X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=9d73679232a97fb54eff280e902b4cabc933f260;hp=3fdd4a5290207d1fa69f51c58fc2bd978586ec59;hb=ff9566324863d1ba0a72478982fe9c2b4ff3dd88;hpb=cf5b3a1e9077e88eb40ce2fb59e985a0ae037c84 diff --git a/src/game.h b/src/game.h index 3fdd4a52..9d736792 100644 --- a/src/game.h +++ b/src/game.h @@ -1,15 +1,14 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* game.h * +* game.h * ***********************************************************/ #ifndef GAME_H @@ -17,30 +16,22 @@ #include "main.h" -#define DF_NO_PUSH 0 -#define DF_DIG 1 -#define DF_SNAP 2 +void GetPlayerConfig(void); -#define MF_NO_ACTION 0 -#define MF_MOVING 1 -#define MF_ACTION 2 +void DrawGameValue_Time(int); +void DrawGameDoorValues(void); -/* explosion position marks */ -#define EX_NORMAL 0 -#define EX_CENTER 1 -#define EX_BORDER 2 +void InitGameSound(); +void InitGame(void); -/* fundamental game speed */ -#define GAME_FRAME_DELAY 4 -#define FFWD_FRAME_DELAY 1 -#define FRAMES_PER_SECOND (100 / GAME_FRAME_DELAY) +void UpdateEngineValues(int, int); -void GetPlayerConfig(void); -void InitGame(void); void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); -BOOL NewHiScore(void); +int NewHiScore(void); + +void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -49,16 +40,15 @@ void RemoveMovingField(int, int); void DrawDynamite(int, int); void CheckDynamite(int, int); void Explode(int, int, int, int); -void DynaExplode(int, int, int); +void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); void AmoebeUmwandeln(int, int); -void AmoebeUmwandeln2(int, int, int); +void AmoebeUmwandelnBD(int, int, int); void AmoebeWaechst(int, int); void AmoebeAbleger(int, int); void Life(int, int); @@ -72,28 +62,34 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + void GameActions(void); void ScrollLevel(int, int); -BOOL MoveFigureOneStep(int, int, int, int); -BOOL MoveFigure(int, int); -void ScrollFigure(int); +void TestIfGoodThingHitsBadThing(int, int, int); +void TestIfBadThingHitsGoodThing(int, int, int); +void TestIfPlayerTouchesBadThing(int, int); +void TestIfPlayerRunsIntoBadThing(int, int, int); +void TestIfBadThingTouchesPlayer(int, int); +void TestIfBadThingRunsIntoPlayer(int, int, int); +void TestIfFriendTouchesBadThing(int, int); +void TestIfBadThingTouchesFriend(int, int); +void TestIfBadThingTouchesOtherBadThing(int, int); +void KillPlayer(struct PlayerInfo *); +void BuryPlayer(struct PlayerInfo *); +void RemovePlayer(struct PlayerInfo *); +boolean SnapField(struct PlayerInfo *, int, int); +boolean DropElement(struct PlayerInfo *); + +void InitPlayLevelSound(); +void PlayLevelSound_EM(int, int, int, int); -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(void); -void TestIfBadThingHitsHero(void); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(void); -void BuryHero(void); -void RemoveHero(void); -int DigField(int, int, int, int, int); -BOOL SnapField(int, int); -BOOL PlaceBomb(void); -void PlaySoundLevel(int, int, int); void RaiseScore(int); void RaiseScoreElement(int); +void RequestQuitGame(boolean); + +void CreateGameButtons(); +void FreeGameButtons(); +void UnmapGameButtons(); #endif