X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=602922bdff6c207b8ddddea3e02e78f9c2648cd3;hp=553ec4b7498b516879a041fafb2f736e304189f7;hb=dec5093fc78bfe1356d764c2432fed6566b2af66;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928 diff --git a/src/game.h b/src/game.h index 553ec4b7..602922bd 100644 --- a/src/game.h +++ b/src/game.h @@ -186,10 +186,24 @@ struct GameInfo int belt_dir_nr[4]; int switchgate_pos; int wind_direction; + boolean explosions_delayed; boolean envelope_active; boolean no_time_limit; // (variable only in very special case) + int score; + int score_final; + + int health; + int health_final; + + int gems_still_needed; + int sokoban_fields_still_needed; + int sokoban_objects_still_needed; + int lights_still_needed; + int players_still_needed; + int friends_still_needed; + // values for the new EMC elements int lenses_time_left; int magnify_time_left; @@ -221,6 +235,19 @@ struct GameInfo // values for game engine snapshot control struct GameSnapshotInfo snapshot; + + // values for handling states for solved level and game over + boolean LevelSolved; + boolean GameOver; + + boolean LevelSolved_GameWon; + boolean LevelSolved_GameEnd; + boolean LevelSolved_SaveTape; + boolean LevelSolved_SaveScore; + + int LevelSolved_CountingTime; + int LevelSolved_CountingScore; + int LevelSolved_CountingHealth; }; struct PlayerInfo @@ -234,6 +261,7 @@ struct PlayerInfo boolean killed; // player maybe present/active, but killed boolean reanimated; // player maybe killed, but reanimated + boolean buried; // player finally killed and removed int index_nr; // player number (0 to 3) int index_bit; // player number bit (1 << 0 to 1 << 3) @@ -268,17 +296,6 @@ struct PlayerInfo boolean gravity; - boolean LevelSolved, GameOver; - - boolean LevelSolved_GameWon; - boolean LevelSolved_GameEnd; - boolean LevelSolved_SaveTape; - boolean LevelSolved_SaveScore; - - int LevelSolved_CountingTime; - int LevelSolved_CountingScore; - int LevelSolved_CountingHealth; - int last_move_dir; boolean is_active; @@ -340,17 +357,6 @@ struct PlayerInfo int step_counter; - int score; - int score_final; - - int health; - int health_final; - - int gems_still_needed; - int sokobanfields_still_needed; - int lights_still_needed; - int players_still_needed; - int friends_still_needed; int key[MAX_NUM_KEYS]; int num_white_keys; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;