X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=656bb396083890e739304799e23fdc5ed63e0243;hp=e20f50fa6101ce28bff631c2a0016ba5703f3575;hb=580cc0293954391cf0cfd2f99638d8134f88f76c;hpb=6460301d715f72f7247b3070a5d98c0b56cfdb67 diff --git a/src/game.h b/src/game.h index e20f50fa..656bb396 100644 --- a/src/game.h +++ b/src/game.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // game.h // ============================================================================ @@ -42,13 +42,6 @@ #define SNAPSHOT_MODE_EVERY_COLLECT 3 #define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF -// values for game action events handled by game engine -#define GAME_EVENTS_NONE 0 -#define GAME_EVENTS_KEYS (1 << 0) -#define GAME_EVENTS_MOUSE (1 << 1) - -#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS - struct GamePanelInfo { @@ -185,8 +178,9 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; - // bit mask to indicate game action events handled by game engine - int event_mask; + // flags to indicate which game actions are used in this game + boolean use_key_actions; + boolean use_mouse_actions; // variable within running game int yamyam_content_nr; @@ -242,6 +236,7 @@ struct GameInfo // values for special request dialog control boolean request_active; + boolean request_active_or_moving; // values for special game control int centered_player_nr; @@ -249,6 +244,9 @@ struct GameInfo boolean set_centered_player; boolean set_centered_player_wrap; + // values for single step mode control + boolean enter_single_step_mode; + // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -383,6 +381,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -401,7 +401,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void);