X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=7bf665e821304f10af32db57337eb5561681bb1f;hp=5e3bc7eff6983153a3d58246e5c949e7975076fe;hb=89401883eeb279c7101b1c635477a9bccc123d21;hpb=bfe3ef29da6539dffdd8674a67c3144f6a3cdddc diff --git a/src/game.h b/src/game.h index 5e3bc7ef..7bf665e8 100644 --- a/src/game.h +++ b/src/game.h @@ -122,6 +122,8 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -272,6 +274,11 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; int frame_counter_bored; @@ -337,6 +344,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -345,7 +354,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -381,7 +390,8 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -boolean SaveEngineSnapshotToList(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); boolean CheckEngineSnapshotList();