X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=7bf665e821304f10af32db57337eb5561681bb1f;hp=49c866a57672d483343d9de876038c6609aca4dd;hb=25c22434b11938e230719d6f73df4ed7813570be;hpb=abe44529b439ad39b4d8dbf19cbd67c9b9844279 diff --git a/src/game.h b/src/game.h index 49c866a5..7bf665e8 100644 --- a/src/game.h +++ b/src/game.h @@ -15,20 +15,32 @@ /* (not included here due to collisions with Emerald Mine engine definitions) */ /* #include "main.h" */ -#define MAX_INVENTORY_SIZE 1000 +#define MAX_INVENTORY_SIZE 1000 -#define STD_NUM_KEYS 4 -#define MAX_NUM_KEYS 8 +#define STD_NUM_KEYS 4 +#define MAX_NUM_KEYS 8 -#define NUM_BELTS 4 -#define NUM_BELT_PARTS 3 +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 + +#define STR_SNAPSHOT_MODE_OFF "off" +#define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" +#define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF + +#define SNAPSHOT_MODE_OFF 0 +#define SNAPSHOT_MODE_EVERY_STEP 1 +#define SNAPSHOT_MODE_EVERY_MOVE 2 +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF -#define NUM_PANEL_INVENTORY 8 -#define NUM_PANEL_GRAPHICS 8 -#define NUM_PANEL_ELEMENTS 8 -#define NUM_PANEL_CE_SCORE 8 -#if 1 struct GamePanelInfo { struct TextPosInfo level_number; @@ -87,30 +99,32 @@ struct GamePanelInfo struct GameButtonInfo { - struct Rect stop; - struct Rect pause; - struct Rect play; + struct XY stop; + struct XY pause; + struct XY play; - struct Rect sound_music; - struct Rect sound_loops; - struct Rect sound_simple; + struct XY undo; + struct XY redo; - struct Rect save; - struct Rect load; -}; + struct XY save; + struct XY pause2; + struct XY load; -#else + struct XY sound_music; + struct XY sound_loops; + struct XY sound_simple; +}; -struct GamePanelInfo +struct GameSnapshotInfo { - struct XY level; - struct XY gems; - struct XY inventory; - struct XY keys; - struct XY score; - struct XY time; + int mode; + + byte last_action[MAX_PLAYERS]; + boolean changed_action; + boolean collected_item; + + boolean save_snapshot; }; -#endif struct GameInfo { @@ -119,6 +133,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -186,6 +201,9 @@ struct GameInfo /* values for random number generator initialization after snapshot */ unsigned int num_random_calls; + + /* values for game engine snapshot control */ + struct GameSnapshotInfo snapshot; }; struct PlayerInfo @@ -256,6 +274,11 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; int frame_counter_bored; @@ -321,6 +344,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -329,7 +354,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -343,6 +368,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int); @@ -360,13 +386,20 @@ void RequestQuitGame(boolean); unsigned int InitEngineRandom_RND(int); unsigned int RND(int); -void FreeEngineSnapshot(); -void LoadEngineSnapshot(); -void SaveEngineSnapshot(); -boolean CheckEngineSnapshot(); +void FreeEngineSnapshotSingle(); +void FreeEngineSnapshotList(); +void LoadEngineSnapshotSingle(); +void SaveEngineSnapshotSingle(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); +void SaveEngineSnapshotToListInitial(); +boolean CheckEngineSnapshotSingle(); +boolean CheckEngineSnapshotList(); void CreateGameButtons(); void FreeGameButtons(); +void MapUndoRedoButtons(); +void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();