X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fconvert.c;h=d61e33eec5db472f1f55df60d9bad4b77221fe8b;hp=e82a3547a84637417d1b45f5fb58d83c2131f522;hb=99261bc36a147246e39cdc6d5ce9b098257c4d1b;hpb=0bc034af5fcbf709be96723aff7ec5bc0c3c7baf diff --git a/src/game_em/convert.c b/src/game_em/convert.c index e82a3547..d61e33ee 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -8,11 +8,11 @@ * inconsequential, but no doubt it will break some caves. */ -#include "global.h" -#include "tile.h" -#include "level.h" +#include "main_em.h" +#define ALLOW_ROLLING_SPRING + static unsigned char remap_v6[256] = { /* filter crap for v6 */ @@ -22,7 +22,11 @@ static unsigned char remap_v6[256] = 0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128, 128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63, +#ifdef ALLOW_ROLLING_SPRING + 64,65,66,67, 68,69,69,71, 72,73,74,75, 118,75,75,75, +#else 64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75, +#endif 75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118, 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, @@ -97,20 +101,31 @@ static unsigned char remap_v4eater[28] = 146,147,175,65,66,64,2,18 }; -int cleanup_em_level(unsigned char *src, int length) +static boolean filename_has_v1_format(char *filename) +{ + char *basename = getBaseNamePtr(filename); + + return (strlen(basename) == 3 && + basename[0] == 'a' && + basename[1] >= 'a' && basename[1] <= 'k' && + basename[2] >= '0' && basename[2] <= '9'); +} + +int cleanup_em_level(unsigned char *src, int length, char *filename) { - int file_version = 0; + int file_version = FILE_VERSION_EM_UNKNOWN; int i; if (length >= 2172 && - src[2106] == 255 && - src[2107] == 54 && - src[2108] == 48 && - src[2109] == 48) + src[2106] == 255 && /* version id: */ + src[2107] == 54 && /* '6' */ + src[2108] == 48 && /* '0' */ + src[2109] == 48) /* '0' */ { /* ---------- this cave has V6 file format ---------- */ file_version = FILE_VERSION_EM_V6; + /* remap elements to internal EMC level format */ for (i = 0; i < 2048; i++) src[i] = remap_v6[src[i]]; for (i = 2048; i < 2084; i++) @@ -119,14 +134,15 @@ int cleanup_em_level(unsigned char *src, int length) src[i] = remap_v6[src[i]]; } else if (length >= 2110 && - src[2106] == 255 && - src[2107] == 53 && - src[2108] == 48 && - src[2109] == 48) + src[2106] == 255 && /* version id: */ + src[2107] == 53 && /* '5' */ + src[2108] == 48 && /* '0' */ + src[2109] == 48) /* '0' */ { /* ---------- this cave has V5 file format ---------- */ file_version = FILE_VERSION_EM_V5; + /* remap elements to internal EMC level format */ for (i = 0; i < 2048; i++) src[i] = remap_v5[src[i]]; for (i = 2048; i < 2084; i++) @@ -134,83 +150,105 @@ int cleanup_em_level(unsigned char *src, int length) for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; } -#if 0 - else if (length >= 2106) /* !!! TEST ONLY: SHOW BROKEN LEVELS !!! */ -#else else if (length >= 2106 && - src[1983] == 116) -#endif + (src[1983] == 27 || /* encrypted (only EM I/II/III) */ + src[1983] == 116 || /* unencrypted (usual case) */ + src[1983] == 131)) /* unencrypted (rare case) */ { - /* ---------- this cave has V4 file format ---------- */ - file_version = FILE_VERSION_EM_V4; + /* ---------- this cave has V1, V2 or V3 file format ---------- */ - for (i = 0; i < 2048; i++) - src[i] = remap_v4[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; - } - else if (length >= 2106 && - src[0] == 241 && - src[1983] == 27) - { - unsigned char j = 94; + boolean fix_copyright = FALSE; - /* ---------- this cave has V3 file format ---------- */ - file_version = FILE_VERSION_EM_V3; + /* + byte at position 1983 (0x07bf) is used as "magic byte": + - 27 (0x1b) => encrypted level (V3 only / Kingsoft original games) + - 116 (0x74) => unencrypted level (byte is corrected to 131 (0x83)) + - 131 (0x83) => unencrypted level (happens only in very rare cases) + */ - for (i = 0; i < 2106; i++) - src[i] = (src[i] ^ (j += 7)) - 0x11; - src[1] = 131; - for (i = 0; i < 2048; i++) - src[i] = remap_v4[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for (i = 2112; i < 2148; i++) - src[i] = src[i - 64]; - } -#if 1 - else if (length >= 2106 && - src[0] == 245 && - src[1983] == 27) - { - unsigned char j = 94; + if (src[1983] == 27) /* (0x1b) -- after decryption: 116 (0x74) */ + { + /* this is original (encrypted) Emerald Mine I, II or III level file */ + + int first_byte = src[0]; + unsigned char code0 = 0x65; + unsigned char code1 = 0x11; + + /* decode encrypted level data */ + for (i = 0; i < 2106; i++) + { + src[i] ^= code0; + src[i] -= code1; + + code0 = (code0 + 7) & 0xff; + } - /* ---------- this cave has V3 file format ---------- */ - file_version = FILE_VERSION_EM_V3; + src[1] = 131; /* needed for all Emerald Mine levels */ - for (i = 0; i < 2106; i++) - src[i] = (src[i] ^ (j += 7)) - 0x11; - src[1] = 131; + /* first byte is either 0xf1 (EM I and III) or 0xf5 (EM II) */ + if (first_byte == 0xf5) + { + src[0] = 131; /* only needed for Emerald Mine II levels */ + + fix_copyright = TRUE; + } + + /* ---------- this cave has V3 file format ---------- */ + file_version = FILE_VERSION_EM_V3; + } + else if (filename_has_v1_format(filename)) + { + /* ---------- this cave has V1 file format ---------- */ + file_version = FILE_VERSION_EM_V1; + } + else + { + /* ---------- this cave has V2 file format ---------- */ + file_version = FILE_VERSION_EM_V2; + } + + /* remap elements to internal EMC level format */ for (i = 0; i < 2048; i++) src[i] = remap_v4[src[i]]; for (i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; + + if (fix_copyright) /* fix "(c)" sign in Emerald Mine II levels */ + { + for (i = 0; i < 2048; i++) + if (src[i] == 241) + src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */ + } } -#endif else { /* ---------- this cave has unknown file format ---------- */ -#if 1 - printf("::: %d, %d\n", src[0], src[1983]); -#endif + /* if file has length of old-style level file, print (wrong) magic byte */ + if (length < 2110) + Error(ERR_WARN, "unknown magic byte 0x%02x at position 0x%04x", + src[1983], 1983); - return 0; + return FILE_VERSION_EM_UNKNOWN; } if (file_version < FILE_VERSION_EM_V6) { /* id */ - src[2106] = 255; - src[2107] = 54; - src[2108] = 48; - src[2109] = 