X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Fconvert.c;h=bae0130c3920adcd4ed56a4e3e0ea4a0474855d5;hp=d25c4593eb4c1d1817f37382f5ac9c3b44d0f739;hb=04c0f30221267649e3c1098270eda66272fce40e;hpb=aabdde1f5e4f678c5896c48454acdbe3f6c0535c diff --git a/src/game_em/convert.c b/src/game_em/convert.c index d25c4593..bae0130c 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -1,938 +1,265 @@ -/* 2000-08-20T09:41:18Z +/* 2007-04-04 08:33:37 * - * identify all emerald mine caves and turn them into v6 format. - * fixes illegal tiles, acid, wheel, limits times, cleans flags. - * - * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off) - * and clean up v6 caves (acid, number limits) which should(!) be - * inconsequential, but no doubt it will break some caves. + * convert intermediate cave format to internal cave structure for + * use in logic(). initializes entire internal structure. */ #include "main_em.h" -static unsigned char remap_v6[256] = -{ - /* filter crap for v6 */ - - 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15, - 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28, - 0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128, - 128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63, - - 64,65,66,67, 68,69,69,71, 72,73,74,75, 118,75,75,75, - 75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118, - 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, - - 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143, - 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159, - 160,161,162,163, 164,165,165,118, 168,169,170,171, 172,173,174,175, - 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,191, - - 192,193,194,195, 196,197,198,199, 200,201,202,203, 204,205,206,207, - 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223, - 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239, - 240,241,242,243, 244,245,153,153, 153,153,153,153, 153,153,153,153 -}; - -static unsigned char remap_v5[256] = -{ - /* filter crap for v5 */ - - 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15, - 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28, - 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128, - 128,148,148,148, 45,45,45,148, 0,57,58,59, 60,61,62,63, - - 64,65,66,67, 68,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,153, 153,68,68,68,68, 68,68,68,68,118, 118,118, - 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, - - 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143, - 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159, - 160,153,153,153, 153,153,153,118, 168,169,170,171, 172,173,174,175, - 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,153, - - 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207, - 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223, - 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239, - 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153 -}; - -static unsigned char remap_v4[256] = +static const short map[CAVE_TILE_MAX] = { - /* filter crap for v4 */ - - 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15, - 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28, - 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128, - 128,148,148,148, 45,45,45,148, 0,153,153,59, 60,61,62,63, - - 64,65,66,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, - 153,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, - - 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143, - 144,145,146,147, 148,149,150,151, 152,68,154,155, 156,157,158,160, - 160,160,160,160, 160,160,160,160, 160,160,160,160, 160,160,160,175, - 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,68,153, - - 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207, - 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223, - 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239, - 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153 + [Cblank] = Xblank, + [Cgrass] = Xgrass, + [Cdirt] = Xdirt, + [Cplant] = Xplant, + [Cwall_1] = Xwall_1, + [Cwall_2] = Xwall_2, + [Cwall_3] = Xwall_3, + [Cwall_4] = Xwall_4, + [Croundwall_1] = Xroundwall_1, + [Croundwall_2] = Xroundwall_2, + [Croundwall_3] = Xroundwall_3, + [Croundwall_4] = Xroundwall_4, + [Csteel_1] = Xsteel_1, + [Csteel_2] = Xsteel_2, + [Csteel_3] = Xsteel_3, + [Csteel_4] = Xsteel_4, + [Candroid] = Xandroid, + [Ceater_n] = Xeater_n, + [Ceater_e] = Xeater_e, + [Ceater_s] = Xeater_s, + [Ceater_w] = Xeater_w, + [Calien] = Xalien, + [Cbug_1_n] = Xbug_1_n, + [Cbug_1_e] = Xbug_1_e, + [Cbug_1_s] = Xbug_1_s, + [Cbug_1_w] = Xbug_1_w, + [Cbug_2_n] = Xbug_2_n, + [Cbug_2_e] = Xbug_2_e, + [Cbug_2_s] = Xbug_2_s, + [Cbug_2_w] = Xbug_2_w, + [Ctank_1_n] = Xtank_1_n, + [Ctank_1_e] = Xtank_1_e, + [Ctank_1_s] = Xtank_1_s, + [Ctank_1_w] = Xtank_1_w, + [Ctank_2_n] = Xtank_2_n, + [Ctank_2_e] = Xtank_2_e, + [Ctank_2_s] = Xtank_2_s, + [Ctank_2_w] = Xtank_2_w, + [Cemerald] = Xemerald, + [Cdiamond] = Xdiamond, + [Cstone] = Xstone, + [Cbomb] = Xbomb, + [Cnut] = Xnut, + [Cspring] = Xspring, + [Cpush_emerald_e] = Xpush_emerald_e, + [Cpush_emerald_w] = Xpush_emerald_w, + [Cpush_diamond_e] = Xpush_diamond_e, + [Cpush_diamond_w] = Xpush_diamond_w, + [Cpush_stone_e] = Xpush_stone_e, + [Cpush_stone_w] = Xpush_stone_w, + [Cpush_bomb_e] = Xpush_bomb_e, + [Cpush_bomb_w] = Xpush_bomb_w, + [Cpush_nut_e] = Xpush_nut_e, + [Cpush_nut_w] = Xpush_nut_w, + [Cpush_spring_e] = Xpush_spring_e, + [Cpush_spring_w] = Xpush_spring_w, + [Cdynamite] = Xdynamite, + [Cdynamite_1] = Xdynamite_1, + [Cdynamite_2] = Xdynamite_2, + [Cdynamite_3] = Xdynamite_3, + [Cdynamite_4] = Xdynamite_4, + [Ckey_1] = Xkey_1, + [Ckey_2] = Xkey_2, + [Ckey_3] = Xkey_3, + [Ckey_4] = Xkey_4, + [Ckey_5] = Xkey_5, + [Ckey_6] = Xkey_6, + [Ckey_7] = Xkey_7, + [Ckey_8] = Xkey_8, + [Cdoor_1] = Xdoor_1, + [Cdoor_2] = Xdoor_2, + [Cdoor_3] = Xdoor_3, + [Cdoor_4] = Xdoor_4, + [Cdoor_5] = Xdoor_5, + [Cdoor_6] = Xdoor_6, + [Cdoor_7] = Xdoor_7, + [Cdoor_8] = Xdoor_8, + [Cfake_door_1] = Xfake_door_1, + [Cfake_door_2] = Xfake_door_2, + [Cfake_door_3] = Xfake_door_3, + [Cfake_door_4] = Xfake_door_4, + [Cfake_door_5] = Xfake_door_5, + [Cfake_door_6] = Xfake_door_6, + [Cfake_door_7] = Xfake_door_7, + [Cfake_door_8] = Xfake_door_8, + [Cballoon] = Xballoon, + [Cball_1] = Xball_1, + [Cball_2] = Xball_2, + [Camoeba_1] = Xamoeba_1, + [Camoeba_2] = Xamoeba_2, + [Camoeba_3] = Xamoeba_3, + [Camoeba_4] = Xamoeba_4, + [Camoeba_5] = Xamoeba_5, + [Camoeba_6] = Xamoeba_6, + [Camoeba_7] = Xamoeba_7, + [Camoeba_8] = Xamoeba_8, + [Cdrip] = Xdrip, + [Cwonderwall] = Xwonderwall, + [Cwheel] = Xwheel, + [Cswitch] = Xswitch, + [Cbumper] = Xbumper, + [Cacid_nw] = Xacid_nw, + [Cacid_ne] = Xacid_ne, + [Cacid_sw] = Xacid_sw, + [Cacid_s] = Xacid_s, + [Cacid_se] = Xacid_se, + [Cacid_1] = Xacid_1, + [Cacid_2] = Xacid_2, + [Cacid_3] = Xacid_3, + [Cacid_4] = Xacid_4, + [Cacid_5] = Xacid_5, + [Cacid_6] = Xacid_6, + [Cacid_7] = Xacid_7, + [Cacid_8] = Xacid_8, + [Cfake_acid_1] = Xfake_acid_1, + [Cfake_acid_2] = Xfake_acid_2, + [Cfake_acid_3] = Xfake_acid_3, + [Cfake_acid_4] = Xfake_acid_4, + [Cfake_acid_5] = Xfake_acid_5, + [Cfake_acid_6] = Xfake_acid_6, + [Cfake_acid_7] = Xfake_acid_7, + [Cfake_acid_8] = Xfake_acid_8, + [Cfake_blank] = Xfake_blank, + [Cfake_grass] = Xfake_grass, + [Cfake_amoeba] = Xfake_amoeba, + [Clenses] = Xlenses, + [Cmagnify] = Xmagnify, + [Csand] = Xsand, + [Csand_stone] = Xsand_stone, + [Cslide_ns] = Xslide_ns, + [Cslide_ew] = Xslide_ew, + [Cwind_n] = Xwind_n, + [Cwind_e] = Xwind_e, + [Cwind_s] = Xwind_s, + [Cwind_w] = Xwind_w, + [Cwind_any] = Xwind_any, + [Cwind_stop] = Xwind_stop, + [Cexit] = Xexit, + [Cexit_1] = Xexit_1, + [Cexit_2] = Xexit_2, + [Cexit_3] = Xexit_3, + [Cpause] = Xpause, + [Cdecor_1] = Xdecor_1, + [Cdecor_2] = Xdecor_2, + [Cdecor_3] = Xdecor_3, + [Cdecor_4] = Xdecor_4, + [Cdecor_5] = Xdecor_5, + [Cdecor_6] = Xdecor_6, + [Cdecor_7] = Xdecor_7, + [Cdecor_8] = Xdecor_8, + [Cdecor_9] = Xdecor_9, + [Cdecor_10] = Xdecor_10, + [Cdecor_11] = Xdecor_11, + [Cdecor_12] = Xdecor_12, + [Calpha_0] = Xalpha_0, + [Calpha_1] = Xalpha_1, + [Calpha_2] = Xalpha_2, + [Calpha_3] = Xalpha_3, + [Calpha_4] = Xalpha_4, + [Calpha_5] = Xalpha_5, + [Calpha_6] = Xalpha_6, + [Calpha_7] = Xalpha_7, + [Calpha_8] = Xalpha_8, + [Calpha_9] = Xalpha_9, + [Calpha_excla] = Xalpha_excla, + [Calpha_apost] = Xalpha_apost, + [Calpha_comma] = Xalpha_comma, + [Calpha_minus] = Xalpha_minus, + [Calpha_perio] = Xalpha_perio, + [Calpha_colon] = Xalpha_colon, + [Calpha_quest] = Xalpha_quest, + [Calpha_a] = Xalpha_a, + [Calpha_b] = Xalpha_b, + [Calpha_c] = Xalpha_c, + [Calpha_d] = Xalpha_d, + [Calpha_e] = Xalpha_e, + [Calpha_f] = Xalpha_f, + [Calpha_g] = Xalpha_g, + [Calpha_h] = Xalpha_h, + [Calpha_i] = Xalpha_i, + [Calpha_j] = Xalpha_j, + [Calpha_k] = Xalpha_k, + [Calpha_l] = Xalpha_l, + [Calpha_m] = Xalpha_m, + [Calpha_n] = Xalpha_n, + [Calpha_o] = Xalpha_o, + [Calpha_p] = Xalpha_p, + [Calpha_q] = Xalpha_q, + [Calpha_r] = Xalpha_r, + [Calpha_s] = Xalpha_s, + [Calpha_t] = Xalpha_t, + [Calpha_u] = Xalpha_u, + [Calpha_v] = Xalpha_v, + [Calpha_w] = Xalpha_w, + [Calpha_x] = Xalpha_x, + [Calpha_y] = Xalpha_y, + [Calpha_z] = Xalpha_z, + [Calpha_arrow_e] = Xalpha_arrow_e, + [Calpha_arrow_w] = Xalpha_arrow_w, + [Calpha_copyr] = Xalpha_copyr }; -static unsigned char remap_v4eater[28] = +int map_em_element_C_to_X(int element_em_cave) { - /* filter crap for v4 */ - - 128,18,2,0,4,8,16,20,28,37, - 41,45,130,129,131,132,133,134,135,136, - 146,147,175,65,66,64,2,18 -}; - -static boolean filename_has_v1_format(char *filename) -{ - char *basename = getBaseNamePtr(filename); - - return (strlen(basename) == 3 && - basename[0] == 'a' && - basename[1] >= 'a' && basename[1] <= 'k' && - basename[2] >= '0' && basename[2] <= '9'); -} - -int cleanup_em_level(unsigned char *src, int length, char *filename) -{ - int file_version = FILE_VERSION_EM_UNKNOWN; - int i; - - if (length >= 2172 && - src[2106] == 255 && /* version id: */ - src[2107] == 54 && /* '6' */ - src[2108] == 48 && /* '0' */ - src[2109] == 48) /* '0' */ - { - /* ---------- this cave has V6 file format ---------- */ - file_version = FILE_VERSION_EM_V6; - - /* remap elements to internal EMC level format */ - for (i = 0; i < 2048; i++) - src[i] = remap_v6[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v6[src[i]]; - for (i = 2112; i < 2148; i++) - src[i] = remap_v6[src[i]]; - } - else if (length >= 2110 && - src[2106] == 255 && /* version id: */ - src[2107] == 53 && /* '5' */ - src[2108] == 48 && /* '0' */ - src[2109] == 48) /* '0' */ - { - /* ---------- this cave has V5 file format ---------- */ - file_version = FILE_VERSION_EM_V5; - - /* remap elements to internal EMC level format */ - for (i = 0; i < 2048; i++) - src[i] = remap_v5[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v5[src[i]]; - for (i = 2112; i < 2148; i++) - src[i] = src[i - 64]; - } - else if (length >= 2106 && - (src[1983] == 27 || /* encrypted (only EM I/II/III) */ - src[1983] == 116 || /* unencrypted (usual case) */ - src[1983] == 131)) /* unencrypted (rare case) */ - { - /* ---------- this cave has V1, V2 or V3 file format ---------- */ - - boolean fix_copyright = FALSE; - - /* - byte at position 1983 (0x07bf) is used as "magic byte": - - 27 (0x1b) => encrypted level (V3 only / Kingsoft original games) - - 116 (0x74) => unencrypted level (byte is corrected to 131 (0x83)) - - 131 (0x83) => unencrypted level (happens only in very rare cases) - */ - - if (src[1983] == 27) /* (0x1b) -- after decryption: 116 (0x74) */ - { - /* this is original (encrypted) Emerald Mine I, II or III level file */ - - int first_byte = src[0]; - unsigned char code0 = 0x65; - unsigned char code1 = 0x11; - - /* decode encrypted level data */ - for (i = 0; i < 2106; i++) - { - src[i] ^= code0; - src[i] -= code1; - - code0 = (code0 + 7) & 0xff; - } - - src[1] = 131; /* needed for all Emerald Mine levels */ - - /* first byte is either 0xf1 (EM I and III) or 0xf5 (EM II) */ - if (first_byte == 0xf5) - { - src[0] = 131; /* only needed for Emerald Mine II levels */ - - fix_copyright = TRUE; - } - - /* ---------- this cave has V3 file format ---------- */ - file_version = FILE_VERSION_EM_V3; - } - else if (filename_has_v1_format(filename)) - { - /* ---------- this cave has V1 file format ---------- */ - file_version = FILE_VERSION_EM_V1; - } - else - { - /* ---------- this cave has V2 file format ---------- */ - file_version = FILE_VERSION_EM_V2; - } - - /* remap elements to internal EMC level format */ - for (i = 0; i < 2048; i++) - src[i] = remap_v4[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for (i = 2112; i < 2148; i++) - src[i] = src[i - 64]; - - if (fix_copyright) /* fix "(c)" sign in Emerald Mine II levels */ - { - for (i = 0; i < 2048; i++) - if (src[i] == 241) - src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */ - } - } - else - { - /* ---------- this cave has unknown file format ---------- */ - - /* if file has length of old-style level file, print (wrong) magic byte */ - if (length < 2110) - Error(ERR_WARN, "unknown magic byte 0x%02x at position 0x%04x", - src[1983], 1983); - - return FILE_VERSION_EM_UNKNOWN; - } - - if (file_version < FILE_VERSION_EM_V6) + if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX) { - /* id */ - src[2106] = 255; /* version id: */ - src[2107] = 54; /* '6' */ - src[2108] = 48; /* '0' */ - src[2109] = 48; /* '0' */ - - /* time */ - i = src[2094] * 10; - /* stored level time of levels for the V2 player was changed to 50% of the - time for the V1 player (original V3 levels already considered this) */ - if (file_version != FILE_VERSION_EM_V1 && - file_version != FILE_VERSION_EM_V3) - i /= 2; - src[2110] = i >> 8; - src[2111] = i; - - for (i = 2148; i < 2172; i++) - src[i] = 0; - - /* ball data */ - src[2159] = 128; - } - - /* ---------- at this stage, the cave data always has V6 format ---------- */ - - /* fix wheel */ - for (i = 0; i < 2048; i++) - if (src[i] == 40) - break; - for (i++; i < 2048; i++) - if (src[i] == 40) - src[i] = 147; - -#if 0 - - /* fix acid */ - for (i = 64; i < 2048; i++) - if (src[i] == 63) /* replace element above 'Xacid_s' ... */ - src[i - 64] = 101; /* ... with 'Xacid_1' */ - -#else - -#if 1 - /* fix acid */ - for (i = 64; i < 2048; i++) - if (src[i] == 63) /* replace element above 'Xacid_s' ... */ - src[i - 64] = 101; /* ... with 'Xacid_1' */ - - /* fix acid with no base beneath it (see below for details (*)) */ - for (i = 64; i < 2048 - 1; i++) - { - if (file_version <= FILE_VERSION_EM_V2 && - src[i - 64] == 101 && src[i] != 63) /* acid without base */ - { - if (src[i - 1] == 101 || /* remove acid over acid row */ - src[i + 1] == 101) - src[i - 64] = 6; /* replace element above with 'Xblank' */ - else - src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */ - } - } - -#else - - /* fix acid */ - for (i = 64; i < 2048; i++) - { - if (src[i] == 63) /* 'Xacid_s' (acid pool, bottom middle) */ - { - if (file_version <= FILE_VERSION_EM_V2 && - i < 2048 - 64 && src[i + 64] == 63) - { - int obj_left = remap_emerald[src[i - 1]]; - int obj_right = remap_emerald[src[i + 1]]; - - if (obj_left == Xblank || obj_right == Xblank || - obj_left == Xplant || obj_right == Xplant) - src[i - 64] = 6; /* replace element above with 'Xblank' */ - else - src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */ - } - else - { - src[i - 64] = 101; /* replace element above with 'Xacid_1' */ - } - } - } -#endif -#endif - - /* fix acid in eater 1 */ - for (i = 2051; i < 2057; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 2 */ - for (i = 2060; i < 2066; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 3 */ - for (i = 2069; i < 2075; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 4 */ - for (i = 2078; i < 2084; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 5 */ - for (i = 2115; i < 2121; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 6 */ - for (i = 2124; i < 2130; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 7 */ - for (i = 2133; i < 2139; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 8 */ - for (i = 2142; i < 2148; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* old style time */ - src[2094] = 0; - - /* player 1 pos */ - src[2096] &= 7; - src[src[2096] << 8 | src[2097]] = 128; - - /* player 2 pos */ - src[2098] &= 7; - src[src[2098] << 8 | src[2099]] = 128; - - /* amoeba speed */ - if ((src[2100] << 8 | src[2101]) > 9999) - { - src[2100] = 39; - src[2101] = 15; - } - - /* time wonderwall */ - if ((src[2102] << 8 | src[2103]) > 9999) - { - src[2102] = 39; - src[2103] = 15; - } + Error(ERR_WARN, "invalid EM cave element %d", element_em_cave); - /* time */ - if ((src[2110] << 8 | src[2111]) > 9999) - { - src[2110] = 39; - src[2111] = 15; - } - - /* wind direction */ - i = src[2149]; - i &= 15; - i &= -i; - src[2149] = i; - - /* time lenses */ - if ((src[2154] << 8 | src[2155]) > 9999) - { - src[2154] = 39; - src[2155] = 15; + return Xblank; } - /* time magnify */ - if ((src[2156] << 8 | src[2157]) > 9999) - { - src[2156] = 39; - src[2157] = 15; - } - - /* ball object */ - src[2158] = 0; - src[2159] = remap_v6[src[2159]]; - - /* ball pause */ - if ((src[2160] << 8 | src[2161]) > 9999) - { - src[2160] = 39; - src[2161] = 15; - } - - /* ball data */ - src[2162] &= 129; - if (src[2162] & 1) - src[2163] = 0; - - /* android move pause */ - if ((src[2164] << 8 | src[2165]) > 9999) - { - src[2164] = 39; - src[2165] = 15; - } - - /* android clone pause */ - if ((src[2166] << 8 | src[2167]) > 9999) - { - src[2166] = 39; - src[2167] = 15; - } - - /* android data */ - src[2168] &= 31; - - /* size of v6 cave */ - length = 2172; - -#if 0 - if (options.debug) - Error(ERR_DEBUG, "EM level file version: %d", file_version); -#endif - - return file_version; + return map[element_em_cave]; } -/* 2000-07-30T00:26:00Z - * - * Read emerald mine caves version 6 - * - * v4 and v5 emerald mine caves are converted to v6 (which completely supports - * older versions) - * - * converting to the internal format loses /significant/ information which can - * break lots of caves. - * - * major incompatibilities: - * - borderless caves behave completely differently, the player no longer - * "warps" to the other side. - * - a compile time option for spring can make it behave differently when it - * rolls. - * - a compile time option for rolling objects (stone, nut, spring, bomb) only - * in eater. - * - acid is always deadly even with no base beneath it (this breaks cave 0 in - * downunder mine 16) - * (*) fixed (see above): - * - downunder mine 16, level 0, works again - * - downunder mine 11, level 71, corrected (only cosmetically) - * - * so far all below have not broken any caves: - * - * - active wheel inside an eater will not function, eater explosions will not - * change settings. - * - initial collect objects (emerald, diamond, dynamite) don't exist. - * - initial rolling objects will be moved manually and made into sitting - * objects. - * - drips always appear from dots. - * - more than one thing can fall into acid at the same time. - * - acid explodes when the player walks into it, rather than splashing. - * - simultaneous explosions may be in a slightly different order. - * - quicksand states have been reduced. - * - acid base is effectively an indestructable wall now which can affect eater - * explosions. - * - android can clone forever with a clone pause of 0 (emeralds, diamonds, - * nuts, stones, bombs, springs). - * - * 2001-03-12T02:46:55Z - * - rolling stuff is now allowed in the cave, i didn't like making this - * decision. - * - if BAD_ROLL is not defined, initial rolling objects are moved by hand. - * - initial collect objects break some cave in elvis mine 5. - * - different timing for wonderwall break some cave in exception mine 2. - * - i think i'm pretty locked into always using the bad roll. *sigh* - * - rolling spring is now turned into regular spring. it appears the emc - * editor only uses the force code for initially moving spring. i will - * follow this in my editor. - * - * 2006-04-02 - * - introduced ALLOW_ROLLING_SPRING; if defined, do NOT turn rolling spring - * into regular spring, because this breaks at least E.M.C. Mine 3, level 79 - * (see comment directly above) - * - * 2020-01-19 - * - always use BAD_ROLL and ALLOW_ROLLING_SPRING code when converting caves - * (that is, always allow initial rolling