X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=679993a6c24dfede2368fc82626bca38e6220f9c;hp=c92ebd3658405cd8778bc2bd5e72dd284aea98fa;hb=f47cd4b09952aaf95d16542f6b53f2d8bf9e1d7d;hpb=6f6af05b1d4b9671bc115ab9ab2fa3b9d516a652 diff --git a/src/game_em/init.c b/src/game_em/init.c index c92ebd36..679993a6 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -33,6 +33,9 @@ GC spriteGC; #endif char play[SAMPLE_MAX]; +int play_x[SAMPLE_MAX]; +int play_y[SAMPLE_MAX]; +int play_element[SAMPLE_MAX]; #if defined(AUDIO_UNIX_NATIVE) static int sound_pid = -1; @@ -40,6 +43,8 @@ int sound_pipe[2] = { -1, -1 }; /* for communication */ short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ long sound_length[SAMPLE_MAX]; /* length of sound data */ +static boolean use_native_em_sound = 0; + static const char *sound_names[SAMPLE_MAX] = { "00.blank.au", @@ -163,7 +168,7 @@ int open_all(void) #if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) - if (1) + if (use_native_em_sound) { char name[MAXNAME+2]; int i; @@ -276,43 +281,52 @@ void em_close_all(void) extern unsigned int screen_x; extern unsigned int screen_y; -void play_sound(int x, int y, int sample) +void play_element_sound(int x, int y, int sample, int element) { +#if 0 unsigned int left = screen_x / TILEX; unsigned int top = screen_y / TILEY; -#if 0 - if (x == -1 && y == -1) /* play sound in the middle of the screen */ - play[sample] = 0xffff; - else if ((unsigned int)(y - top) <= SCR_FIELDY && - (unsigned int)(x - left) <= SCR_FIELDX) - play[sample] = (y << 8) | (x & 0xff); -#else if ((x == -1 && y == -1) || /* play sound in the middle of the screen */ ((unsigned int)(y - top) <= SCR_FIELDY && (unsigned int)(x - left) <= SCR_FIELDX)) +#endif + { +#if 1 + PlayLevelSound_EM(x, y, element, sample); +#else play[sample] = 1; + play_x[sample] = x; + play_y[sample] = y; + play_element[sample] = element; #endif + } } -void play_element_sound(int x, int y, int sample, int element) +void play_sound(int x, int y, int sample) { - play_sound(x, y, sample); + play_element_sound(x, y, sample, -1); } void sound_play(void) { + if (!use_native_em_sound) + { + int i; + #if 0 - int i; + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); +#endif - for (i = 0; i < SAMPLE_MAX; i++) - if (play[i]) - PlayLevelSound_EM(0,0,0,0); + return; -#else + for (i = 0; i < SAMPLE_MAX; i++) + if (play[i]) + PlayLevelSound_EM(play_x[i], play_y[i], play_element[i], i); + } #if defined(AUDIO_UNIX_NATIVE) - if (sound_pipe[1] != -1) + if (use_native_em_sound && sound_pipe[1] != -1) { if (write(sound_pipe[1], &play, sizeof(play)) == -1) { @@ -331,7 +345,7 @@ void sound_play(void) } } } -#endif + #endif memset(play, 0, sizeof(play));