X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=656bb396083890e739304799e23fdc5ed63e0243;hp=0851c5400d29e4e1bdf1a134c6c07d1deb398bbc;hb=580cc0293954391cf0cfd2f99638d8134f88f76c;hpb=b641818c787e48bbf03ce2a0cd5b542c4c21e523 diff --git a/src/game.h b/src/game.h index 0851c540..656bb396 100644 --- a/src/game.h +++ b/src/game.h @@ -236,6 +236,7 @@ struct GameInfo // values for special request dialog control boolean request_active; + boolean request_active_or_moving; // values for special game control int centered_player_nr; @@ -243,6 +244,9 @@ struct GameInfo boolean set_centered_player; boolean set_centered_player_wrap; + // values for single step mode control + boolean enter_single_step_mode; + // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -377,6 +381,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -395,7 +401,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void);