X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=70df8a252b0b8de56d3a045a5aa31593710e8963;hp=5e3bc7eff6983153a3d58246e5c949e7975076fe;hb=47da774c66f9325f9d27cddb5a697514154e2de9;hpb=ff45a13c41aeeb995cb556c3f3b7f7be477fc214 diff --git a/src/game.h b/src/game.h index 5e3bc7ef..70df8a25 100644 --- a/src/game.h +++ b/src/game.h @@ -122,6 +122,8 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -272,8 +274,15 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -337,6 +346,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -345,7 +356,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -381,7 +392,8 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -boolean SaveEngineSnapshotToList(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); boolean CheckEngineSnapshotList();