X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fconvert.c;h=d61e33eec5db472f1f55df60d9bad4b77221fe8b;hp=2935a10123be7a50c10443820dd03d93960f52ea;hb=99261bc36a147246e39cdc6d5ce9b098257c4d1b;hpb=d9b86b7b2ebe0b2be3926656c3bbdcd060ee5811 diff --git a/src/game_em/convert.c b/src/game_em/convert.c index 2935a101..d61e33ee 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -8,11 +8,11 @@ * inconsequential, but no doubt it will break some caves. */ -#include "global.h" -#include "tile.h" -#include "level.h" +#include "main_em.h" +#define ALLOW_ROLLING_SPRING + static unsigned char remap_v6[256] = { /* filter crap for v6 */ @@ -22,7 +22,11 @@ static unsigned char remap_v6[256] = 0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128, 128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63, +#ifdef ALLOW_ROLLING_SPRING + 64,65,66,67, 68,69,69,71, 72,73,74,75, 118,75,75,75, +#else 64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75, +#endif 75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118, 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, @@ -97,20 +101,31 @@ static unsigned char remap_v4eater[28] = 146,147,175,65,66,64,2,18 }; -int cleanup_em_level(unsigned char *src, int length) +static boolean filename_has_v1_format(char *filename) +{ + char *basename = getBaseNamePtr(filename); + + return (strlen(basename) == 3 && + basename[0] == 'a' && + basename[1] >= 'a' && basename[1] <= 'k' && + basename[2] >= '0' && basename[2] <= '9'); +} + +int cleanup_em_level(unsigned char *src, int length, char *filename) { - int file_version = 0; + int file_version = FILE_VERSION_EM_UNKNOWN; int i; if (length >= 2172 && - src[2106] == 255 && - src[2107] == 54 && - src[2108] == 48 && - src[2109] == 48) + src[2106] == 255 && /* version id: */ + src[2107] == 54 && /* '6' */ + src[2108] == 48 && /* '0' */ + src[2109] == 48) /* '0' */ { /* ---------- this cave has V6 file format ---------- */ file_version = FILE_VERSION_EM_V6; + /* remap elements to internal EMC level format */ for (i = 0; i < 2048; i++) src[i] = remap_v6[src[i]]; for (i = 2048; i < 2084; i++) @@ -119,14 +134,15 @@ int cleanup_em_level(unsigned char *src, int length) src[i] = remap_v6[src[i]]; } else if (length >= 2110 && - src[2106] == 255 && - src[2107] == 53 && - src[2108] == 48 && - src[2109] == 48) + src[2106] == 255 && /* version id: */ + src[2107] == 53 && /* '5' */ + src[2108] == 48 && /* '0' */ + src[2109] == 48) /* '0' */ { /* ---------- this cave has V5 file format ---------- */ file_version = FILE_VERSION_EM_V5; + /* remap elements to internal EMC level format */ for (i = 0; i < 2048; i++) src[i] = remap_v5[src[i]]; for (i = 2048; i < 2084; i++) @@ -134,83 +150,105 @@ int cleanup_em_level(unsigned char *src, int length) for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; } -#if 0 - else if (length >= 2106) /* !!! TEST ONLY: SHOW BROKEN LEVELS !!! */ -#else else if (length >= 2106 && - src[1983] == 116) -#endif + (src[1983] == 27 || /* encrypted (only EM I/II/III) */ + src[1983] == 116 || /* unencrypted (usual case) */ + src[1983] == 131)) /* unencrypted (rare case) */ { - /* ---------- this cave has V4 file format ---------- */ - file_version = FILE_VERSION_EM_V4; + /* ---------- this cave has V1, V2 or V3 file format ---------- */ - for (i = 0; i < 2048; i++) - src[i] = remap_v4[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; - } - else if (length >= 2106 && - src[0] == 241 && - src[1983] == 27) - { - unsigned char j = 94; + boolean fix_copyright = FALSE; - /* ---------- this cave has V3 file format ---------- */ - file_version = FILE_VERSION_EM_V3; + /* + byte at position 1983 (0x07bf) is used as "magic byte": + - 27 (0x1b) => encrypted level (V3 only / Kingsoft original games) + - 116 (0x74) => unencrypted level (byte is corrected to 131 (0x83)) + - 131 (0x83) => unencrypted level (happens only in very rare cases) + */ - for (i = 0; i < 2106; i++) - src[i] = (src[i] ^ (j += 7)) - 0x11; - src[1] = 131; - for (i = 0; i < 2048; i++) - src[i] = remap_v4[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for (i = 2112; i < 2148; i++) - src[i] = src[i - 64]; - } -#if 1 - else if (length >= 2106 && - src[0] == 245 && - src[1983] == 27) - { - unsigned char j = 94; + if (src[1983] == 27) /* (0x1b) -- after decryption: 116 (0x74) */ + { + /* this is original (encrypted) Emerald Mine I, II or III level file */ + + int first_byte = src[0]; + unsigned char code0 = 0x65; + unsigned char code1 = 0x11; + + /* decode encrypted level data */ + for (i = 0; i < 