48; + src[2106] = 255; /* version id: */ + src[2107] = 54; /* '6' */ + src[2108] = 48; /* '0' */ + src[2109] = 48; /* '0' */ /* time */ i = src[2094] * 10; + /* stored level time of levels for the V2 player was changed to 50% of the + time for the V1 player (original V3 levels already considered this) */ + if (file_version != FILE_VERSION_EM_V1 && + file_version != FILE_VERSION_EM_V3) + i /= 2; src[2110] = i >> 8; src[2111] = i; @@ -232,11 +270,34 @@ int cleanup_em_level(unsigned char *src, int length) src[i] = 147; #if 0 + /* fix acid */ for (i = 64; i < 2048; i++) if (src[i] == 63) /* replace element above 'Xacid_s' ... */ src[i - 64] = 101; /* ... with 'Xacid_1' */ +#else + +#if 1 + /* fix acid */ + for (i = 64; i < 2048; i++) + if (src[i] == 63) /* replace element above 'Xacid_s' ... */ + src[i - 64] = 101; /* ... with 'Xacid_1' */ + + /* fix acid with no base beneath it (see below for details (*)) */ + for (i = 64; i < 2048 - 1; i++) + { + if (file_version <= FILE_VERSION_EM_V2 && + src[i - 64] == 101 && src[i] != 63) /* acid without base */ + { + if (src[i - 1] == 101 || /* remove acid over acid row */ + src[i + 1] == 101) + src[i - 64] = 6; /* replace element above with 'Xblank' */ + else + src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */ + } + } + #else /* fix acid */ @@ -244,13 +305,25 @@ int cleanup_em_level(unsigned char *src, int length) { if (src[i] == 63) /* 'Xacid_s' (acid pool, bottom middle) */ { - if (file_version == FILE_VERSION_EM_V4 && + if (file_version <= FILE_VERSION_EM_V2 && i < 2048 - 64 && src[i + 64] == 63) - src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */ + { + int obj_left = remap_emerald[src[i - 1]]; + int obj_right = remap_emerald[src[i + 1]]; + + if (obj_left == Xblank || obj_right == Xblank || + obj_left == Xplant || obj_right == Xplant) + src[i - 64] = 6; /* replace element above with 'Xblank' */ + else + src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */ + } else + { src[i - 64] = 101; /* replace element above with 'Xacid_1' */ + } } } +#endif #endif /* fix acid in eater 1 */ @@ -381,9 +454,9 @@ int cleanup_em_level(unsigned char *src, int length) /* size of v6 cave */ length = 2172; -#if 1 +#if 0 if (options.debug) - printf("::: EM level file version: %d\n", file_version); + Error(ERR_DEBUG, "EM level file version: %d", file_version); #endif return file_version; @@ -408,6 +481,9 @@ int cleanup_em_level(unsigned char *src, int length) * in eater. * - acid is always deadly even with no base beneath it (this breaks cave 0 in * downunder mine 16) + * (*) fixed (see above): + * - downunder mine 16, level 0, works again + * - downunder mine 11, level 71, corrected (only cosmetically) * * so far all below have not broken any caves: * @@ -436,6 +512,11 @@ int cleanup_em_level(unsigned char *src, int length) * - rolling spring is now turned into regular spring. it appears the emc * editor only uses the force code for initially moving spring. i will * follow this in my editor. + * + * 2006-04-02 + * - introduced ALLOW_ROLLING_SPRING; if defined, do NOT turn rolling spring + * into regular spring, because this