X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=4834b79646ef8b84fdc1effea4d8b88f38e133f0;hp=c8684fe77fa7137ebbc18efaf50a33b44ddfef44;hb=50c422d96b6da2c0412b6bd3763e9d1a029a6014;hpb=e5c5bf5c4a76a04f9bf64e92227bf2ef969fd25c diff --git a/src/game.h b/src/game.h index c8684fe7..4834b796 100644 --- a/src/game.h +++ b/src/game.h @@ -16,27 +16,6 @@ #include "main.h" -#define DF_NO_PUSH 0 -#define DF_DIG 1 -#define DF_SNAP 2 - -#define MF_NO_ACTION 0 -#define MF_MOVING 1 -#define MF_ACTION 2 - -#define SCROLL_INIT 0 -#define SCROLL_GO_ON 1 - -/* explosion position marks */ -#define EX_NORMAL 0 -#define EX_CENTER 1 -#define EX_BORDER 2 - -/* fundamental game speed */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ -#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) - void GetPlayerConfig(void); void InitGame(void); void InitMovDir(int, int); @@ -74,7 +53,7 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -void GameActions(byte); +void GameActions(void); void ScrollLevel(int, int); boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);