X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=c6f74f865d36a0179decb5160e100c08ff99a3d2;hp=ae0a1cc19ec93bfe4da257cec54d1ce30af1be61;hb=457e98ec0803cd9005a522018e7c255454d1e915;hpb=686d4883428879e2e882222a6579e376d9e4ac4c diff --git a/src/game.h b/src/game.h index ae0a1cc1..c6f74f86 100644 --- a/src/game.h +++ b/src/game.h @@ -15,21 +15,30 @@ /* (not included here due to collisions with Emerald Mine engine definitions) */ /* #include "main.h" */ -#define MAX_INVENTORY_SIZE 1000 +#define MAX_INVENTORY_SIZE 1000 -#define STD_NUM_KEYS 4 -#define MAX_NUM_KEYS 8 +#define STD_NUM_KEYS 4 +#define MAX_NUM_KEYS 8 -#define NUM_BELTS 4 -#define NUM_BELT_PARTS 3 +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 -#define NUM_PANEL_INVENTORY 8 -#define NUM_PANEL_GRAPHICS 8 -#define NUM_PANEL_ELEMENTS 8 -#define NUM_PANEL_CE_SCORE 8 +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 -#define SNAPSHOT_MODE_STEP 0 -#define SNAPSHOT_MODE_MOVE 1 +#define STR_SNAPSHOT_MODE_OFF "off" +#define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" +#define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF + +#define SNAPSHOT_MODE_OFF 0 +#define SNAPSHOT_MODE_EVERY_STEP 1 +#define SNAPSHOT_MODE_EVERY_MOVE 2 +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF struct GamePanelInfo @@ -48,6 +57,9 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo time_anim; + struct TextPosInfo health; + struct TextPosInfo health_anim; struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; @@ -98,6 +110,7 @@ struct GameButtonInfo struct XY redo; struct XY save; + struct XY pause2; struct XY load; struct XY sound_music; @@ -111,6 +124,9 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; + boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -120,6 +136,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -215,6 +232,8 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; int Frame, StepFrame; @@ -260,8 +279,15 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -325,6 +351,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -333,7 +361,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -347,6 +375,8 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int); @@ -354,6 +384,10 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); void PlayLevelSound_SP(int, int, int, int); +void PlayLevelSound_MM(int, int, int, int); +void PlaySound_MM(int); +void PlaySoundLoop_MM(int); +void StopSound_MM(int); void RaiseScore(int); void RaiseScoreElement(int); @@ -368,13 +402,16 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -boolean SaveEngineSnapshotToList(); -boolean CheckEngineSnapshot(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); +void SaveEngineSnapshotToListInitial(); +boolean CheckEngineSnapshotSingle(); +boolean CheckEngineSnapshotList(); void CreateGameButtons(); void FreeGameButtons(); -void MapStopPlayButtons(); void MapUndoRedoButtons(); +void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();