X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=93ab629af638e6a63ee2a26111d7f40ffbd29001;hp=e334dcc608e1b9aec60ccf319aad6ff9b276e6fb;hb=7ecbe0a730dc19d8a46ffe6bbcb052f20d0c4152;hpb=9fa601d400aa71f38fcdc19eaf107f42e0d2a2a3 diff --git a/src/game.h b/src/game.h index e334dcc6..93ab629a 100644 --- a/src/game.h +++ b/src/game.h @@ -31,12 +31,12 @@ #define STR_SNAPSHOT_MODE_OFF "off" #define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" #define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" -#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_EVERY_MOVE +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 -#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_EVERY_MOVE +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF struct GamePanelInfo @@ -105,6 +105,7 @@ struct GameButtonInfo struct XY redo; struct XY save; + struct XY pause2; struct XY load; struct XY sound_music; @@ -127,6 +128,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -354,6 +356,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int); @@ -376,12 +379,14 @@ void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); boolean SaveEngineSnapshotToList(); +void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); +boolean CheckEngineSnapshotList(); void CreateGameButtons(); void FreeGameButtons(); -void MapStopPlayButtons(); void MapUndoRedoButtons(); +void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();