X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=d7f7025ac6f28583e86234692e734bc0bc80263a;hp=ef0e1537d83bd8801336dab3e861d7de980bfa14;hb=80aa0e4b2b060112407417a9d2896395023a21cc;hpb=ae1359da280d87576ff65d7cb5c407cd35983472 diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index ef0e1537..d7f7025a 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -201,14 +201,19 @@ void BackToFront_EM(void) boolean half_shifted_y = (EVEN(SCR_FIELDY) && screen_y % TILEY != 0); #endif - int sx, sy, sxsize, sysize; + int sx, sy; +#if 0 + int sxsize, sysize; +#endif int xsize = SXSIZE; int ysize = SYSIZE; int full_xsize = lev.width * TILEX; int full_ysize = lev.height * TILEY; +#if 0 sxsize = (full_xsize < xsize ? full_xsize : xsize); sysize = (full_ysize < ysize ? full_ysize : ysize); +#endif sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);