X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=fffbefa2766009efdb2e86d4129312799e7a632d;hp=a0ffe85a31b15e7dff94dee66e4c7ef24844c3b9;hb=d18eaeed7b265b71d147e9dfcd0a4ba3348e22f8;hpb=823ae65fd14a8ab5e88adc0c711acecb2fb36955 diff --git a/src/game.h b/src/game.h index a0ffe85a..fffbefa2 100644 --- a/src/game.h +++ b/src/game.h @@ -186,6 +186,7 @@ struct GameInfo int belt_dir_nr[4]; int switchgate_pos; int wind_direction; + boolean explosions_delayed; boolean envelope_active; boolean no_time_limit; // (variable only in very special case) @@ -229,8 +230,9 @@ struct GameInfo // values for game engine snapshot control struct GameSnapshotInfo snapshot; - // values for handling states for solved level + // values for handling states for solved level and game over boolean LevelSolved; + boolean GameOver; boolean LevelSolved_GameWon; boolean LevelSolved_GameEnd; @@ -253,6 +255,7 @@ struct PlayerInfo boolean killed; // player maybe present/active, but killed boolean reanimated; // player maybe killed, but reanimated + boolean buried; // player finally killed and removed int index_nr; // player number (0 to 3) int index_bit; // player number bit (1 << 0 to 1 << 3) @@ -287,8 +290,6 @@ struct PlayerInfo boolean gravity; - boolean GameOver; - int last_move_dir; boolean is_active;