objects in caves now) - */ - -static unsigned short remap_emerald[256] = -{ - Xstone, Xstone, Xdiamond, Xdiamond, - Xalien, Xalien, Xblank, Xblank, - Xtank_1_n, Xtank_1_e, Xtank_1_s, Xtank_1_w, - Xtank_2_n, Xtank_2_e, Xtank_2_s, Xtank_2_w, - - Xbomb, Xbomb, Xemerald, Xemerald, - Xbug_1_n, Xbug_1_e, Xbug_1_s, Xbug_1_w, - Xbug_2_n, Xbug_2_e, Xbug_2_s, Xbug_2_w, - Xdrip, Xdrip, Xdrip, Xdrip, - - Xstone, Xbomb, Xdiamond, Xemerald, - Xwonderwall, Xnut, Xnut, Xnut, - Xwheel, Xeater_n, Xeater_s, Xeater_w, - Xeater_e, Xsand_stone, Xblank, Xblank, - - Xblank, Xsand, Xsand, Xsand, - Xsand_stone, Xsand_stone, Xsand_stone, Xsand, - Xstone, Xslidewall_ew, Xslidewall_ns, Xdynamite_1, - Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s, - - Xexit_1, Xexit_2, Xexit_3, Xballoon, - Xplant, Xspring, Xspring_fall, Xspring_w, - Xspring_e, Xball_1, Xball_2, Xandroid, - Xblank, Xandroid, Xandroid, Xandroid, - - Xandroid, Xandroid, Xandroid, Xandroid, - Xandroid, Xblank, Xblank, Xblank, - Xblank, Xblank, Xblank, Xblank, - Xblank, Xblank, Xblank, Xblank, - - Xblank, Xblank, Xblank, Xpush_spring_w, - Xpush_spring_e, Xacid_1, Xacid_2, Xacid_3, - Xacid_4, Xacid_5, Xacid_6, Xacid_7, - Xacid_8, Xblank, Xblank, Xblank, - - Xblank, Xblank, Xpush_nut_w, Xpush_nut_e, - Xsteel_1, Xblank, Xblank, Xpush_bomb_w, - Xpush_bomb_e, Xpush_stone_w, Xpush_stone_e, Xblank, - Xblank, Xblank, Xblank, Xblank, - - Xblank, Xroundwall_1, Xgrass, Xsteel_1, - Xwall_1, Xkey_1, Xkey_2, Xkey_3, - Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3, - Xdoor_4, Xfake_amoeba, Xfake_door_1, Xfake_door_2, - - Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel, - Xsand, Xacid_nw, Xacid_ne, Xacid_sw, - Xacid_se, Xfake_blank, Xamoeba_1, Xamoeba_2, - Xamoeba_3, Xamoeba_4, Xexit, Xalpha_arrow_w, - - Xfake_grass, Xlenses, Xmagnify, Xfake_blank, - Xfake_grass, Xswitch, Xswitch, Xblank, - Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5, - Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite, - - Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2, - Xroundwall_2, Xdecor_2, Xdecor_4, Xdecor_3, - Xwind_any, Xwind_e, Xwind_s, Xwind_w, - Xwind_n, Xdirt, Xplant, Xkey_5, - - Xkey_6, Xkey_7, Xkey_8, Xdoor_5, - Xdoor_6, Xdoor_7, Xdoor_8, Xbumper, - Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d, - Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h, - - Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l, - Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p, - Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t, - Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x, - - Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1, - Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5, - Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9, - Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest, - - Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6, - Xfake_door_7, Xfake_door_8, Xblank, Xblank, - Xblank, Xblank, Xblank, Xblank, -#if 0 - Xblank, Xblank, Xblank, Xblank, -#else - /* special elements added to solve compatibility problems */ - Xblank, Xblank, Xalpha_copyr, Xfake_acid_1 -#endif -}; - -static int get_em_element(unsigned short em_element_raw, int file_version) +int map_em_element_X_to_C(int element_em_game) { - int em_element = remap_emerald[em_element_raw]; - - if (file_version < FILE_VERSION_EM_V5) - { - /* versions below V5 had no grass, but only sand/dirt */ - if (em_element == Xgrass) - em_element = Xdirt; - } - - return em_element; -} - -void convert_em_level(unsigned char *src, int file_version) -{ - static int eater_offset[8] = - { - 0x800, 0x809, 0x812, 0x81B, 0x840, 0x849, 0x852, 0x85B - }; - int i, x, y, temp; - -#if 1 - lev.time_seconds = src[0x83E] << 8 | src[0x83F]; - if (lev.time_seconds > 9999) - lev.time_seconds = 9999; -#else - temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4; - if (temp == 0 || temp > 9999) - temp = 9999; - lev.time_initial = temp; -#endif - - lev.required_initial = src[0x82F]; - - for (i = 0; i < 2; i++) - { - temp = src[0x830 + i * 2] << 8 | src[0x831 + i * 2]; - ply[i].x_initial = (temp & 63); - ply[i].y_initial = (temp >> 6 & 31); - } - - temp = (src[0x834] << 8 | src[0x835]) * 28; - if (temp > 9999) - temp = 9999; - lev.amoeba_time = temp; - - lev.android_move_time = src[0x874] << 8 | src[0x875]; - lev.android_clone_time = src[0x876] << 8 | src[0x877]; - - lev.ball_random = src[0x872] & 1 ? 1 : 0; - lev.ball_state_initial = src[0x872] & 128 ? 1 : 0; - lev.ball_time = src[0x870] << 8 | src[0x871]; - - lev.emerald_score = src[0x824]; - lev.diamond_score = src[0x825]; - lev.alien_score = src[0x826]; - lev.tank_score = src[0x827]; - lev.bug_score = src[0x828]; - lev.eater_score = src[0x829]; - lev.nut_score = src[0x82A]; - lev.dynamite_score = src[0x82B]; - lev.key_score = src[0x82C]; - lev.exit_score = src[0x82D] * 8 / 5; - lev.lenses_score = src[0x867]; - lev.magnify_score = src[0x868]; - lev.slurp_score = src[0x869]; - - lev.lenses_time = src[0x86A] << 8 | src[0x86B]; - lev.magnify_time = src[0x86C] << 8 | src[0x86D]; - lev.wheel_time = src[0x838] << 8 | src[0x839]; - - lev.wind_cnt_initial = src[0x865] & 15 ? lev.wind_time : 0; - temp = src[0x865]; - lev.wind_direction_initial = (temp & 8 ? 