2106; i++) + { + src[i] ^= code0; + src[i] -= code1; + + code0 = (code0 + 7) & 0xff; + } - /* ---------- this cave has V3 file format ---------- */ - file_version = FILE_VERSION_EM_V3; + src[1] = 131; /* needed for all Emerald Mine levels */ + + /* first byte is either 0xf1 (EM I and III) or 0xf5 (EM II) */ + if (first_byte == 0xf5) + { + src[0] = 131; /* only needed for Emerald Mine II levels */ + + fix_copyright = TRUE; + } + + /* ---------- this cave has V3 file format ---------- */ + file_version = FILE_VERSION_EM_V3; + } + else if (filename_has_v1_format(filename)) + { + /* ---------- this cave has V1 file format ---------- */ + file_version = FILE_VERSION_EM_V1; + } + else + { + /* ---------- this cave has V2 file format ---------- */ + file_version = FILE_VERSION_EM_V2; + } - for (i = 0; i < 2106; i++) - src[i] = (src[i] ^ (j += 7)) - 0x11; - src[1] = 131; + /* remap elements to internal EMC level format */ for (i = 0; i < 2048; i++) src[i] = remap_v4[src[i]]; for (i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; + + if (fix_copyright) /* fix "(c)" sign in Emerald Mine II levels */ + { + for (i = 0; i < 2048; i++) + if (src[i] == 241) + src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */ + } } -#endif else { /* ---------- this cave has unknown file format ---------- */ -#if 1 - printf("::: %d, %d\n", src[0], src[1983]); -#endif + /* if file has length of old-style level file, print (wrong) magic byte */ + if (length < 2110) + Error(ERR_WARN, "unknown magic byte 0x%02x at position 0x%04x", + src[1983], 1983); - return 0; + return FILE_VERSION_EM_UNKNOWN; } if (file_version < FILE_VERSION_EM_V6) { /* id */ - src[2106] = 255; - src[2107] = 54; - src[2108] = 48; - src[2109] = 48; + src[2106] = 255; /* version id: */ + src[2107] = 54; /* '6' */ + src[2108] = 48; /* '0' */ + src[2109] = 48; /* '0' */ /* time */ i = src[2094] * 10; + /* stored level time of levels for the V2 player was changed to 50% of the + time for the V1 player (original V3 levels already considered this) */ + if (file_version != FILE_VERSION_EM_V1 && + file_version != FILE_VERSION_EM_V3) + i /= 2; src[2110] = i >> 8; src[2111] = i; @@ -232,11 +270,34 @@ int cleanup_em_level(unsigned char *src, int length) src[i] = 147; #if 0 + /* fix acid */ for (i = 64; i < 2048; i++) if (src[i] == 63) /* replace element above 'Xacid_s' ... */ src[i - 64] = 101; /* ... with 'Xacid_1' */ +#else + +#if 1 + /* fix acid */ + for (i = 64; i < 2048; i++) + if (src[i] == 63) /* replace element above 'Xacid_s' ... */ + src[i - 64] = 101; /* ... with 'Xacid_1' */ + + /* fix acid with no base beneath it (see below for details (*)) */ + for (i = 64; i < 2048 - 1; i++) + { + if (file_version <= FILE_VERSION_EM_V2 && + src[i - 64] == 101 && src[i] != 63) /* acid without base */ + { + if (src[i - 1] == 101 || /* remove acid over acid row */ + src[i + 1] == 101) + src[i - 64] = 6; /* replace element above with 'Xblank' */ + else + src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */ + } + } + #else /* fix acid */ @@ -244,13 +305,25 @@ int cleanup_em_level(unsigned char *src, int length) { if (src[i] == 63) /* 'Xacid_s' (acid pool, bottom middle) */ { - if (file_version == FILE_VERSION_EM_V4 && + if (file_version <= FILE_VERSION_EM_V2 && i < 2048 - 64 && src[i + 64] == 63) - src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */ + { + int obj_left = remap_emerald[src[i - 1]]; + int obj_right = remap_emerald[src[i + 1]]; + + if (obj_left == Xblank || obj_right == Xblank || + obj_left == Xplant || obj_right == Xplant) + src[i - 64] = 6; /* replace element above with 'Xblank' */ + else + src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */ + } else + { src[i - 64] = 101; /* replace element above with 'Xacid_1' */ + } } } +#endif #endif /* fix acid in eater 1 */ @@ -381,9 +454,9 @@ int cleanup_em_level(unsigned char *src, int length) /* size of v6 cave */ length = 2172; -#if 1 +#if 0 if (options.debug) - printf("::: EM level file version: %d\n", file_version); + Error(ERR_DEBUG, "EM level file version: %d", file_version); #endif return file_version; @@ -408,6 +481,9 @@ int cleanup_em_level(unsigned char *src, int length) * in eater. * - acid is always deadly even with no base beneath it (this breaks cave 0 in * downunder mine 16) + * (*) fixed (see above): + * - downunder mine 16, level 0, works again + * - downunder mine 11, level 71, corrected (only cosmetically) * * so far all below have not broken any caves: * @@ -436,6 +512,11 @@ int cleanup_em_level(unsigned char *src, int length) * - rolling spring is now turned into regular