X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=5e3bc7eff6983153a3d58246e5c949e7975076fe;hp=86c26eeb9c90b2758ed9b3f10d587ba6aaab380f;hb=f78f30b84a0345ea31b30c5bd95e338c9d9ebd4b;hpb=f73fd0cea8ac4e9836ea9a4c12c89be0acef03ba diff --git a/src/game.h b/src/game.h index 86c26eeb..5e3bc7ef 100644 --- a/src/game.h +++ b/src/game.h @@ -15,18 +15,31 @@ /* (not included here due to collisions with Emerald Mine engine definitions) */ /* #include "main.h" */ -#define MAX_INVENTORY_SIZE 1000 +#define MAX_INVENTORY_SIZE 1000 -#define STD_NUM_KEYS 4 -#define MAX_NUM_KEYS 8 +#define STD_NUM_KEYS 4 +#define MAX_NUM_KEYS 8 -#define NUM_BELTS 4 -#define NUM_BELT_PARTS 3 +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 + +#define STR_SNAPSHOT_MODE_OFF "off" +#define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" +#define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF + +#define SNAPSHOT_MODE_OFF 0 +#define SNAPSHOT_MODE_EVERY_STEP 1 +#define SNAPSHOT_MODE_EVERY_MOVE 2 +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF -#define NUM_PANEL_INVENTORY 8 -#define NUM_PANEL_GRAPHICS 8 -#define NUM_PANEL_ELEMENTS 8 -#define NUM_PANEL_CE_SCORE 8 struct GamePanelInfo { @@ -90,12 +103,25 @@ struct GameButtonInfo struct XY pause; struct XY play; + struct XY undo; + struct XY redo; + + struct XY save; + struct XY pause2; + struct XY load; + struct XY sound_music; struct XY sound_loops; struct XY sound_simple; +}; - struct XY save; - struct XY load; +struct GameSnapshotInfo +{ + int mode; + + byte last_action[MAX_PLAYERS]; + boolean changed_action; + boolean collected_item; }; struct GameInfo @@ -105,6 +131,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -172,6 +199,9 @@ struct GameInfo /* values for random number generator initialization after snapshot */ unsigned int num_random_calls; + + /* values for game engine snapshot control */ + struct GameSnapshotInfo snapshot; }; struct PlayerInfo @@ -329,6 +359,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int); @@ -346,13 +377,19 @@ void RequestQuitGame(boolean); unsigned int InitEngineRandom_RND(int); unsigned int RND(int); -void FreeEngineSnapshot(); -void LoadEngineSnapshot(); -void SaveEngineSnapshot(); -boolean CheckEngineSnapshot(); +void FreeEngineSnapshotSingle(); +void FreeEngineSnapshotList(); +void LoadEngineSnapshotSingle(); +void SaveEngineSnapshotSingle(); +boolean SaveEngineSnapshotToList(); +void SaveEngineSnapshotToListInitial(); +boolean CheckEngineSnapshotSingle(); +boolean CheckEngineSnapshotList(); void CreateGameButtons(); void FreeGameButtons(); +void MapUndoRedoButtons(); +void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();