0 : - temp & 1 ? 1 : - temp & 2 ? 2 : - temp & 4 ? 3 : 0); - - lev.wonderwall_time_initial = src[0x836] << 8 | src[0x837]; - - for (i = 0; i < 8; i++) - for (x = 0; x < 9; x++) - lev.eater_array[i][x] = - get_em_element(src[eater_offset[i] + x], file_version); - - temp = get_em_element(src[0x86F], file_version); - for (y = 0; y < 8; y++) - { - if (src[0x872] & 1) - { - for (x = 0; x < 8; x++) - lev.ball_array[y][x] = temp; - } - else - { - lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */ - lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */ - lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */ - lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */ - lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* southeast */ - lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* southwest */ - lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* northeast */ - lev.ball_array[y][0] = (src[0x873] & 128)? temp : Xblank; /* northwest */ - } - } - - temp = src[0x878] << 8 | src[0x879]; + static unsigned short map_reverse[GAME_TILE_MAX]; + static boolean map_reverse_initialized = FALSE; - if (temp & 1) + if (!map_reverse_initialized) { - lev.android_array[Xemerald] = Xemerald; - lev.android_array[Xemerald_pause] = Xemerald; - lev.android_array[Xemerald_fall] = Xemerald; - lev.android_array[Yemerald_sB] = Xemerald; - lev.android_array[Yemerald_eB] = Xemerald; - lev.android_array[Yemerald_wB] = Xemerald; - } + int i; - if (temp & 2) - { - lev.android_array[Xdiamond] = Xdiamond; - lev.android_array[Xdiamond_pause] = Xdiamond; - lev.android_array[Xdiamond_fall] = Xdiamond; - lev.android_array[Ydiamond_sB] = Xdiamond; - lev.android_array[Ydiamond_eB] = Xdiamond; - lev.android_array[Ydiamond_wB] = Xdiamond; - } + // return "Cblank" for all undefined elements in mapping array + for (i = 0; i < GAME_TILE_MAX; i++) + map_reverse[i] = Cblank; - if (temp & 4) - { - lev.android_array[Xstone] = Xstone; - lev.android_array[Xstone_pause] = Xstone; - lev.android_array[Xstone_fall] = Xstone; - lev.android_array[Ystone_sB] = Xstone; - lev.android_array[Ystone_eB] = Xstone; - lev.android_array[Ystone_wB] = Xstone; - } + for (i = 0; i < CAVE_TILE_MAX; i++) + map_reverse[map[i]] = i; - if (temp & 8) - { - lev.android_array[Xbomb] = Xbomb; - lev.android_array[Xbomb_pause] = Xbomb; - lev.android_array[Xbomb_fall] = Xbomb; - lev.android_array[Ybomb_sB] = Xbomb; - lev.android_array[Ybomb_eB] = Xbomb; - lev.android_array[Ybomb_wB] = Xbomb; + map_reverse_initialized = TRUE; } - if (temp & 16) + if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX) { - lev.android_array[Xnut] = Xnut; - lev.android_array[Xnut_pause] = Xnut; - lev.android_array[Xnut_fall] = Xnut; - lev.android_array[Ynut_sB] = Xnut; - lev.android_array[Ynut_eB] = Xnut; - lev.android_array[Ynut_wB] = Xnut; - } - - if (temp & 32) - { - lev.android_array[Xtank_1_n] = Xtank_1_n; - lev.android_array[Xtank_2_n] = Xtank_1_n; - lev.android_array[Ytank_nB] = Xtank_1_n; - lev.android_array[Ytank_n_e] = Xtank_1_n; - lev.android_array[Ytank_n_w] = Xtank_1_n; - - lev.android_array[Xtank_1_e] = Xtank_1_e; - lev.android_array[Xtank_2_e] = Xtank_1_e; - lev.android_array[Ytank_eB] = Xtank_1_e; - lev.android_array[Ytank_e_s] = Xtank_1_e; - lev.android_array[Ytank_e_n] = Xtank_1_e; - - lev.android_array[Xtank_1_s] = Xtank_1_s; - lev.android_array[Xtank_2_s] = Xtank_1_s; - lev.android_array[Ytank_sB] = Xtank_1_s; - lev.android_array[Ytank_s_w] = Xtank_1_s; - lev.android_array[Ytank_s_e] = Xtank_1_s; - - lev.android_array[Xtank_1_w] = Xtank_1_w; - lev.android_array[Xtank_2_w] = Xtank_1_w; - lev.android_array[Ytank_wB] = Xtank_1_w; - lev.android_array[Ytank_w_n] = Xtank_1_w; - lev.android_array[Ytank_w_s] = Xtank_1_w; - } - - if (temp & 64) - { - lev.android_array[Xeater_n] = Xeater_n; - lev.android_array[Yeater_nB] = Xeater_n; + Error(ERR_WARN, "invalid EM game element %d", element_em_game); - lev.android_array[Xeater_e] = Xeater_e; - lev.android_array[Yeater_eB] = Xeater_e; - - lev.android_array[Xeater_s] = Xeater_s; - lev.android_array[Yeater_sB] = Xeater_s; - - lev.android_array[Xeater_w] = Xeater_w; - lev.android_array[Yeater_wB] = Xeater_w; + return Cblank; } - if (temp & 128) - { - lev.android_array[Xbug_1_n] = Xbug_2_n; - lev.android_array[Xbug_2_n] = Xbug_2_n; - lev.android_array[Ybug_nB] = Xbug_2_n; - lev.android_array[Ybug_n_e] = Xbug_2_n; - lev.android_array[Ybug_n_w] = Xbug_2_n; - - lev.android_array[Xbug_1_e] = Xbug_2_e; - lev.android_array[Xbug_2_e] = Xbug_2_e; - lev.android_array[Ybug_eB] = Xbug_2_e; - lev.android_array[Ybug_e_s] = Xbug_2_e; - lev.android_array[Ybug_e_n] = Xbug_2_e; - - lev.android_array[Xbug_1_s] = Xbug_2_s; - lev.android_array[Xbug_2_s] = Xbug_2_s; - lev.android_array[Ybug_sB] = Xbug_2_s; - lev.android_array[Ybug_s_w] = Xbug_2_s; - lev.android_array[Ybug_s_e] = Xbug_2_s; - - lev.android_array[Xbug_1_w] = Xbug_2_w; - lev.android_array[Xbug_2_w] = Xbug_2_w; - lev.android_array[Ybug_wB] = Xbug_2_w; - lev.android_array[Ybug_w_n] = Xbug_2_w; - lev.android_array[Ybug_w_s] = Xbug_2_w; - } + int