spring. it appears the emc * editor only uses the force code for initially moving spring. i will * follow this in my editor. + * + * 2006-04-02 + * - introduced ALLOW_ROLLING_SPRING; if defined, do NOT turn rolling spring + * into regular spring, because this breaks at least E.M.C. Mine 3, level 79 + * (see comment directly above) */ static unsigned short remap_emerald[256] = @@ -460,10 +541,17 @@ static unsigned short remap_emerald[256] = Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1, Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s, +#ifdef ALLOW_ROLLING_SPRING + Xexit_1, Xexit_2, Xexit_3, Xballoon, + Xplant, Xspring, Xspring_fall, Xspring_w, + Xspring_e, Xball_1, Xball_2, Xandroid, + Xblank, Xandroid, Xandroid, Xandroid, +#else Xexit_1, Xexit_2, Xexit_3, Xballoon, Xplant, Xspring, Xspring, Xspring, Xspring, Xball_1, Xball_2, Xandroid, Xblank, Xandroid, Xandroid, Xandroid, +#endif Xandroid, Xandroid, Xandroid, Xandroid, Xandroid, Xblank, Xblank, Xblank, @@ -538,10 +626,24 @@ static unsigned short remap_emerald[256] = Xblank, Xblank, Xblank, Xblank, #else /* special elements added to solve compatibility problems */ - Xblank, Xblank, Xblank, Xfake_acid_1 + Xblank, Xblank, Xalpha_copyr, Xfake_acid_1 #endif }; +static int get_em_element(unsigned short em_element_raw, int file_version) +{ + int em_element = remap_emerald[em_element_raw]; + + if (file_version < FILE_VERSION_EM_V5) + { + /* versions below V5 had no grass, but only sand/dirt */ + if (em_element == Xgrass) + em_element = Xdirt; + } + + return em_element; +} + void convert_em_level(unsigned char *src, int file_version) { static int eater_offset[8] = @@ -611,9 +713,10 @@ void convert_em_level(unsigned char *src, int file_version) for (i = 0; i < 8; i++) for (x = 0; x < 9; x++) - lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]]; + lev.eater_array[i][x] = + get_em_element(src[eater_offset[i] + x], file_version); - temp = remap_emerald[src[0x86F]]; + temp = get_em_element(src[0x86F], file_version); for (y = 0; y < 8; y++) { if (src[0x872] & 1) @@ -883,18 +986,13 @@ void convert_em_level(unsigned char *src, int file_version) temp = 0; for (y = 0; y < lev.height; y++) for (x = 0; x < lev.width; x++) - native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]]; + native_em_level.cave[x + 1][y + 1] = + get_em_element(src[temp++], file_version); /* at last, set the two players at their positions in the playfield */ /* (native EM[C] levels always have exactly two players in a level) */ -#if 1 for (i = 0; i < 2; i++) native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer; -#else - for (i = 0; i < 2; i++) - if (ply[i].alive_initial) - native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer; -#endif native_em_level.file_version = file_version; } @@ -903,7 +1001,7 @@ void prepare_em_level(void) { int i, x, y; int players_left; - int num_tape_players; + boolean team_mode; /* reset all runtime variables to their initial values */ @@ -919,11 +1017,7 @@ void prepare_em_level(void) for (x = 0; x < WIDTH; x++) Draw[y][x] = Cave[y][x]; -#if 1 lev.time_initial = lev.time_seconds; -#else - lev.time_initial = (lev.time_seconds * 50 + 7) / 8; -#endif lev.time = lev.time_initial; lev.required = lev.required_initial; @@ -970,12 +1064,10 @@ void prepare_em_level(void) } } - num_tape_players = getActivePlayers_EM(); + team_mode = getTeamMode_EM(); - if (num_tape_players != -1) - lev.home_initial = MIN(lev.home_initial, num_tape_players); - else if (!setup.team_mode) - lev.home_initial = MIN(lev.home_initial, 1); + if (!team_mode) + lev.home_initial = 1; lev.home = lev.home_initial; players_left = lev.home_initial; @@ -1015,10 +1107,24 @@ void prepare_em_level(void) ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0; ply[i].joy_snap = ply[i].joy_drop = 0; ply[i].joy_stick = ply[i].joy_spin = 0; - -#if 0 - printf("player %d: x/y == %d/%d, alive == %d\n", - i, ply[i].x_initial, ply[i].y_initial, ply[i].alive); -#endif } + + // the following engine variables are initialized to version-specific values + // in function InitGameEngine() (src/game.c): + // + // - game_em.use_single_button (default: TRUE) + // - game_em.use_snap_key_bug (default: FALSE) + + game_em.level_solved = FALSE; + game_em.game_over = FALSE; + + game_em.any_player_moving = FALSE; + game_em.any_player_snapping = FALSE; + + game_em.last_moving_player = 0; /* default: first player */ + + for (i = 0; i < MAX_PLAYERS; i++) + game_em.last_player_direction[i] = MV_NONE; + + lev.exit_x = lev.exit_y = -1; /* kludge for playing player exit sound */ }