X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=93e1d0948fbd3de468f3ad1c870e48da4532106a;hp=e334dcc608e1b9aec60ccf319aad6ff9b276e6fb;hb=14801844faf14be284c590b66f030c6bf7cea5c2;hpb=9fa601d400aa71f38fcdc19eaf107f42e0d2a2a3 diff --git a/src/game.h b/src/game.h index e334dcc6..93e1d094 100644 --- a/src/game.h +++ b/src/game.h @@ -17,6 +17,8 @@ #define MAX_INVENTORY_SIZE 1000 +#define MAX_HEALTH 100 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 @@ -31,12 +33,14 @@ #define STR_SNAPSHOT_MODE_OFF "off" #define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" #define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" -#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_EVERY_MOVE +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 -#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_EVERY_MOVE +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF struct GamePanelInfo @@ -55,6 +59,9 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo time_anim; + struct TextPosInfo health; + struct TextPosInfo health_anim; struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; @@ -105,11 +112,20 @@ struct GameButtonInfo struct XY redo; struct XY save; + struct XY pause2; struct XY load; struct XY sound_music; struct XY sound_loops; struct XY sound_simple; + + struct XY panel_stop; + struct XY panel_pause; + struct XY panel_play; + + struct XY panel_sound_music; + struct XY panel_sound_loops; + struct XY panel_sound_simple; }; struct GameSnapshotInfo @@ -118,6 +134,9 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; + boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -127,6 +146,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -187,6 +207,9 @@ struct GameInfo /* values for special game initialization control */ boolean restart_level; + /* trigger message to ask for restarting the game */ + char *restart_game_message; + /* values for special game control */ int centered_player_nr; int centered_player_nr_next; @@ -222,6 +245,9 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */ + int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; int Frame, StepFrame; @@ -246,8 +272,10 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; int LevelSolved_CountingScore; + int LevelSolved_CountingHealth; int last_move_dir; @@ -267,8 +295,15 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -306,6 +341,9 @@ struct PlayerInfo int score; int score_final; + int health; + int health_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; @@ -332,6 +370,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -340,7 +380,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -354,6 +394,8 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int); @@ -361,12 +403,17 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); void PlayLevelSound_SP(int, int, int, int); +void PlayLevelSound_MM(int, int, int, int); +void PlaySound_MM(int); +void PlaySoundLoop_MM(int); +void StopSound_MM(int); void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +void RequestRestartGame(char *); unsigned int InitEngineRandom_RND(int); unsigned int RND(int); @@ -375,16 +422,22 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -boolean SaveEngineSnapshotToList(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); +void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); +boolean CheckEngineSnapshotList(); void CreateGameButtons(); void FreeGameButtons(); -void MapStopPlayButtons(); void MapUndoRedoButtons(); +void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void MapGameButtonsOnTape(); +void UnmapGameButtonsOnTape(); +void RedrawGameButtonsOnTape(); void HandleSoundButtonKeys(Key);