X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=ae5f9a1b468cd2a922f7ffa42bcf3b4421e776f6;hp=9801d0cb55b94f84f1cd42464606b26f976f226a;hb=855700d73bbef8bb1248fe0ac735738478d6044b;hpb=1fcb3ddbb8404effdcfa5ebbd53d3ff5009260f6 diff --git a/src/game_em/export.h b/src/game_em/export.h index 9801d0cb..ae5f9a1b 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -353,6 +353,12 @@ enum Xsand_stonesand_2, Xsand_stonesand_3, Xsand_stonesand_4, + +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS + Xsand_stonesand_quickout_1, + Xsand_stonesand_quickout_2, +#endif + Xsand_stoneout_1, Xsand_stoneout_2, Xsand_sandstone_1, @@ -616,6 +622,8 @@ struct LEVEL short ball_array[8][8]; /* ball data */ short android_array[TILE_MAX];/* android clone table */ int num_ball_arrays; /* number of ball data arrays used */ + + int exit_x, exit_y; /* kludge for playing player exit sound */ }; struct PLAYER @@ -657,6 +665,11 @@ struct GlobalInfo_EM struct GameInfo_EM { boolean any_player_moving; + boolean any_player_snapping; + + boolean use_single_button; + boolean use_snap_key_bug; + int last_moving_player; int last_player_direction[MAX_PLAYERS]; }; @@ -669,6 +682,9 @@ struct LevelInfo_EM struct LEVEL *lev; struct PLAYER *ply[MAX_PLAYERS]; + + /* used for runtime values */ + struct GameInfo_EM *game_em; }; struct GraphicInfo_EM @@ -682,6 +698,7 @@ struct GraphicInfo_EM Bitmap *crumbled_bitmap; int crumbled_src_x, crumbled_src_y; int crumbled_border_size; + int crumbled_tile_size; boolean has_crumbled_graphics; boolean preserve_background; @@ -689,29 +706,60 @@ struct GraphicInfo_EM int unique_identifier; /* used to identify needed screen updates */ }; +struct EngineSnapshotInfo_EM +{ + struct GameInfo_EM game_em; + unsigned int RandomEM; + struct LEVEL lev; + struct PLAYER ply[MAX_PLAYERS]; + short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH]; + int screen_x; + int screen_y; + int frame; + short **Boom; + short **Cave; + short **Next; + short **Draw; +}; + /* ------------------------------------------------------------------------- */ /* exported functions */ /* ------------------------------------------------------------------------- */ extern struct GlobalInfo_EM global_em_info; +extern struct GameInfo_EM game_em; extern struct LevelInfo_EM native_em_level; extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8]; extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8]; +extern struct EngineSnapshotInfo_EM engine_snapshot_em; + +void em_open_all(void); +void em_close_all(void); + +void InitGfxBuffers_EM(void); + +void InitGameEngine_EM(void); +void GameActions_EM(byte *, boolean); + +unsigned int InitEngineRandom_EM(int); + +void setLevelInfoToDefaults_EM(void); +boolean LoadNativeLevel_EM(char *, boolean); -extern void em_open_all(); -extern void em_close_all(); +int getFieldbufferOffsetX_EM(void); +int getFieldbufferOffsetY_EM(void); -extern void InitGameEngine_EM(); -extern void GameActions_EM(byte *, boolean); +void BackToFront_EM(void); +void BlitScreenToBitmap_EM(Bitmap *); +void RedrawPlayfield_EM(boolean); -extern unsigned int InitEngineRND_EM(long); +void LoadEngineSnapshotValues_EM(void); +void SaveEngineSnapshotValues_EM(void); -extern void setLevelInfoToDefaults_EM(); -extern boolean LoadNativeLevel_EM(char *); +boolean checkIfAllPlayersFitToScreen(void); -extern void BlitScreenToBitmap_EM(Bitmap *); -extern void RedrawPlayfield_EM(boolean); -extern void DrawGameDoorValues_EM(); +void tab_generate(void); +void tab_generate_graphics_info_em(void); #endif /* EXPORT_H */