X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=7a88ecf7c8dbecbb47cfd6fc44dea06abd71e5da;hp=05ac1a0231e197b6df1a430d0b30ba3081903d5e;hb=453e58ce94fd8f1257b08c6ee273382ede528f1a;hpb=fdd2829c52e8f4ec204e089b5d35ed5aef50e4e6 diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 05ac1a02..7a88ecf7 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -36,24 +36,31 @@ int screen_x, screen_y; /* current scroll position */ /* tiles currently on screen */ static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; -static boolean redraw[MAX_PLAYFIELD_WIDTH + 2][MAX_PLAYFIELD_HEIGHT + 2]; -/* copy the entire screen to the window at the scroll position */ +int getFieldbufferOffsetX_EM(void) +{ + return screen_x % TILEX; +} + +int getFieldbufferOffsetY_EM(void) +{ + return screen_y % TILEY; +} void BlitScreenToBitmap_EM(Bitmap *target_bitmap) { + /* blit all (up to four) parts of the scroll buffer to the target bitmap */ + int x = screen_x % (MAX_BUF_XSIZE * TILEX); int y = screen_y % (MAX_BUF_YSIZE * TILEY); - int sx, sy, sxsize, sysize; int xsize = SXSIZE; int ysize = SYSIZE; int full_xsize = lev.width * TILEX; int full_ysize = lev.height * TILEY; - - sxsize = (full_xsize < xsize ? full_xsize : xsize); - sysize = (full_ysize < ysize ? full_ysize : ysize); - sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); - sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); + int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); + int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); + int sxsize = (full_xsize < xsize ? full_xsize : xsize); + int sysize = (full_ysize < ysize ? full_ysize : ysize); if (x < 2 * TILEX && y < 2 * TILEY) { @@ -97,23 +104,7 @@ void BlitScreenToBitmap_EM(Bitmap *target_bitmap) void BackToFront_EM(void) { - int x, y; - - /* blit all (up to four) parts of the scroll buffer to the backbuffer */ - BlitScreenToBitmap_EM(backbuffer); - - /* blit the completely updated backbuffer to the window (in one blit) */ BlitBitmap(backbuffer, window, SX, SY, SXSIZE, SYSIZE, SX, SY); - - for (x = 0; x < MAX_BUF_XSIZE; x++) - for (y = 0; y < MAX_BUF_YSIZE; y++) - redraw[x][y] = FALSE; - redraw_tiles = 0; -} - -void blitscreen(void) -{ - BackToFront_EM(); } static struct GraphicInfo_EM *getObjectGraphic(int x, int y) @@ -191,7 +182,8 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, g = getObjectGraphic(x, y); - crumbled_border_size = g->crumbled_border_size * TILESIZE_VAR / TILESIZE; + crumbled_border_size = + g->crumbled_border_size * TILESIZE_VAR / g->crumbled_tile_size; for (i = 0; i < 4; i++) { @@ -356,9 +348,6 @@ static void animscreen(void) screentiles[sy][sx] = obj; crumbled_state[sy][sx] = crm; - - redraw[sx][sy] = TRUE; - redraw_tiles++; } } } @@ -429,11 +418,6 @@ static void blitplayer(struct PLAYER *ply) /* redraw screen tiles in the next frame (player may have left the tiles) */ screentiles[old_sy][old_sx] = -1; screentiles[new_sy][new_sx] = -1; - - /* mark screen tiles as dirty (force screen refresh with changed content) */ - redraw[old_sx][old_sy] = TRUE; - redraw[new_sx][new_sy] = TRUE; - redraw_tiles += 2; } } @@ -517,7 +501,7 @@ static void setMinimalPlayerBoundaries(int *sx1, int *sy1, int *sx2, int *sy2) } } -boolean checkIfAllPlayersFitToScreen() +boolean checkIfAllPlayersFitToScreen(void) { int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0; @@ -565,9 +549,9 @@ void RedrawPlayfield_EM(boolean force_redraw) int max_center_distance_player_nr = getMaxCenterDistancePlayerNr(screen_x, screen_y); int stepsize = TILEX / 8; - int offset = game.scroll_delay_value * TILEX; - int offset_x = offset; - int offset_y = offset; + int offset_raw = game.scroll_delay_value; + int offset_x = MIN(offset_raw, (SCR_FIELDX - 2) / 2) * TILEX; + int offset_y = MIN(offset_raw, (SCR_FIELDY - 2) / 2) * TILEY; int screen_x_old = screen_x; int screen_y_old = screen_y; int x, y, sx, sy; @@ -606,7 +590,7 @@ void RedrawPlayfield_EM(boolean force_redraw) if (game.centered_player_nr == -1) { - if (draw_new_player_location || offset == 0) + if (draw_new_player_location || offset_raw == 0) { setScreenCenteredToAllPlayers(&sx, &sy); } @@ -677,7 +661,8 @@ void RedrawPlayfield_EM(boolean force_redraw) for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); - blitscreen(); + BlitScreenToBitmap_EM(backbuffer); + BackToFront_EM(); Delay(wait_delay_value); @@ -690,7 +675,8 @@ void RedrawPlayfield_EM(boolean force_redraw) for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); - blitscreen(); + BlitScreenToBitmap_EM(backbuffer); + BackToFront_EM(); Delay(wait_delay_value); } @@ -774,13 +760,12 @@ void RedrawPlayfield_EM(boolean force_redraw) screen_y = screen_y_old; } + // skip redrawing playfield in warp mode or when testing tapes with "autotest" + if (DrawingDeactivatedField()) + return; + animscreen(); for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); } - -void game_animscreen(void) -{ - RedrawPlayfield_EM(FALSE); -}