X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fgame_em.h;h=6f0904749b2c16feb705067b51944bd0287d562e;hp=540b38ee3ba3ecca8ec9d495c68da8f6a1b03421;hb=b641818c787e48bbf03ce2a0cd5b542c4c21e523;hpb=322c8667eecfd313a24523a489b06b8454005d68 diff --git a/src/game_em/game_em.h b/src/game_em/game_em.h index 540b38ee..6f090474 100644 --- a/src/game_em/game_em.h +++ b/src/game_em/game_em.h @@ -1,41 +1,19 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* game_em.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// game_em.h +// ============================================================================ #ifndef GAME_EM_H #define GAME_EM_H #define GAME_EM_VERSION_1_0_0 +#include "export.h" -/* ========================================================================= */ -/* functions exported from main program to game_em */ -/* ========================================================================= */ - -#include "../libgame/libgame.h" - -extern void SetBitmaps_EM(Bitmap **); -extern void DrawGameDoorValues_EM(int, int, int, int); - - -/* ========================================================================= */ -/* functions exported from game_em to main program */ -/* ========================================================================= */ - -extern void em_open_all(); -extern void em_close_all(); - -extern int em_main_init_game(int, char *); -extern int em_main_handle_game(byte); - - -#endif /* GAME_EM_H */ +#endif /* GAME_EM_H */