X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=d0056ca9428ddb37504843b76a216d6a96a4125a;hp=05e7ae65c5d8ce7c5ccec27055d7d3c32d00a0e1;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=e63e92923fa0196ba7d538d4c8f5a16994e3bee8 diff --git a/src/game_em/export.h b/src/game_em/export.h index 05e7ae65..d0056ca9 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -665,6 +665,11 @@ struct GlobalInfo_EM struct GameInfo_EM { boolean any_player_moving; + boolean any_player_snapping; + + boolean use_single_button; + boolean use_snap_key_bug; + int last_moving_player; int last_player_direction[MAX_PLAYERS]; }; @@ -677,6 +682,9 @@ struct LevelInfo_EM struct LEVEL *lev; struct PLAYER *ply[MAX_PLAYERS]; + + /* used for runtime values */ + struct GameInfo_EM *game_em; }; struct GraphicInfo_EM @@ -690,6 +698,7 @@ struct GraphicInfo_EM Bitmap *crumbled_bitmap; int crumbled_src_x, crumbled_src_y; int crumbled_border_size; + int crumbled_tile_size; boolean has_crumbled_graphics; boolean preserve_background; @@ -700,7 +709,7 @@ struct GraphicInfo_EM struct EngineSnapshotInfo_EM { struct GameInfo_EM game_em; - unsigned long RandomEM; + unsigned int RandomEM; struct LEVEL lev; struct PLAYER ply[MAX_PLAYERS]; short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH]; @@ -719,28 +728,33 @@ struct EngineSnapshotInfo_EM /* ------------------------------------------------------------------------- */ extern struct GlobalInfo_EM global_em_info; +extern struct GameInfo_EM game_em; extern struct LevelInfo_EM native_em_level; extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8]; extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8]; extern struct EngineSnapshotInfo_EM engine_snapshot_em; -extern void em_open_all(); -extern void em_close_all(); +extern void em_open_all(void); +extern void em_close_all(void); -extern void InitGameEngine_EM(); +extern void InitGfxBuffers_EM(void); + +extern void InitGameEngine_EM(void); extern void GameActions_EM(byte *, boolean); -extern unsigned int InitEngineRandom_EM(long); +extern unsigned int InitEngineRandom_EM(int); + +extern void setLevelInfoToDefaults_EM(void); +extern boolean LoadNativeLevel_EM(char *, boolean); -extern void setLevelInfoToDefaults_EM(); -extern boolean LoadNativeLevel_EM(char *); +extern int getFieldbufferOffsetX_EM(void); +extern int getFieldbufferOffsetY_EM(void); extern void BackToFront_EM(void); extern void BlitScreenToBitmap_EM(Bitmap *); extern void RedrawPlayfield_EM(boolean); -extern void DrawGameDoorValues_EM(); -extern void LoadEngineSnapshotValues_EM(); -extern void SaveEngineSnapshotValues_EM(); +extern void LoadEngineSnapshotValues_EM(void); +extern void SaveEngineSnapshotValues_EM(void); #endif /* EXPORT_H */