X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=8610916c734f355913ac5a3e0d022dbd043ae50e;hp=9fda50e30c12f932de8ecfb879048d4c59f31f91;hb=2bf392f12d385cdeb6ad34860612894ffbadbfcf;hpb=a317406fca69646d6cfc430112ee90c84e960def diff --git a/src/game.h b/src/game.h index 9fda50e3..8610916c 100644 --- a/src/game.h +++ b/src/game.h @@ -17,6 +17,8 @@ #define MAX_INVENTORY_SIZE 1000 +#define MAX_HEALTH 100 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 @@ -31,12 +33,14 @@ #define STR_SNAPSHOT_MODE_OFF "off" #define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" #define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" -#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_EVERY_MOVE +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 -#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_EVERY_MOVE +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF struct GamePanelInfo @@ -55,6 +59,9 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo time_anim; + struct TextPosInfo health; + struct TextPosInfo health_anim; struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; @@ -111,6 +118,14 @@ struct GameButtonInfo struct XY sound_music; struct XY sound_loops; struct XY sound_simple; + + struct XY panel_stop; + struct XY panel_pause; + struct XY panel_play; + + struct XY panel_sound_music; + struct XY panel_sound_loops; + struct XY panel_sound_simple; }; struct GameSnapshotInfo @@ -119,6 +134,9 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; + boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -189,6 +207,9 @@ struct GameInfo /* values for special game initialization control */ boolean restart_level; + /* trigger message to ask for restarting the game */ + char *restart_game_message; + /* values for special game control */ int centered_player_nr; int centered_player_nr_next; @@ -204,6 +225,8 @@ struct GameInfo struct PlayerInfo { boolean present; /* player present in level playfield */ + boolean connected_locally; /* player connected (locally) */ + boolean connected_network; /* player connected (network) */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ boolean mapped; /* player already mapped to input device */ @@ -224,6 +247,9 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */ + int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; int Frame, StepFrame; @@ -248,8 +274,10 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; int LevelSolved_CountingScore; + int LevelSolved_CountingHealth; int last_move_dir; @@ -269,8 +297,15 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -308,9 +343,13 @@ struct PlayerInfo int score; int score_final; + int health; + int health_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; + int players_still_needed; int friends_still_needed; int key[MAX_NUM_KEYS]; int num_white_keys; @@ -334,6 +373,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -342,7 +383,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -356,6 +397,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); void GameActions_RND_Main(); void GameActions_RND(); @@ -364,12 +406,17 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); void PlayLevelSound_SP(int, int, int, int); +void PlayLevelSound_MM(int, int, int, int); +void PlaySound_MM(int); +void PlaySoundLoop_MM(int); +void StopSound_MM(int); void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +void RequestRestartGame(char *); unsigned int InitEngineRandom_RND(int); unsigned int RND(int); @@ -378,7 +425,8 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -boolean SaveEngineSnapshotToList(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); boolean CheckEngineSnapshotList(); @@ -390,6 +438,9 @@ void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void MapGameButtonsOnTape(); +void UnmapGameButtonsOnTape(); +void RedrawGameButtonsOnTape(); void HandleSoundButtonKeys(Key);