X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=45cbd2503908eefb81ed4369089b67bd95f7950a;hp=61e95b45451e3651b98f5e294c8abffaad05ea51;hb=99261bc36a147246e39cdc6d5ce9b098257c4d1b;hpb=f13a8935ca1a7eeb3406d02f49b2df1490504017 diff --git a/src/game_em/export.h b/src/game_em/export.h index 61e95b45..45cbd250 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -1,13 +1,13 @@ #ifndef EXPORT_H #define EXPORT_H -/* ========================================================================= */ -/* functions and definitions exported from game_em to main program */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from game_em to main program +// ============================================================================ -/* ------------------------------------------------------------------------- */ -/* constant definitions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// constant definitions +// ---------------------------------------------------------------------------- /* define these for backwards compatibility */ #define EM_ENGINE_BAD_ROLL @@ -542,9 +542,9 @@ enum }; -/* ------------------------------------------------------------------------- */ -/* data structure definitions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// data structure definitions +// ---------------------------------------------------------------------------- struct LEVEL { @@ -664,7 +664,15 @@ struct GlobalInfo_EM struct GameInfo_EM { + boolean level_solved; + boolean game_over; + boolean any_player_moving; + boolean any_player_snapping; + + boolean use_single_button; + boolean use_snap_key_bug; + int last_moving_player; int last_player_direction[MAX_PLAYERS]; }; @@ -677,6 +685,9 @@ struct LevelInfo_EM struct LEVEL *lev; struct PLAYER *ply[MAX_PLAYERS]; + + /* used for runtime values */ + struct GameInfo_EM *game_em; }; struct GraphicInfo_EM @@ -690,6 +701,7 @@ struct GraphicInfo_EM Bitmap *crumbled_bitmap; int crumbled_src_x, crumbled_src_y; int crumbled_border_size; + int crumbled_tile_size; boolean has_crumbled_graphics; boolean preserve_background; @@ -714,34 +726,43 @@ struct EngineSnapshotInfo_EM }; -/* ------------------------------------------------------------------------- */ -/* exported functions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// exported functions +// ---------------------------------------------------------------------------- extern struct GlobalInfo_EM global_em_info; +extern struct GameInfo_EM game_em; extern struct LevelInfo_EM native_em_level; extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8]; extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8]; extern struct EngineSnapshotInfo_EM engine_snapshot_em; -extern void em_open_all(); -extern void em_close_all(); +void em_open_all(void); +void em_close_all(void); + +void InitGfxBuffers_EM(void); + +void InitGameEngine_EM(void); +void GameActions_EM(byte *, boolean); + +unsigned int InitEngineRandom_EM(int); -extern void InitGfxBuffers_EM(); +void setLevelInfoToDefaults_EM(void); +boolean LoadNativeLevel_EM(char *, boolean); -extern void InitGameEngine_EM(); -extern void GameActions_EM(byte *, boolean); +int getFieldbufferOffsetX_EM(void); +int getFieldbufferOffsetY_EM(void); -extern unsigned int InitEngineRandom_EM(int); +void BackToFront_EM(void); +void BlitScreenToBitmap_EM(Bitmap *); +void RedrawPlayfield_EM(boolean); -extern void setLevelInfoToDefaults_EM(); -extern boolean LoadNativeLevel_EM(char *, boolean); +void LoadEngineSnapshotValues_EM(void); +void SaveEngineSnapshotValues_EM(void); -extern void BackToFront_EM(void); -extern void BlitScreenToBitmap_EM(Bitmap *); -extern void RedrawPlayfield_EM(boolean); +boolean checkIfAllPlayersFitToScreen(void); -extern void LoadEngineSnapshotValues_EM(); -extern void SaveEngineSnapshotValues_EM(); +void tab_generate(void); +void tab_generate_graphics_info_em(void); -#endif /* EXPORT_H */ +#endif // EXPORT_H