X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=fce926030bcb7489bc8ae610e9d7d5e7184a8654;hp=18a9010d3e35710c760201fec43f1dcbe19e67a7;hb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;hpb=1256664ceac31f448a0139edd3bd0dc8fa5a8697 diff --git a/src/game.h b/src/game.h index 18a9010d..fce92603 100644 --- a/src/game.h +++ b/src/game.h @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * game.h * ***********************************************************/ @@ -25,6 +24,9 @@ #define MF_MOVING 1 #define MF_ACTION 2 +#define SCROLL_INIT 0 +#define SCROLL_GO_ON 1 + /* explosion position marks */ #define EX_NORMAL 0 #define EX_CENTER 1 @@ -32,7 +34,7 @@ /* fundamental game speed */ #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 1 +#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) void GetPlayerConfig(void); @@ -49,7 +51,7 @@ void RemoveMovingField(int, int); void DrawDynamite(int, int); void CheckDynamite(int, int); void Explode(int, int, int, int); -void DynaExplode(int, int, int); +void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); @@ -72,26 +74,27 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -void GameActions(void); +void GameActions(int); void ScrollLevel(int, int); -BOOL MoveFigureOneStep(int, int, int, int); -BOOL MoveFigure(int, int); -void ScrollFigure(int); +BOOL MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); +BOOL MoveFigure(struct PlayerInfo *, int, int); +void ScrollFigure(struct PlayerInfo *, int); +void ScrollScreen(struct PlayerInfo *, int); void TestIfGoodThingHitsBadThing(int, int); void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(void); -void TestIfBadThingHitsHero(void); +void TestIfHeroHitsBadThing(int, int); +void TestIfBadThingHitsHero(int, int); void TestIfFriendHitsBadThing(int, int); void TestIfBadThingHitsFriend(int, int); void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(void); -void BuryHero(void); -void RemoveHero(void); -int DigField(int, int, int, int, int); -BOOL SnapField(int, int); -BOOL PlaceBomb(void); +void KillHero(struct PlayerInfo *); +void BuryHero(struct PlayerInfo *); +void RemoveHero(struct PlayerInfo *); +int DigField(struct PlayerInfo *, int, int, int, int, int); +BOOL SnapField(struct PlayerInfo *, int, int); +BOOL PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); void RaiseScore(int); void RaiseScoreElement(int);