X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=c6f74f865d36a0179decb5160e100c08ff99a3d2;hp=5e3bc7eff6983153a3d58246e5c949e7975076fe;hb=457e98ec0803cd9005a522018e7c255454d1e915;hpb=ff45a13c41aeeb995cb556c3f3b7f7be477fc214 diff --git a/src/game.h b/src/game.h index 5e3bc7ef..c6f74f86 100644 --- a/src/game.h +++ b/src/game.h @@ -57,6 +57,9 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo time_anim; + struct TextPosInfo health; + struct TextPosInfo health_anim; struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; @@ -122,6 +125,8 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -227,6 +232,8 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; int Frame, StepFrame; @@ -272,8 +279,15 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -337,6 +351,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -345,7 +361,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -359,6 +375,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); void GameActions_RND_Main(); void GameActions_RND(); @@ -367,6 +384,10 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); void PlayLevelSound_SP(int, int, int, int); +void PlayLevelSound_MM(int, int, int, int); +void PlaySound_MM(int); +void PlaySoundLoop_MM(int); +void StopSound_MM(int); void RaiseScore(int); void RaiseScoreElement(int); @@ -381,7 +402,8 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -boolean SaveEngineSnapshotToList(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); boolean CheckEngineSnapshotList();