X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=68f1c297bf6dfae913ddef9b5c8b061ef5ba6db1;hp=2d8188f188320850fb6b63bd19972445ee841de8;hb=44c787009717e23436775bb7f4e3a5115eaba214;hpb=8758e1099fab693460be47636e56c779fceec08b diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 2d8188f1..68f1c297 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -27,6 +27,7 @@ (8 - frame) * ply[p].y) * TILEY / 8 \ - ((SCR_FIELDY - 1) * TILEY) / 2) +#define USE_EXTENDED_GRAPHICS_ENGINE 0 int frame; /* current screen frame */ int screen_x; /* current scroll position */ @@ -149,8 +150,9 @@ static void DrawLevelField_EM(int x, int y, int sx, int sy, int tile = Draw[y][x]; struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; -#if 1 - getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y); +#if USE_EXTENDED_GRAPHICS_ENGINE + getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y, + x - 2, y - 2); #endif int src_x = g->src_x + g->src_offset_x; @@ -253,7 +255,7 @@ static void DrawLevelPlayer_EM(int x1, int y1, int player_nr, int anim, { struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; -#if 1 +#if USE_EXTENDED_GRAPHICS_ENGINE getGraphicSourcePlayerExt_EM(player_nr, anim, frame, &g->bitmap, &g->src_x, &g->src_y); #endif @@ -367,7 +369,11 @@ static void animscreen(void) } /* only redraw screen tiles if they (or their crumbled state) changed */ +#if USE_EXTENDED_GRAPHICS_ENGINE // if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) +#else + if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) +#endif { DrawLevelField_EM(x, y, sx, sy, FALSE); DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE); @@ -516,7 +522,7 @@ void DrawRelocatePlayer(struct PlayerInfo *player, boolean quick_relocation) if (quick_relocation) { - int offset = (setup.scroll_delay ? 3 : 0); + int offset = game.scroll_delay_value; if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy))) { @@ -720,7 +726,7 @@ void RedrawPlayfield_EM(boolean force_redraw) int player_nr = game_em.last_moving_player; #endif int stepsize = TILEX / 8; - int offset = (setup.scroll_delay ? 3 : 0) * TILEX; + int offset = game.scroll_delay_value * TILEX; int offset_x = offset; int offset_y = offset; int screen_x_old = screen_x;