X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=8610916c734f355913ac5a3e0d022dbd043ae50e;hp=96af46d0f38c0de5e6e1c4612c03e4a4bb6f621b;hb=2bf392f12d385cdeb6ad34860612894ffbadbfcf;hpb=61c3da024802ecc0268bab42d7499fc0346e4fd3 diff --git a/src/game.h b/src/game.h index 96af46d0..8610916c 100644 --- a/src/game.h +++ b/src/game.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* game.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// game.h +// ============================================================================ #ifndef GAME_H #define GAME_H @@ -17,20 +15,34 @@ /* (not included here due to collisions with Emerald Mine engine definitions) */ /* #include "main.h" */ -#define MAX_INVENTORY_SIZE 1000 +#define MAX_INVENTORY_SIZE 1000 -#define STD_NUM_KEYS 4 -#define MAX_NUM_KEYS 8 +#define MAX_HEALTH 100 -#define NUM_BELTS 4 -#define NUM_BELT_PARTS 3 +#define STD_NUM_KEYS 4 +#define MAX_NUM_KEYS 8 + +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 + +#define STR_SNAPSHOT_MODE_OFF "off" +#define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" +#define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF + +#define SNAPSHOT_MODE_OFF 0 +#define SNAPSHOT_MODE_EVERY_STEP 1 +#define SNAPSHOT_MODE_EVERY_MOVE 2 +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF -#define NUM_PANEL_INVENTORY 8 -#define NUM_PANEL_GRAPHICS 8 -#define NUM_PANEL_ELEMENTS 8 -#define NUM_PANEL_CE_SCORE 8 -#if 1 struct GamePanelInfo { struct TextPosInfo level_number; @@ -47,6 +59,9 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo time_anim; + struct TextPosInfo health; + struct TextPosInfo health_anim; struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; @@ -89,26 +104,40 @@ struct GamePanelInfo struct GameButtonInfo { - struct Rect stop; - struct Rect pause; - struct Rect play; - struct Rect sound_music; - struct Rect sound_loops; - struct Rect sound_simple; -}; + struct XY stop; + struct XY pause; + struct XY play; -#else + struct XY undo; + struct XY redo; -struct GamePanelInfo + struct XY save; + struct XY pause2; + struct XY load; + + struct XY sound_music; + struct XY sound_loops; + struct XY sound_simple; + + struct XY panel_stop; + struct XY panel_pause; + struct XY panel_play; + + struct XY panel_sound_music; + struct XY panel_sound_loops; + struct XY panel_sound_simple; +}; + +struct GameSnapshotInfo { - struct XY level; - struct XY gems; - struct XY inventory; - struct XY keys; - struct XY score; - struct XY time; + int mode; + + byte last_action[MAX_PLAYERS]; + boolean changed_action; + boolean collected_item; + + boolean save_snapshot; }; -#endif struct GameInfo { @@ -117,6 +146,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -135,6 +165,10 @@ struct GameInfo int initial_move_delay_value[MAX_PLAYERS]; int initial_push_delay_value; + /* flag for single or multi-player mode (needed for playing tapes) */ + /* (when playing/recording games, this is identical to "setup.team_mode" */ + boolean team_mode; + /* flags to handle bugs in and changes between different engine versions */ /* (for the latest engine version, these flags should always be "FALSE") */ boolean use_change_when_pushing_bug; @@ -156,6 +190,7 @@ struct GameInfo boolean gravity; boolean explosions_delayed; boolean envelope_active; + boolean no_time_limit; /* (variable only in very special case) */ /* values for the new EMC elements */ int lenses_time_left; @@ -172,6 +207,9 @@ struct GameInfo /* values for special game initialization control */ boolean restart_level; + /* trigger message to ask for restarting the game */ + char *restart_game_message; + /* values for special game control */ int centered_player_nr; int centered_player_nr_next; @@ -179,11 +217,16 @@ struct GameInfo /* values for random number generator initialization after snapshot */ unsigned int num_random_calls; + + /* values for game engine snapshot control */ + struct GameSnapshotInfo snapshot; }; struct PlayerInfo { boolean present; /* player present in level playfield */ + boolean connected_locally; /* player connected (locally) */ + boolean connected_network; /* player connected (network) */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ boolean mapped; /* player already mapped to input device */ @@ -204,6 +247,9 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */ + int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; int Frame, StepFrame; @@ -228,8 +274,10 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; int LevelSolved_CountingScore; + int LevelSolved_CountingHealth; int last_move_dir; @@ -249,8 +297,15 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -288,9 +343,13 @@ struct PlayerInfo int score; int score_final; + int health; + int health_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; + int players_still_needed; int friends_still_needed; int key[MAX_NUM_KEYS]; int num_white_keys; @@ -314,6 +373,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -322,7 +383,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -336,6 +397,8 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int); @@ -343,25 +406,41 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); void PlayLevelSound_SP(int, int, int, int); +void PlayLevelSound_MM(int, int, int, int); +void PlaySound_MM(int); +void PlaySoundLoop_MM(int); +void StopSound_MM(int); void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +void RequestRestartGame(char *); unsigned int InitEngineRandom_RND(int); unsigned int RND(int); -void FreeEngineSnapshot(); -void LoadEngineSnapshot(); -void SaveEngineSnapshot(); -boolean CheckEngineSnapshot(); +void FreeEngineSnapshotSingle(); +void FreeEngineSnapshotList(); +void LoadEngineSnapshotSingle(); +void SaveEngineSnapshotSingle(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); +void SaveEngineSnapshotToListInitial(); +boolean CheckEngineSnapshotSingle(); +boolean CheckEngineSnapshotList(); void CreateGameButtons(); void FreeGameButtons(); +void MapUndoRedoButtons(); +void UnmapUndoRedoButtons(); +void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void MapGameButtonsOnTape(); +void UnmapGameButtonsOnTape(); +void RedrawGameButtonsOnTape(); void HandleSoundButtonKeys(Key);