X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=ae5f9a1b468cd2a922f7ffa42bcf3b4421e776f6;hp=efc02cc547bbad812d445c6b0e870fa085921559;hb=855700d73bbef8bb1248fe0ac735738478d6044b;hpb=f85e877642f788205d1414ab1f7eee29679386e6 diff --git a/src/game_em/export.h b/src/game_em/export.h index efc02cc5..ae5f9a1b 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -666,6 +666,10 @@ struct GameInfo_EM { boolean any_player_moving; boolean any_player_snapping; + + boolean use_single_button; + boolean use_snap_key_bug; + int last_moving_player; int last_player_direction[MAX_PLAYERS]; }; @@ -678,6 +682,9 @@ struct LevelInfo_EM struct LEVEL *lev; struct PLAYER *ply[MAX_PLAYERS]; + + /* used for runtime values */ + struct GameInfo_EM *game_em; }; struct GraphicInfo_EM @@ -721,29 +728,38 @@ struct EngineSnapshotInfo_EM /* ------------------------------------------------------------------------- */ extern struct GlobalInfo_EM global_em_info; +extern struct GameInfo_EM game_em; extern struct LevelInfo_EM native_em_level; extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8]; extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8]; extern struct EngineSnapshotInfo_EM engine_snapshot_em; -extern void em_open_all(); -extern void em_close_all(); +void em_open_all(void); +void em_close_all(void); + +void InitGfxBuffers_EM(void); + +void InitGameEngine_EM(void); +void GameActions_EM(byte *, boolean); + +unsigned int InitEngineRandom_EM(int); -extern void InitGfxBuffers_EM(); +void setLevelInfoToDefaults_EM(void); +boolean LoadNativeLevel_EM(char *, boolean); -extern void InitGameEngine_EM(); -extern void GameActions_EM(byte *, boolean); +int getFieldbufferOffsetX_EM(void); +int getFieldbufferOffsetY_EM(void); -extern unsigned int InitEngineRandom_EM(int); +void BackToFront_EM(void); +void BlitScreenToBitmap_EM(Bitmap *); +void RedrawPlayfield_EM(boolean); -extern void setLevelInfoToDefaults_EM(); -extern boolean LoadNativeLevel_EM(char *, boolean); +void LoadEngineSnapshotValues_EM(void); +void SaveEngineSnapshotValues_EM(void); -extern void BackToFront_EM(void); -extern void BlitScreenToBitmap_EM(Bitmap *); -extern void RedrawPlayfield_EM(boolean); +boolean checkIfAllPlayersFitToScreen(void); -extern void LoadEngineSnapshotValues_EM(); -extern void SaveEngineSnapshotValues_EM(); +void tab_generate(void); +void tab_generate_graphics_info_em(void); #endif /* EXPORT_H */