element_em_cave = map_reverse[element_em_game]; - if (temp & 256) - { - lev.android_array[Xalien] = Xalien; - lev.android_array[Xalien_pause] = Xalien; - lev.android_array[Yalien_nB] = Xalien; - lev.android_array[Yalien_eB] = Xalien; - lev.android_array[Yalien_sB] = Xalien; - lev.android_array[Yalien_wB] = Xalien; - } + if (element_em_cave == Cblank && element_em_game != Xblank) + Error(ERR_WARN, "unknown EM game element %d", element_em_game); - if (temp & 512) - { - lev.android_array[Xspring] = Xspring; - lev.android_array[Xspring_pause] = Xspring; - lev.android_array[Xspring_e] = Xspring; - lev.android_array[Yspring_eB] = Xspring; - lev.android_array[Yspring_alien_eB] = Xspring; - lev.android_array[Xspring_w] = Xspring; - lev.android_array[Yspring_wB] = Xspring; - lev.android_array[Yspring_alien_wB] = Xspring; - lev.android_array[Xspring_fall] = Xspring; - lev.android_array[Yspring_sB] = Xspring; - } - - if (temp & 1024) - { - lev.android_array[Yballoon_nB] = Xballoon; - lev.android_array[Yballoon_eB] = Xballoon; - lev.android_array[Yballoon_sB] = Xballoon; - lev.android_array[Yballoon_wB] = Xballoon; - lev.android_array[Xballoon] = Xballoon; - } - - if (temp & 2048) - { - lev.android_array[Xfake_amoeba] = Xdrip; - lev.android_array[Xfake_amoebaB] = Xdrip; - lev.android_array[Xamoeba_1] = Xdrip; - lev.android_array[Xamoeba_2] = Xdrip; - lev.android_array[Xamoeba_3] = Xdrip; - lev.android_array[Xamoeba_4] = Xdrip; - lev.android_array[Xamoeba_5] = Xdrip; - lev.android_array[Xamoeba_6] = Xdrip; - lev.android_array[Xamoeba_7] = Xdrip; - lev.android_array[Xamoeba_8] = Xdrip; - } - - if (temp & 4096) - { - lev.android_array[Xdynamite] = Xdynamite; - } - - for (temp = 1; temp < 2047; temp++) - { - switch (src[temp]) - { - case 0x24: /* wonderwall */ - lev.wonderwall_state_initial = 1; - lev.wonderwall_time_initial = 9999; - break; - - case 0x28: /* wheel */ - lev.wheel_x_initial = temp & 63; - lev.wheel_y_initial = temp >> 6; - lev.wheel_cnt_initial = lev.wheel_time; - break; - - case 0xA3: /* fake blank */ - lev.lenses_cnt_initial = 9999; - break; - - case 0xA4: /* fake grass */ - lev.magnify_cnt_initial = 9999; - break; - } - } - - /* first fill the complete playfield with the default border element */ - for (y = 0; y < CAVE_HEIGHT; y++) - for (x = 0; x < CAVE_WIDTH; x++) - native_em_level.cave[x][y] = Zborder; - - /* then copy the real level contents from level file into the playfield */ - temp = 0; - for (y = 0; y < lev.height; y++) - for (x = 0; x < lev.width; x++) - native_em_level.cave[x][y] = - get_em_element(src[temp++], file_version); - - /* at last, set the two players at their positions in the playfield */ - /* (native EM[C] levels always have exactly two players in a level) */ - for (i = 0; i < 2; i++) - native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer; - - native_em_level.file_version = file_version; + return element_em_cave; } void prepare_em_level(void) { - int i, x, y; + int i, j, x, y; int players_left; boolean team_mode; @@ -940,75 +267,127 @@ void prepare_em_level(void) game_init_cave_buffers(); + lev.width = cav.width; + lev.height = cav.height; + lev.left = CAVE_BUFFER_XOFFSET; lev.top = CAVE_BUFFER_YOFFSET; lev.right = lev.left + lev.width; lev.bottom = lev.top + lev.height; - /* add linked cave buffer columns for wrap-around movement */ - for (x = 0; x < lev.left; x++) + if (cav.infinite) { - lev.cavecol[x] = lev.cavecol[lev.width + x]; - lev.nextcol[x] = lev.nextcol[lev.width + x]; - lev.drawcol[x] = lev.drawcol[lev.width + x]; - lev.boomcol[x] = lev.boomcol[lev.width + x]; - - lev.cavecol[lev.right + x] = lev.cavecol[lev.left + x]; - lev.nextcol[lev.right + x] = lev.nextcol[lev.left + x]; - lev.drawcol[lev.right + x] = lev.drawcol[lev.left + x]; - lev.boomcol[lev.right + x] = lev.boomcol[lev.left + x]; + /* add linked cave buffer columns for wrap-around movement */ + for (x = 0; x < lev.left; x++) + { + lev.cavecol[x] = lev.cavecol[lev.width + x]; + lev.nextcol[x] = lev.nextcol[lev.width + x]; + lev.drawcol[x] = lev.drawcol[lev.width + x]; + lev.boomcol[x] = lev.boomcol[lev.width + x]; + + lev.cavecol[lev.right + x] = lev.cavecol[lev.left + x]; + lev.nextcol[lev.right + x] = lev.nextcol[lev.left + x]; + lev.drawcol[lev.right + x] = lev.drawcol[lev.left + x]; + lev.boomcol[lev.right + x] = lev.boomcol[lev.left + x]; + } } for (x = 0; x < lev.width; x++) for (y = 0; y < lev.height; y++) - lev.cave[lev.left + x][lev.top + y] = native_em_level.cave[x][y]; + lev.cave[lev.left + x][lev.top + y] = map[cav.cave[x][y]]; for (x = lev.left; x < lev.right; x++) for (y = lev.top; y < lev.bottom; y++) lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y]; - lev.time_initial = lev.time_seconds; - lev.time = lev.time_initial; - - lev.required = lev.required_initial; + lev.time = cav.time_seconds; + lev.gems_needed = cav.gems_needed; lev.score = 0; - lev.android_move_cnt = lev.android_move_time; - lev.android_clone_cnt = lev.android_clone_time; + lev.testmode = cav.testmode; - lev.ball_pos = 0; - lev.ball_state = lev.ball_state_initial; - lev.ball_cnt = lev.ball_time; + if (lev.testmode) + { + lev.time = 0; + lev.gems_needed = 0; + } + + lev.eater_score = cav.eater_score; + lev.alien_score = cav.alien_score; + lev.bug_score = cav.bug_score; + lev.tank_score = cav.tank_score; + lev.emerald_score = cav.emerald_score; + lev.diamond_score = cav.diamond_score; + lev.nut_score = cav.nut_score; + lev.slurp_score = cav.slurp_score; + lev.dynamite_score = cav.dynamite_score; + lev.key_score = cav.key_score; + lev.lenses_score = cav.lenses_score; + lev.magnify_score = cav.magnify_score; + lev.exit_score = cav.exit_score; + + lev.amoeba_time = cav.amoeba_time; + + lev.android_move_time = cav.android_move_time; + lev.android_move_cnt = cav.android_move_time; + + lev.android_clone_time = cav.android_clone_time; + lev.android_clone_cnt = cav.android_clone_time; + + lev.ball_time = cav.ball_time; + lev.ball_cnt = cav.ball_time; + lev.ball_active = cav.ball_active; + lev.ball_random = cav.ball_random; + lev.ball_pos = 0; lev.eater_pos = 0; lev.shine_cnt = 0; - lev.lenses_cnt = lev.lenses_cnt_initial; - lev.magnify_cnt = lev.magnify_cnt_initial; + lev.lenses_time = cav.lenses_time; + lev.lenses_cnt = cav.lenses_active ? cav.lenses_time : 0; - lev.wheel_cnt = lev.wheel_cnt_initial; - lev.wheel_x = lev.wheel_x_initial; - lev.wheel_y = lev.wheel_y_initial; + lev.magnify_time = cav.magnify_time; + lev.magnify_cnt = cav.magnify_active ? cav.magnify_time : 0; - lev.wind_direction = lev.wind_direction_initial; - lev.wind_cnt = lev.wind_cnt_initial; + lev.wheel_time = cav.wheel_time; + lev.wheel_cnt = cav.wheel_active ? cav.wheel_time : 0; + lev.wheel_x = cav.wheel_x; + lev.wheel_y = cav.wheel_y; - lev.wonderwall_state = lev.wonderwall_state_initial; - lev.wonderwall_time = lev.wonderwall_time_initial; + lev.wind_time = cav.wind_time; + lev.wind_cnt = cav.wind_time; + lev.wind_direction = cav.wind_direction; + + lev.wonderwall_time = cav.wonderwall_time; + lev.wonderwall_active = cav.wonderwall_active; lev.killed_out_of_time = FALSE; - /* determine number of players in this level */ + lev.num_ball_arrays = cav.num_ball_arrays; + + for (i = 0; i < 8; i++) + for (j = 0; j < 9; j++) + lev.eater_array[i][j] = map[cav.eater_array[i][j]]; + + for (i = 0; i < 8; i++) + for (j = 0; j < 8; j++) + lev.ball_array[i][j] = map[cav.ball_array[i][j]]; + + for (i = 0; i < GAME_TILE_MAX; i++) + lev.android_array[i] = map[cav.android_array[i]]; + lev.home_initial = 0; + /* check for players in this level */ for (i = 0; i < MAX_PLAYERS; i++) { - ply[i].exists = 0; - ply[i].alive_initial = FALSE; + ply[i].exists = FALSE; + ply[i].alive = FALSE; - if (ply[i].x_initial != -1 && ply[i].y_initial != -1) + if (cav.player_x[i] != -1 && + cav.player_y[i] != -1) { - ply[i].exists = 1; + ply[i].exists = TRUE; lev.home_initial++; } @@ -1022,43 +401,56 @@ void prepare_em_level(void) lev.home = lev.home_initial; players_left = lev.home_initial; + /* assign active players */ for (i = 0; i < MAX_PLAYERS; i++) { - if (ply[i].exists) + if (ply[i].exists && isActivePlayer_EM(i)) { if (players_left) { - ply[i].alive_initial = TRUE; + ply[i].alive = TRUE; players_left--; } - else - { - int x = ply[i].x_initial; - int y = ply[i].y_initial; + } + } - native_em_level.cave[x][y] = Xblank; + /* remove inactive players */ + for (i = 0; i < MAX_PLAYERS; i++) + { + if (ply[i].exists && !ply[i].alive) + { + int x = cav.player_x[i]; + int y = cav.player_y[i]; - lev.cave[lev.left + x][lev.top + y] = Xblank; - lev.next[lev.left + x][lev.top + y] = Xblank; - lev.draw[lev.left + x][lev.top + y] = Xblank; - } + lev.cave[lev.left + x][lev.top + y] = Xblank; + lev.next[lev.left + x][lev.top + y] = Xblank; + lev.draw[lev.left + x][lev.top + y] = Xblank; } } for (i = 0; i < MAX_PLAYERS; i++) { ply[i].num = i; - ply[i].alive = ply[i].alive_initial; - ply[i].dynamite = 0; - ply[i].dynamite_cnt = 0; - ply[i].keys = 0; - ply[i].anim = 0; - ply[i].oldx = ply[i].x = ply[i].x_initial + lev.left; - ply[i].oldy = ply[i].y = ply[i].y_initial + lev.top; + ply[i].anim = PLY_still; + + ply[i].x = cav.player_x[i] + lev.left; + ply[i].y = cav.player_y[i] + lev.top; + ply[i].prev_x = ply[i].x; + ply[i].prev_y = ply[i].y; + + ply[i].dynamite = 0; + ply[i].dynamite_cnt = 0; + ply[i].keys = 0; + ply[i].last_move_dir = MV_NONE; - ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0; - ply[i].joy_snap = ply[i].joy_drop = 0; - ply[i].joy_stick = ply[i].joy_spin = 0; + + ply[i].joy_n = FALSE; + ply[i].joy_e = FALSE; + ply[i].joy_s = FALSE; + ply[i].joy_w = FALSE; + ply[i].joy_snap = FALSE; + ply[i].joy_drop = FALSE; + ply[i].joy_stick = FALSE; } // the following engine variables are initialized to version-specific values @@ -1066,6 +458,8 @@ void prepare_em_level(void) // // - game_em.use_single_button (default: TRUE) // - game_em.use_snap_key_bug (default: FALSE) + // - game_em.use_old_explosions (default: FALSE) + // - game_em.use_wrap_around (default: TRUE) game_em.level_solved = FALSE; game_em.game_over = FALSE;