X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=93e1d0948fbd3de468f3ad1c870e48da4532106a;hp=86c26eeb9c90b2758ed9b3f10d587ba6aaab380f;hb=14801844faf14be284c590b66f030c6bf7cea5c2;hpb=f73fd0cea8ac4e9836ea9a4c12c89be0acef03ba diff --git a/src/game.h b/src/game.h index 86c26eeb..93e1d094 100644 --- a/src/game.h +++ b/src/game.h @@ -15,18 +15,33 @@ /* (not included here due to collisions with Emerald Mine engine definitions) */ /* #include "main.h" */ -#define MAX_INVENTORY_SIZE 1000 +#define MAX_INVENTORY_SIZE 1000 -#define STD_NUM_KEYS 4 -#define MAX_NUM_KEYS 8 +#define MAX_HEALTH 100 -#define NUM_BELTS 4 -#define NUM_BELT_PARTS 3 +#define STD_NUM_KEYS 4 +#define MAX_NUM_KEYS 8 + +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 + +#define STR_SNAPSHOT_MODE_OFF "off" +#define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" +#define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF + +#define SNAPSHOT_MODE_OFF 0 +#define SNAPSHOT_MODE_EVERY_STEP 1 +#define SNAPSHOT_MODE_EVERY_MOVE 2 +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF -#define NUM_PANEL_INVENTORY 8 -#define NUM_PANEL_GRAPHICS 8 -#define NUM_PANEL_ELEMENTS 8 -#define NUM_PANEL_CE_SCORE 8 struct GamePanelInfo { @@ -44,6 +59,9 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo time_anim; + struct TextPosInfo health; + struct TextPosInfo health_anim; struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; @@ -90,12 +108,35 @@ struct GameButtonInfo struct XY pause; struct XY play; + struct XY undo; + struct XY redo; + + struct XY save; + struct XY pause2; + struct XY load; + struct XY sound_music; struct XY sound_loops; struct XY sound_simple; - struct XY save; - struct XY load; + struct XY panel_stop; + struct XY panel_pause; + struct XY panel_play; + + struct XY panel_sound_music; + struct XY panel_sound_loops; + struct XY panel_sound_simple; +}; + +struct GameSnapshotInfo +{ + int mode; + + byte last_action[MAX_PLAYERS]; + boolean changed_action; + boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -105,6 +146,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -165,6 +207,9 @@ struct GameInfo /* values for special game initialization control */ boolean restart_level; + /* trigger message to ask for restarting the game */ + char *restart_game_message; + /* values for special game control */ int centered_player_nr; int centered_player_nr_next; @@ -172,6 +217,9 @@ struct GameInfo /* values for random number generator initialization after snapshot */ unsigned int num_random_calls; + + /* values for game engine snapshot control */ + struct GameSnapshotInfo snapshot; }; struct PlayerInfo @@ -197,6 +245,9 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */ + int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; int Frame, StepFrame; @@ -221,8 +272,10 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; int LevelSolved_CountingScore; + int LevelSolved_CountingHealth; int last_move_dir; @@ -242,8 +295,15 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -281,6 +341,9 @@ struct PlayerInfo int score; int score_final; + int health; + int health_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; @@ -307,6 +370,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -315,7 +380,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -329,6 +394,8 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int); @@ -336,26 +403,41 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); void PlayLevelSound_SP(int, int, int, int); +void PlayLevelSound_MM(int, int, int, int); +void PlaySound_MM(int); +void PlaySoundLoop_MM(int); +void StopSound_MM(int); void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +void RequestRestartGame(char *); unsigned int InitEngineRandom_RND(int); unsigned int RND(int); -void FreeEngineSnapshot(); -void LoadEngineSnapshot(); -void SaveEngineSnapshot(); -boolean CheckEngineSnapshot(); +void FreeEngineSnapshotSingle(); +void FreeEngineSnapshotList(); +void LoadEngineSnapshotSingle(); +void SaveEngineSnapshotSingle(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); +void SaveEngineSnapshotToListInitial(); +boolean CheckEngineSnapshotSingle(); +boolean CheckEngineSnapshotList(); void CreateGameButtons(); void FreeGameButtons(); +void MapUndoRedoButtons(); +void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void MapGameButtonsOnTape(); +void UnmapGameButtonsOnTape(); +void RedrawGameButtonsOnTape(); void HandleSoundButtonKeys(Key);