X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fgame.c;h=2d11170dc6b392e22443a55949b65a83237f59a6;hp=7842a89c5dd7b0b0ad69f897386c4caa5dfcfed0;hb=e1015ff65ebebc0362ba23172acef6f35dc69f51;hpb=baf962d5e9f3e6622a5575a6f1d57676199f91b5 diff --git a/src/game_em/game.c b/src/game_em/game.c index 7842a89c..2d11170d 100644 --- a/src/game_em/game.c +++ b/src/game_em/game.c @@ -16,29 +16,33 @@ struct EngineSnapshotInfo_EM engine_snapshot_em; static void readjoy(byte action, struct PLAYER *ply) { - int north = 0, east = 0, south = 0, west = 0; - int snap = 0, drop = 0; + boolean north = FALSE; + boolean east = FALSE; + boolean south = FALSE; + boolean west = FALSE; + boolean snap = FALSE; + boolean drop = FALSE; if (game_em.use_single_button && action & (JOY_BUTTON_1 | JOY_BUTTON_2)) action |= JOY_BUTTON_1 | JOY_BUTTON_2; if (action & JOY_LEFT) - west = 1; + west = TRUE; if (action & JOY_RIGHT) - east = 1; + east = TRUE; if (action & JOY_UP) - north = 1; + north = TRUE; if (action & JOY_DOWN) - south = 1; + south = TRUE; if (action & JOY_BUTTON_1) - snap = 1; + snap = TRUE; if (action & JOY_BUTTON_2) - drop = 1; + drop = TRUE; /* always update drop action */ ply->joy_drop = drop;