenToBitmap_EM(backbuffer); } -void GameActions_EM(byte action) +void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) { - static unsigned long game_frame_delay = 0; -#if 1 - unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); -#else - unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); -#endif + int i; -#if 0 - /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ - XSync(display, False); /* block until all graphics are drawn */ -#endif + game_animscreen(); + +#if 1 + SyncDisplay(); - WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); + blitscreen(); - game_animscreen(); + FlushDisplay(); +#endif - Random = Random * 129 + 1; + RandomEM = RandomEM * 129 + 1; frame = (frame - 1) & 7; - readjoy(action); + for (i = 0; i < MAX_PLAYERS; i++) + readjoy(action[i], &ply[i]); UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); @@ -104,17 +101,17 @@ void GameActions_EM(byte action) synchro_3(); sound_play(); - if (game_frame_delay_value > 0) /* do not redraw values in warp mode */ + if (!warp_mode) /* do not redraw values in warp mode */ DrawGameDoorValues_EM(); } } - /* read input device for players */ -void readjoy(byte action) +void readjoy(byte action, struct PLAYER *ply) { - unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0; + int north = 0, east = 0, south = 0, west = 0; + int snap = 0, drop = 0; if (action & JOY_LEFT) west = 1; @@ -129,25 +126,19 @@ void readjoy(byte action) south = 1; if (action & JOY_BUTTON_1) - fire = 1; + snap = 1; -#if 1 - ply1.joy_fire = fire; - if (ply1.joy_stick || (north | east | south | west)) - { - ply1.joy_n = north; - ply1.joy_e = east; - ply1.joy_s = south; - ply1.joy_w = west; - } -#else - ply2.joy_fire = fire; - if (ply2.joy_stick || (north | east | south | west)) + if (action & JOY_BUTTON_2) + drop = 1; + + ply->joy_snap = snap; + ply->joy_drop = drop; + + if (ply->joy_stick || (north | east | south | west)) { - ply2.joy_n = north; - ply2.joy_e = east; - ply2.joy_s = south; - ply2.joy_w = west; + ply->joy_n = north; + ply->joy_e = east; + ply->joy_s = south; + ply->joy_w = west; } -#endif }