X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=c6f74f865d36a0179decb5160e100c08ff99a3d2;hp=93ab629af638e6a63ee2a26111d7f40ffbd29001;hb=457e98ec0803cd9005a522018e7c255454d1e915;hpb=2a4762d3cdc56e010d785ea643f942261ddbaeb2;ds=sidebyside diff --git a/src/game.h b/src/game.h index 93ab629a..c6f74f86 100644 --- a/src/game.h +++ b/src/game.h @@ -31,11 +31,13 @@ #define STR_SNAPSHOT_MODE_OFF "off" #define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" #define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" #define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 +#define SNAPSHOT_MODE_EVERY_COLLECT 3 #define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF @@ -55,6 +57,9 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo time_anim; + struct TextPosInfo health; + struct TextPosInfo health_anim; struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; @@ -119,6 +124,9 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; + boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -224,6 +232,8 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; int Frame, StepFrame; @@ -269,8 +279,15 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -334,6 +351,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -342,7 +361,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -356,6 +375,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); void GameActions_RND_Main(); void GameActions_RND(); @@ -364,6 +384,10 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); void PlayLevelSound_SP(int, int, int, int); +void PlayLevelSound_MM(int, int, int, int); +void PlaySound_MM(int); +void PlaySoundLoop_MM(int); +void StopSound_MM(int); void RaiseScore(int); void RaiseScoreElement(int); @@ -378,7 +402,8 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -boolean SaveEngineSnapshotToList(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); boolean CheckEngineSnapshotList();