X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=d0056ca9428ddb37504843b76a216d6a96a4125a;hp=065d6214bb46e099e8a586b8ae5336b56159c32e;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=4e4b7a3f5581e495af3d0bcf0ca8bb5424306a52 diff --git a/src/game_em/export.h b/src/game_em/export.h index 065d6214..d0056ca9 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -667,8 +667,8 @@ struct GameInfo_EM boolean any_player_moving; boolean any_player_snapping; - boolean use_single_button_initial; boolean use_single_button; + boolean use_snap_key_bug; int last_moving_player; int last_player_direction[MAX_PLAYERS]; @@ -734,27 +734,27 @@ extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8]; extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8]; extern struct EngineSnapshotInfo_EM engine_snapshot_em; -extern void em_open_all(); -extern void em_close_all(); +extern void em_open_all(void); +extern void em_close_all(void); -extern void InitGfxBuffers_EM(); +extern void InitGfxBuffers_EM(void); -extern void InitGameEngine_EM(); +extern void InitGameEngine_EM(void); extern void GameActions_EM(byte *, boolean); extern unsigned int InitEngineRandom_EM(int); -extern void setLevelInfoToDefaults_EM(); +extern void setLevelInfoToDefaults_EM(void); extern boolean LoadNativeLevel_EM(char *, boolean); -extern int getFieldbufferOffsetX_EM(); -extern int getFieldbufferOffsetY_EM(); +extern int getFieldbufferOffsetX_EM(void); +extern int getFieldbufferOffsetY_EM(void); extern void BackToFront_EM(void); extern void BlitScreenToBitmap_EM(Bitmap *); extern void RedrawPlayfield_EM(boolean); -extern void LoadEngineSnapshotValues_EM(); -extern void SaveEngineSnapshotValues_EM(); +extern void LoadEngineSnapshotValues_EM(void); +extern void SaveEngineSnapshotValues_EM(void); #endif /* EXPORT_H */