X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=27814ee84d9d0ce324d140d6eae27ea3a4968a6f;hp=4a2be29ec6809e7aeeea376dc1dd689bc8c79e48;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=085eaa4c64f1254101fe59747e87aacb009ebe3b diff --git a/src/game_em/input.c b/src/game_em/input.c index 4a2be29e..27814ee8 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -58,7 +58,7 @@ void game_init_vars(void) Boom = Index[3]; } -void InitGameEngine_EM() +void InitGameEngine_EM(void) { prepare_em_level(); @@ -67,7 +67,7 @@ void InitGameEngine_EM() RedrawPlayfield_EM(FALSE); } -void UpdateGameDoorValues_EM() +void UpdateGameDoorValues_EM(void) { } @@ -167,7 +167,7 @@ void readjoy(byte action, struct PLAYER *ply) ply->joy_snap = snap; } -void SaveEngineSnapshotValues_EM() +void SaveEngineSnapshotValues_EM(void) { int i, j, k; @@ -194,7 +194,7 @@ void SaveEngineSnapshotValues_EM() engine_snapshot_em.Array[i][j][k] = Array[i][j][k]; } -void LoadEngineSnapshotValues_EM() +void LoadEngineSnapshotValues_EM(void) { int i, j, k;