X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=efc02cc547bbad812d445c6b0e870fa085921559;hp=f9fa8884c1a9e58c62af3775e7bfe3940f54dd7e;hb=f85e877642f788205d1414ab1f7eee29679386e6;hpb=8848a001bf529a3e06710b80b928094e48f25aa8 diff --git a/src/game_em/export.h b/src/game_em/export.h index f9fa8884..efc02cc5 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -665,6 +665,7 @@ struct GlobalInfo_EM struct GameInfo_EM { boolean any_player_moving; + boolean any_player_snapping; int last_moving_player; int last_player_direction[MAX_PLAYERS]; }; @@ -690,6 +691,7 @@ struct GraphicInfo_EM Bitmap *crumbled_bitmap; int crumbled_src_x, crumbled_src_y; int crumbled_border_size; + int crumbled_tile_size; boolean has_crumbled_graphics; boolean preserve_background; @@ -700,7 +702,7 @@ struct GraphicInfo_EM struct EngineSnapshotInfo_EM { struct GameInfo_EM game_em; - unsigned long RandomEM; + unsigned int RandomEM; struct LEVEL lev; struct PLAYER ply[MAX_PLAYERS]; short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH]; @@ -732,7 +734,7 @@ extern void InitGfxBuffers_EM(); extern void InitGameEngine_EM(); extern void GameActions_EM(byte *, boolean); -extern unsigned int InitEngineRandom_EM(long); +extern unsigned int InitEngineRandom_EM(int); extern void setLevelInfoToDefaults_EM(); extern boolean LoadNativeLevel_EM(char *, boolean); @@ -740,7 +742,6 @@ extern boolean LoadNativeLevel_EM(char *, boolean); extern void BackToFront_EM(void); extern void BlitScreenToBitmap_EM(Bitmap *); extern void RedrawPlayfield_EM(boolean); -extern void DrawGameDoorValues_EM(); extern void LoadEngineSnapshotValues_EM(); extern void SaveEngineSnapshotValues_EM();