breaks at least E.M.C. Mine 3, level 79 + * (see comment directly above) */ static unsigned short remap_emerald[256] = @@ -460,10 +541,17 @@ static unsigned short remap_emerald[256] = Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1, Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s, +#ifdef ALLOW_ROLLING_SPRING + Xexit_1, Xexit_2, Xexit_3, Xballoon, + Xplant, Xspring, Xspring_fall, Xspring_w, + Xspring_e, Xball_1, Xball_2, Xandroid, + Xblank, Xandroid, Xandroid, Xandroid, +#else Xexit_1, Xexit_2, Xexit_3, Xballoon, Xplant, Xspring, Xspring, Xspring, Xspring, Xball_1, Xball_2, Xandroid, Xblank, Xandroid, Xandroid, Xandroid, +#endif Xandroid, Xandroid, Xandroid, Xandroid, Xandroid, Xblank, Xblank, Xblank, @@ -538,17 +626,31 @@ static unsigned short remap_emerald[256] = Xblank, Xblank, Xblank, Xblank, #else /* special elements added to solve compatibility problems */ - Xblank, Xblank, Xblank, Xfake_acid_1 + Xblank, Xblank, Xalpha_copyr, Xfake_acid_1 #endif }; +static int get_em_element(unsigned short em_element_raw, int file_version) +{ + int em_element = remap_emerald[em_element_raw]; + + if (file_version < FILE_VERSION_EM_V5) + { + /* versions below V5 had no grass, but only sand/dirt */ + if (em_element == Xgrass) + em_element = Xdirt; + } + + return em_element; +} + void convert_em_level(unsigned char *src, int file_version) { static int eater_offset[8] = { 0x800, 0x809, 0x812, 0x81B, 0x840, 0x849, 0x852, 0x85B }; - unsigned int i, x, y, temp; + int i, x, y, temp; #if 1 lev.time_seconds = src[0x83E] << 8 | src[0x83F]; @@ -563,12 +665,12 @@ void convert_em_level(unsigned char *src, int file_version) lev.required_initial = src[0x82F]; - temp = src[0x830] << 8 | src[0x831]; - ply1.x_initial = (temp & 63) + 1; - ply1.y_initial = (temp >> 6 & 31) + 1; - temp = src[0x832] << 8 | src[0x833]; - ply2.x_initial = (temp & 63) + 1; - ply2.y_initial = (temp >> 6 & 31) + 1; + for (i = 0; i < 2; i++) + { + temp = src[0x830 + i * 2] << 8 | src[0x831 + i * 2]; + ply[i].x_initial = (temp & 63) + 1; + ply[i].y_initial = (temp >> 6 & 31) + 1; + } temp = (src[0x834] << 8 | src[0x835]) * 28; if (temp > 9999) @@ -611,9 +713,10 @@ void convert_em_level(unsigned char *src, int file_version) for (i = 0; i < 8; i++) for (x = 0; x < 9; x++) - lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]]; + lev.eater_array[i][x] = + get_em_element(src[eater_offset[i] + x], file_version); - temp = remap_emerald[src[0x86F]]; + temp = get_em_element(src[0x86F], file_version); for (y = 0; y < 8; y++) { if (src[0x872] & 1) @@ -638,163 +741,173 @@ void convert_em_level(unsigned char *src, int file_version) if (temp & 1) { - lev.android_array[Xemerald] = - lev.android_array[Xemerald_pause] = - lev.android_array[Xemerald_fall] = - lev.android_array[Yemerald_sB] = - lev.android_array[Yemerald_eB] = - lev.android_array[Yemerald_wB] = Xemerald; + lev.android_array[Xemerald] = Xemerald; + lev.android_array[Xemerald_pause] = Xemerald; + lev.android_array[Xemerald_fall] = Xemerald; + lev.android_array[Yemerald_sB] = Xemerald; + lev.android_array[Yemerald_eB] = Xemerald; + lev.android_array[Yemerald_wB] = Xemerald; } if (temp & 2) { - lev.android_array[Xdiamond] = - lev.android_array[Xdiamond_pause] = - lev.android_array[Xdiamond_fall] = - lev.android_array[Ydiamond_sB] = - lev.android_array[Ydiamond_eB] = - lev.android_array[Ydiamond_wB] = Xdiamond; + lev.android_array[Xdiamond] = Xdiamond; + lev.android_array[Xdiamond_pause] = Xdiamond; + lev.android_array[Xdiamond_fall] = Xdiamond; + lev.android_array[Ydiamond_sB] = Xdiamond; + lev.android_array[Ydiamond_eB] = Xdiamond; + lev.android_array[Ydiamond_wB] = Xdiamond; } if (temp & 4) { - lev.android_array[Xstone] = - lev.android_array[Xstone_pause] = - lev.android_array[Xstone_fall] = - lev.android_array[Ystone_sB] = - lev.android_array[Ystone_eB] = - lev.android_array[Ystone_wB] = Xstone; + lev.android_array[Xstone] = Xstone; + lev.android_array[Xstone_pause] = Xstone; + lev.android_array[Xstone_fall] = Xstone; + lev.android_array[Ystone_sB] = Xstone; + lev.android_array[Ystone_eB] = Xstone; + lev.android_array[Ystone_wB] = Xstone; } if (temp & 8) { - lev.android_array[Xbomb] = - lev.android_array[Xbomb_pause] = - lev.android_array[Xbomb_fall] = - lev.android_array[Ybomb_sB] = - lev.android_array[Ybomb_eB] = - lev.android_array[Ybomb_wB] = Xbomb; + lev.android_array[Xbomb] = Xbomb; + lev.android_array[Xbomb_pause] = Xbomb; + lev.android_array[Xbomb_fall] = Xbomb; + lev.android_array[Ybomb_sB] = Xbomb; + lev.android_array[Ybomb_eB] = Xbomb; + lev.android_array[Ybomb_wB] = Xbomb; } if (temp & 16) { - lev.android_array[Xnut] = - lev.android_array[Xnut_pause] = - lev.android_array[Xnut_fall] = - lev.android_array[Ynut_sB] = - lev.android_array[Ynut_eB] = - lev.android_array[Ynut_wB] = Xnut; + lev.android_array[Xnut] = Xnut; + lev.android_array[Xnut_pause] = Xnut; + lev.android_array[Xnut_fall] = Xnut; + lev.android_array[Ynut_sB] = Xnut; + lev.android_array[Ynut_eB] = Xnut; + lev.android_array[Ynut_wB] = Xnut; } if (temp & 32) { - lev.android_array[Xtank_n] = - lev.android_array[Xtank_gon] = - lev.android_array[Ytank_nB] = - lev.android_array[Ytank_n_e] = - lev.android_array[Ytank_n_w] = Xtank_n; - - lev.android_array[Xtank_e] = - lev.android_array[Xtank_goe] = - lev.android_array[Ytank_eB] = - lev.android_array[Ytank_e_s] = - lev.android_array[Ytank_e_n] = Xtank_e; - - lev.android_array[Xtank_s] = - lev.android_array[Xtank_gos] = - lev.android_array[Ytank_sB] = - lev.android_array[Ytank_s_w] = - lev.android_array[Ytank_s_e] = Xtank_s; - - lev.android_array[Xtank_w] = - lev.android_array[Xtank_gow] = - lev.android_array[Ytank_wB] = - lev.android_array[Ytank_w_n] = - lev.android_array[Ytank_w_s] = Xtank_w; + lev.android_array[Xtank_n] = Xtank_n; + lev.android_array[Xtank_gon] = Xtank_n; + lev.android_array[Ytank_nB] = Xtank_n; + lev.android_array[Ytank_n_e] = Xtank_n; + lev.android_array[Ytank_n_w] = Xtank_n; + + lev.android_array[Xtank_e] = Xtank_e; + lev.android_array[Xtank_goe] = Xtank_e; + lev.android_array[Ytank_eB] = Xtank_e; + lev.android_array[Ytank_e_s] = Xtank_e; + lev.android_array[Ytank_e_n] = Xtank_e; + + lev.android_array[Xtank_s] = Xtank_s; + lev.android_array[Xtank_gos] = Xtank_s; + lev.android_array[Ytank_sB] = Xtank_s; + lev.android_array[Ytank_s_w] = Xtank_s; + lev.android_array[Ytank_s_e] = Xtank_s; + + lev.android_array[Xtank_w] = Xtank_w; + lev.android_array[Xtank_gow] = Xtank_w; + lev.android_array[Ytank_wB] = Xtank_w; + lev.android_array[Ytank_w_n] = Xtank_w; + lev.android_array[Ytank_w_s] = Xtank_w; } if (temp & 64) { - lev.android_array[Xeater_n] = lev.android_array[Yeater_nB] = Xeater_n; - lev.android_array[Xeater_e] = lev.android_array[Yeater_eB] = Xeater_e; - lev.android_array[Xeater_s] = lev.android_array[Yeater_sB] = Xeater_s; - lev.android_array[Xeater_w] = lev.android_array[Yeater_wB] = Xeater_w; - } + lev.android_array[Xeater_n] = Xeater_n; + lev.android_array[Yeater_nB] = Xeater_n; - if (temp & 128) - { - lev.android_array[Xbug_n] = - lev.android_array[Xbug_gon] = - lev.android_array[Ybug_nB] = - lev.android_array[Ybug_n_e] = - lev.android_array[Ybug_n_w] = Xbug_gon; + lev.android_array[Xeater_e] = Xeater_e; + lev.android_array[Yeater_eB] = Xeater_e; - lev.android_array[Xbug_e] = - lev.android_array[Xbug_goe] = - lev.android_array[Ybug_eB] = - lev.android_array[Ybug_e_s] = - lev.android_array[Ybug_e_n] = Xbug_goe; + lev.android_array[Xeater_s] = Xeater_s; + lev.android_array[Yeater_sB] = Xeater_s; - lev.android_array[Xbug_s] = - lev.android_array[Xbug_gos] = - lev.android_array[Ybug_sB] = - lev.android_array[Ybug_s_w] = - lev.android_array[Ybug_s_e] = Xbug_gos; + lev.android_array[Xeater_w] = Xeater_w; + lev.android_array[Yeater_wB] = Xeater_w; + } - lev.android_array[Xbug_w] = - lev.android_array[Xbug_gow] = - lev.android_array[Ybug_wB] = - lev.android_array[Ybug_w_n] = - lev.android_array[Ybug_w_s] = Xbug_gow; + if (temp & 128) + { + lev.android_array[Xbug_n] = Xbug_gon; + lev.android_array[Xbug_gon] = Xbug_gon; + lev.android_array[Ybug_nB] = Xbug_gon; + lev.android_array[Ybug_n_e] = Xbug_gon; + lev.android_array[Ybug_n_w] = Xbug_gon; + + lev.android_array[Xbug_e] = Xbug_goe; + lev.android_array[Xbug_goe] = Xbug_goe; + lev.android_array[Ybug_eB] = Xbug_goe; + lev.android_array[Ybug_e_s] = Xbug_goe; + lev.android_array[Ybug_e_n] = Xbug_goe; + + lev.android_array[Xbug_s] = Xbug_gos; + lev.android_array[Xbug_gos] = Xbug_gos; + lev.android_array[Ybug_sB] = Xbug_gos; + lev.android_array[Ybug_s_w] = Xbug_gos; + lev.android_array[Ybug_s_e] = Xbug_gos; + + lev.android_array[Xbug_w] = Xbug_gow; + lev.android_array[Xbug_gow] = Xbug_gow; + lev.android_array[Ybug_wB] = Xbug_gow; + lev.android_array[Ybug_w_n] = Xbug_gow; + lev.android_array[Ybug_w_s] = Xbug_gow; } if (temp & 256) { - lev.android_array[Xalien] = lev.android_array[Xalien_pause] = - lev.android_array[Yalien_nB] = lev.android_array[Yalien_eB] = - lev.android_array[Yalien_sB] = lev.android_array[Yalien_wB] = Xalien; + lev.android_array[Xalien] = Xalien; + lev.android_array[Xalien_pause] = Xalien; + lev.android_array[Yalien_nB] = Xalien; + lev.android_array[Yalien_eB] = Xalien; + lev.android_array[Yalien_sB] = Xalien; + lev.android_array[Yalien_wB] = Xalien; } if (temp & 