X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=8e33f098209ecf14cde3865631260073dd779173;hp=c8684fe77fa7137ebbc18efaf50a33b44ddfef44;hb=3ae3dff29ac1a6022b1e5af414ba2c99391148c8;hpb=e5c5bf5c4a76a04f9bf64e92227bf2ef969fd25c diff --git a/src/game.h b/src/game.h index c8684fe7..8e33f098 100644 --- a/src/game.h +++ b/src/game.h @@ -16,33 +16,12 @@ #include "main.h" -#define DF_NO_PUSH 0 -#define DF_DIG 1 -#define DF_SNAP 2 - -#define MF_NO_ACTION 0 -#define MF_MOVING 1 -#define MF_ACTION 2 - -#define SCROLL_INIT 0 -#define SCROLL_GO_ON 1 - -/* explosion position marks */ -#define EX_NORMAL 0 -#define EX_CENTER 1 -#define EX_BORDER 2 - -/* fundamental game speed */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ -#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) - void GetPlayerConfig(void); void InitGame(void); void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); -boolean NewHiScore(void); +int NewHiScore(void); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -60,7 +39,7 @@ void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); void AmoebeUmwandeln(int, int); -void AmoebeUmwandeln2(int, int, int); +void AmoebeUmwandelnBD(int, int, int); void AmoebeWaechst(int, int); void AmoebeAbleger(int, int); void Life(int, int); @@ -74,7 +53,7 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -void GameActions(byte); +void GameActions(void); void ScrollLevel(int, int); boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); @@ -99,4 +78,7 @@ void PlaySoundLevel(int, int, int); void RaiseScore(int); void RaiseScoreElement(int); +void CreateGameButtons(); +void UnmapGameButtons(); + #endif