X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fgame_em.h;h=6f0904749b2c16feb705067b51944bd0287d562e;hp=cd1ddf3efa9f8e5c8082df984c3019238c3eadbe;hb=b641818c787e48bbf03ce2a0cd5b542c4c21e523;hpb=9583e9c55b889974e0df9a8ca1930efdf29bda29 diff --git a/src/game_em/game_em.h b/src/game_em/game_em.h index cd1ddf3e..6f090474 100644 --- a/src/game_em/game_em.h +++ b/src/game_em/game_em.h @@ -1,49 +1,19 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* game_em.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// game_em.h +// ============================================================================ #ifndef GAME_EM_H #define GAME_EM_H #define GAME_EM_VERSION_1_0_0 - -/* ========================================================================= */ -/* functions and definitions imported from main program to game_em */ -/* ========================================================================= */ - -#include "../libgame/libgame.h" - -extern void SetBitmaps_EM(Bitmap **); -extern void DrawGameDoorValues_EM(int, int, int, int); -extern int getGameFrameDelay_EM(int); -extern void PlayLevelSound_EM(int, int, int, int); - - -/* ========================================================================= */ -/* functions and definitions exported from game_em to main program */ -/* ========================================================================= */ - -#include "main_em.h" - -extern struct LevelInfo_EM native_em_level; - -extern void em_open_all(); -extern void em_close_all(); - -extern void InitGameEngine_EM(); -extern void GameActions_EM(byte); - -boolean LoadNativeLevel_EM(char *); - +#include "export.h" #endif /* GAME_EM_H */