512) { - lev.android_array[Xspring] = - lev.android_array[Xspring_pause] = - lev.android_array[Xspring_e] = - lev.android_array[Yspring_eB] = - lev.android_array[Yspring_kill_eB] = - lev.android_array[Xspring_w] = - lev.android_array[Yspring_wB] = - lev.android_array[Yspring_kill_wB] = - lev.android_array[Xspring_fall] = - lev.android_array[Yspring_sB] = Xspring; + lev.android_array[Xspring] = Xspring; + lev.android_array[Xspring_pause] = Xspring; + lev.android_array[Xspring_e] = Xspring; + lev.android_array[Yspring_eB] = Xspring; + lev.android_array[Yspring_kill_eB] = Xspring; + lev.android_array[Xspring_w] = Xspring; + lev.android_array[Yspring_wB] = Xspring; + lev.android_array[Yspring_kill_wB] = Xspring; + lev.android_array[Xspring_fall] = Xspring; + lev.android_array[Yspring_sB] = Xspring; } if (temp & 1024) { - lev.android_array[Yballoon_nB] = - lev.android_array[Yballoon_eB] = - lev.android_array[Yballoon_sB] = - lev.android_array[Yballoon_wB] = - lev.android_array[Xballoon] = Xballoon; + lev.android_array[Yballoon_nB] = Xballoon; + lev.android_array[Yballoon_eB] = Xballoon; + lev.android_array[Yballoon_sB] = Xballoon; + lev.android_array[Yballoon_wB] = Xballoon; + lev.android_array[Xballoon] = Xballoon; } if (temp & 2048) { - lev.android_array[Xdripper] = - lev.android_array[XdripperB] = - lev.android_array[Xamoeba_1] = - lev.android_array[Xamoeba_2] = - lev.android_array[Xamoeba_3] = - lev.android_array[Xamoeba_4] = - lev.android_array[Xamoeba_5] = - lev.android_array[Xamoeba_6] = - lev.android_array[Xamoeba_7] = - lev.android_array[Xamoeba_8] = Xdrip_eat; + lev.android_array[Xdripper] = Xdrip_eat; + lev.android_array[XdripperB] = Xdrip_eat; + lev.android_array[Xamoeba_1] = Xdrip_eat; + lev.android_array[Xamoeba_2] = Xdrip_eat; + lev.android_array[Xamoeba_3] = Xdrip_eat; + lev.android_array[Xamoeba_4] = Xdrip_eat; + lev.android_array[Xamoeba_5] = Xdrip_eat; + lev.android_array[Xamoeba_6] = Xdrip_eat; + lev.android_array[Xamoeba_7] = Xdrip_eat; + lev.android_array[Xamoeba_8] = Xdrip_eat; } if (temp & 4096) { - lev.android_array[Xdynamite] = Xdynamite; + lev.android_array[Xdynamite] = Xdynamite; } for (temp = 1; temp < 2047; temp++) @@ -873,20 +986,22 @@ void convert_em_level(unsigned char *src, int file_version) temp = 0; for (y = 0; y < lev.height; y++) for (x = 0; x < lev.width; x++) - native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]]; + native_em_level.cave[x + 1][y + 1] = + get_em_element(src[temp++], file_version); /* at last, set the two players at their positions in the playfield */ - if (ply1.alive_initial) - native_em_level.cave[ply1.x_initial][ply1.y_initial] = Zplayer; - if (ply2.alive_initial) - native_em_level.cave[ply2.x_initial][ply2.y_initial] = Zplayer; + /* (native EM[C] levels always have exactly two players in a level) */ + for (i = 0; i < 2; i++) + native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer; native_em_level.file_version = file_version; } void prepare_em_level(void) { - unsigned int x, y; + int i, x, y; + int players_left; + boolean team_mode; /* reset all runtime variables to their initial values */ @@ -902,11 +1017,7 @@ void prepare_em_level(void) for (x = 0; x < WIDTH; x++) Draw[y][x] = Cave[y][x]; -#if 1 lev.time_initial = lev.time_seconds; -#else - lev.time_initial = (lev.time_seconds * 50 + 7) / 8; -#endif lev.time = lev.time_initial; lev.required = lev.required_initial; @@ -929,39 +1040,91 @@ void prepare_em_level(void) lev.wheel_x = lev.wheel_x_initial; lev.wheel_y = lev.wheel_y_initial; - lev.wind_cnt = lev.wind_cnt_initial; lev.wind_direction = lev.wind_direction_initial; + lev.wind_cnt = lev.wind_cnt_initial; lev.wonderwall_state = lev.wonderwall_state_initial; lev.wonderwall_time = lev.wonderwall_time_initial; + lev.killed_out_of_time = FALSE; + + /* determine number of players in this level */ + lev.home_initial = 0; + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].exists = 0; + ply[i].alive_initial = FALSE; + + if (ply[i].x_initial > 0 && ply[i].y_initial > 0) + { + ply[i].exists = 1; + + lev.home_initial++; + } + } + + team_mode = getTeamMode_EM(); + + if (!team_mode) + lev.home_initial = 1; + lev.home = lev.home_initial; + players_left = lev.home_initial; - lev.killed_out_of_time = FALSE; + for (i = 0; i < MAX_PLAYERS; i++) + { + if (ply[i].exists) + { + if (players_left) + { + ply[i].alive_initial = TRUE; + players_left--; + } + else + { + int x = ply[i].x_initial; + int y = ply[i].y_initial; + + native_em_level.cave[x][y] = Xblank; + + Cave[y][x] = Next[y][x] = Draw[y][x] = Xblank; + } + } + } + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].num = i; + ply[i].alive = ply[i].alive_initial; + ply[i].dynamite = 0; + ply[i].dynamite_cnt = 0; + ply[i].keys = 0; + ply[i].anim = 0; + ply[i].oldx = ply[i].x = ply[i].x_initial; + ply[i].oldy = ply[i].y = ply[i].y_initial; + ply[i].last_move_dir = MV_NONE; + ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0; + ply[i].joy_snap = ply[i].joy_drop = 0; + ply[i].joy_stick = ply[i].joy_spin = 0; + } + + // the following engine variables are initialized to version-specific values + // in function InitGameEngine() (src/game.c): + // + // - game_em.use_single_button (default: TRUE) + // - game_em.use_snap_key_bug (default: FALSE) + + game_em.level_solved = FALSE; + game_em.game_over = FALSE; + + game_em.any_player_moving = FALSE; + game_em.any_player_snapping = FALSE; + + game_em.last_moving_player = 0; /* default: first player */ + + for (i = 0; i < MAX_PLAYERS; i++) + game_em.last_player_direction[i] = MV_NONE; - ply1.num = 0; - ply1.alive = ply1.alive_initial; - ply1.dynamite = 0; - ply1.dynamite_cnt = 0; - ply1.keys = 0; - ply1.anim = 0; - ply1.oldx = ply1.x = ply1.x_initial; - ply1.oldy = ply1.y = ply1.y_initial; - ply1.last_move_dir = MV_NONE; - ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0; - ply1.joy_snap = ply1.joy_drop = 0; - ply1.joy_stick = ply1.joy_spin = 0; - - ply2.num = 1; - ply2.alive = ply2.alive_initial; - ply2.dynamite = 0; - ply2.dynamite_cnt = 0; - ply2.keys = 0; - ply2.anim = 0; - ply2.oldx = ply2.x = ply2.x_initial; - ply2.oldy = ply2.y = ply2.y_initial; - ply2.last_move_dir = MV_NONE; - ply2.joy_n = ply2.joy_e = ply2.joy_s = ply2.joy_w = 0; - ply2.joy_snap = ply1.joy_drop = 0; - ply2.joy_stick = ply2.joy_spin = 0; + lev.exit_x = lev.exit_y = -1; /* kludge for playing player exit sound */ }